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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/buffering/ScbSceneBuffer.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/buffering/ScbSceneBuffer.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/buffering/ScbSceneBuffer.h | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/buffering/ScbSceneBuffer.h b/PhysX_3.4/Source/PhysX/src/buffering/ScbSceneBuffer.h new file mode 100644 index 00000000..61fea2af --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/buffering/ScbSceneBuffer.h @@ -0,0 +1,164 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCB_SCENE_BUFFER +#define PX_PHYSICS_SCB_SCENE_BUFFER + +#include "CmPhysXCommon.h" + +#include "ScScene.h" + +#define PxClientBehaviorFlag_eNOT_BUFFERED PxClientBehaviorFlags(0xff) + +namespace physx +{ +namespace Scb +{ + +struct SceneBuffer +{ +public: + static const PxU32 sMaxNbDominanceGroups = 32; + + PX_INLINE SceneBuffer(); + + PX_INLINE void clearDominanceBuffer(); + PX_INLINE void setDominancePair(PxU32 group1, PxU32 group2, const PxDominanceGroupPair& dominance); + PX_INLINE bool getDominancePair(PxU32 group1, PxU32 group2, PxDominanceGroupPair& dominance) const; + PX_INLINE void syncDominancePairs(Sc::Scene& scene); + + PX_INLINE void clearVisualizationParams(); + + PxReal visualizationParam[PxVisualizationParameter::eNUM_VALUES]; + PxU8 visualizationParamChanged[PxVisualizationParameter::eNUM_VALUES]; + PxBounds3 visualizationCullingBox; + PxU8 visualizationCullingBoxChanged; + PxU32 dominancePairFlag[sMaxNbDominanceGroups - 1]; + PxU32 dominancePairValues[sMaxNbDominanceGroups]; + PxVec3 gravity; + PxReal bounceThresholdVelocity; + PxSceneFlags flags; + PxU32 solverBatchSize; + PxU32 numClientsCreated; + Ps::Array<PxClientBehaviorFlags> clientBehaviorFlags; //a value is buffered if it is not -1. +}; + + +PX_INLINE SceneBuffer::SceneBuffer() : clientBehaviorFlags(PX_DEBUG_EXP("clientBehaviorFlags")) +{ + clearDominanceBuffer(); + clearVisualizationParams(); + numClientsCreated = 0; + clientBehaviorFlags.pushBack(PxClientBehaviorFlag_eNOT_BUFFERED); //need member for default client, PxClientBehaviorFlag_eNOT_BUFFERED means its not storing anything. +} + + +PX_INLINE void SceneBuffer::clearDominanceBuffer() +{ + PxMemSet(&dominancePairFlag, 0, (sMaxNbDominanceGroups - 1) * sizeof(PxU32)); +} + + +PX_INLINE void SceneBuffer::clearVisualizationParams() +{ + PxMemZero(visualizationParamChanged, PxVisualizationParameter::eNUM_VALUES * sizeof(PxU8)); +} + + +PX_INLINE void SceneBuffer::setDominancePair(PