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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/cloth/NpCloth.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/cloth/NpCloth.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/cloth/NpCloth.h | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/cloth/NpCloth.h b/PhysX_3.4/Source/PhysX/src/cloth/NpCloth.h new file mode 100644 index 00000000..14a98b93 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/cloth/NpCloth.h @@ -0,0 +1,269 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NP_CLOTH +#define PX_PHYSICS_NP_CLOTH + +#include "PxPhysXConfig.h" + +#if PX_USE_CLOTH_API + +#include "PxCloth.h" +#include "NpActorTemplate.h" +#include "ScbCloth.h" + + +namespace physx +{ +class NpClothFabric; + +typedef NpActorTemplate<PxCloth> NpClothT; + +class NpCloth : public NpClothT +{ +//= ATTENTION! ===================================================================================== +// Changing the data layout of this class breaks the binary serialization format. See comments for +// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData +// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION +// accordingly. +//================================================================================================== +public: +// PX_SERIALIZATION + NpCloth(PxBaseFlags baseFlags); + virtual void requires(PxProcessPxBaseCallback& c); + virtual void exportExtraData(PxSerializationContext& stream) { mCloth.exportExtraData(stream); } + void importExtraData(PxDeserializationContext& context) { mCloth.importExtraData(context); } + void resolveReferences(PxDeserializationContext& context); + static NpCloth* createObject(PxU8*& address, PxDeserializationContext& context); + static void getBinaryMetaData(PxOutputStream& stream); +//~PX_SERIALIZATION + NpCloth(const PxTransform& globalPose, NpClothFabric& fabric, const PxClothParticle* particles, PxClothFlags flags); + virtual ~NpCloth(); + NpCloth &operator=(const NpCloth &); + + //--------------------------------------------------------------------------------- + // PxCloth implementation + //--------------------------------------------------------------------------------- + virtual void release(); + + virtual PxActorType::Enum getType() const; + + virtual PxClothFabric* getFabric() const; + + virtual void setParticles(const PxClothParticle* currentParticles, const PxClothParticle* previousParticles); + virtual PxU32 getNbParticles() const; + + virtual void setMotionConstraints(const PxClothParticleMotionConstraint* motionConstraints); + virtual bool getMotionConstraints(PxClothParticleMotionConstraint* motionConstraintsBuffer) const; + virtual PxU32 getNbMotionConstraints() const; + + virtual void setMotionConstraintConfig(const PxClothMotionConstraintConfig& config); + virtual PxClothMotionConstraintConfig getMotionConstraintConfig() const; + + virtual void setSeparationConstraints(const PxClothParticleSeparationConstraint* separationConstraints); + virtual bool getSeparationConstraints(PxClothParticleSeparationConstraint* separationConstraintsBuffer) const; + virtual PxU32 getNbSeparationConstraints() const; + + virtual void clearInterpolation(); + + virtual void setParticleAccelerations(const PxVec4* particleAccelerations); + virtual bool getParticleAccelerations(PxVec4* particleAccelerationsBuffer) const; + virtual PxU32 getNbParticleAccelerations() const; + + virtual void addCollisionSphere(const PxClothCollisionSphere& sphere); + virtual void removeCollisionSphere(PxU32 index); + virtual void setCollisionSpheres(const PxClothCollisionSphere* spheresBuffer, PxU32 count); + virtual PxU32 getNbCollisionSpheres() const; + + virtual void getCollisionData(PxClothCollisionSphere* spheresBuffer, PxU32* capsulesBuffer, + PxClothCollisionPlane* planesBuffer, PxU32* convexesBuffer, PxClothCollisionTriangle* trianglesBuffer) const; + + virtual void addCollisionCapsule(PxU32 first, PxU32 second); + virtual void removeCollisionCapsule(PxU32 index); + virtual PxU32 getNbCollisionCapsules() const; + + virtual void addCollisionTriangle(const PxClothCollisionTriangle& triangle); + virtual void removeCollisionTriangle(PxU32 index); + virtual void setCollisionTriangles(const PxClothCollisionTriangle* trianglesBuffer, PxU32 count); + virtual PxU32 getNbCollisionTriangles() const; + + virtual void addCollisionPlane(const PxClothCollisionPlane& plane); + virtual void removeCollisionPlane(PxU32 index); + virtual void setCollisionPlanes(const PxClothCollisionPlane* planesBuffer, PxU32 count); + virtual PxU32 getNbCollisionPlanes() const; + + virtual void addCollisionConvex(PxU32 mask); + virtual void removeCollisionConvex(PxU32 index); + virtual PxU32 getNbCollisionConvexes() const; + + virtual void setVirtualParticles(PxU32 numParticles, const PxU32* indices, PxU32 numWeights, const PxVec3* weights); + + virtual PxU32 getNbVirtualParticles() const; + virtual void getVirtualParticles(PxU32* indicesBuffer) const; + + virtual PxU32 getNbVirtualParticleWeights() const; + virtual void getVirtualParticleWeights(PxVec3* weightsBuffer) const; + + virtual void setGlobalPose(const PxTransform& pose); + virtual PxTransform getGlobalPose() const; + + virtual void setTargetPose(const PxTransform& pose); + + virtual void setExternalAcceleration(PxVec3 acceleration); + virtual PxVec3 getExternalAcceleration() const; + + virtual void setLinearInertiaScale(PxVec3 scale); + virtual PxVec3 getLinearInertiaScale() const; + virtual void setAngularInertiaScale(PxVec3 scale); + virtual PxVec3 getAngularInertiaScale() const; + virtual void setCentrifugalInertiaScale(PxVec3 scale); + virtual PxVec3 getCentrifugalInertiaScale() const; + virtual void setInertiaScale(float); + + virtual void setDampingCoefficient(PxVec3 dampingCoefficient); + virtual PxVec3 getDampingCoefficient() const; + + virtual void setFrictionCoefficient(PxReal frictionCoefficient); + virtual PxReal getFrictionCoefficient() const; + + virtual void setLinearDragCoefficient(PxVec3 dampingCoefficient); + virtual PxVec3 getLinearDragCoefficient() const; + virtual void setAngularDragCoefficient(PxVec3 dampingCoefficient); + virtual PxVec3 getAngularDragCoefficient() const; + virtual void setDragCoefficient(float); + + virtual void setCollisionMassScale(PxReal scalingCoefficient); + virtual PxReal getCollisionMassScale() const; + + virtual void setSelfCollisionDistance(PxReal distance); + virtual PxReal getSelfCollisionDistance() const; + virtual void setSelfCollisionStiffness(PxReal stiffness); + virtual PxReal getSelfCollisionStiffness() const; + + virtual void setSelfCollisionIndices(const PxU32* indices, PxU32 nbIndices); + virtual bool getSelfCollisionIndices(PxU32* indices) const; + virtual PxU32 getNbSelfCollisionIndices() const; + + virtual void setRestPositions(const PxVec4* restPositions); + virtual bool getRestPositions(PxVec4* restPositions) const; + virtual PxU32 getNbRestPositions() const; + + virtual void setSolverFrequency(PxReal); + virtual PxReal getSolverFrequency() const; + + virtual void setStiffnessFrequency(PxReal); + virtual PxReal getStiffnessFrequency() const; + + virtual void setStretchConfig(PxClothFabricPhaseType::Enum type, const PxClothStretchConfig& config); + virtual PxClothStretchConfig getStretchConfig(PxClothFabricPhaseType::Enum type) const; + + virtual void setTetherConfig(const PxClothTetherConfig& config); + virtual PxClothTetherConfig getTetherConfig() const; + + virtual void setClothFlags(PxClothFlags flags); + virtual void setClothFlag(PxClothFlag::Enum flag, bool val); + virtual PxClothFlags getClothFlags() const; + + virtual PxVec3 getWindVelocity() const; + virtual void setWindVelocity(PxVec3); + virtual PxReal getWindDrag() const; + virtual void setWindDrag(PxReal); + virtual PxReal getWindLift() const; + virtual void setWindLift(PxReal); + + virtual bool isSleeping() const; + virtual PxReal getSleepLinearVelocity() const; + virtual void setSleepLinearVelocity(PxReal threshold); + virtual void setWakeCounter(PxReal wakeCounterValue); + virtual PxReal getWakeCounter() const; + virtual void wakeUp(); + virtual void putToSleep(); + + virtual PxClothParticleData* lockParticleData(PxDataAccessFlags); + virtual PxClothParticleData* lockParticleData() const; + + + virtual PxReal getPreviousTimeStep() const; + + virtual PxBounds3 getWorldBounds(float inflation=1.01f) const; + + virtual void setSimulationFilterData(const PxFilterData& data); + virtual PxFilterData getSimulationFilterData() const; + + virtual void setContactOffset(PxReal); + virtual PxReal getContactOffset() const; + virtual void setRestOffset(PxReal); + virtual PxReal getRestOffset() const; + + //--------------------------------------------------------------------------------- + // Miscellaneous + //--------------------------------------------------------------------------------- +public: + + PX_FORCE_INLINE Scb::Cloth& getScbCloth() { return mCloth; } + PX_FORCE_INLINE const Scb::Cloth& getScbCloth() const { return mCloth; } + +#if PX_CHECKED + static bool checkParticles(PxU32 numParticles, const PxClothParticle* particles); + static bool checkMotionConstraints(PxU32 numConstraints, const PxClothParticleMotionConstraint* constraints); + static bool checkSeparationConstraints(PxU32 numConstraints, const PxClothParticleSeparationConstraint* constraints); + static bool checkParticleAccelerations(PxU32 numParticles, const PxVec4* accelerations); + static bool checkCollisionSpheres(PxU32 numSpheres, const PxClothCollisionSphere* spheres); + static bool checkCollisionSpherePairs(PxU32 numSpheres, PxU32 numPairs, const PxU32* pairIndices); + static bool checkVirtualParticles(PxU32 numParticles, PxU32 numVParticles, const PxU32* indices, PxU32 numWeights, const PxVec3* weights); +#endif + +#if PX_ENABLE_DEBUG_VISUALIZATION + virtual void visualize(Cm::RenderOutput& out, NpScene* scene); +#endif + + void unlockParticleData(); + + +private: + + void sendPvdSimpleProperties(); + void sendPvdMotionConstraints(); + void sendPvdSeparationConstraints(); + void sendPvdCollisionSpheres(); + void sendPvdCollisionCapsules(); + void sendPvdCollisionTriangles(); + void sendPvdVirtualParticles(); + void sendPvdSelfCollisionIndices(); + void sendPvdRestPositions(); + Scb::Cloth mCloth; + NpClothFabric* mClothFabric; + NpClothParticleData mParticleData; +}; + +} + +#endif // PX_USE_CLOTH_API +#endif |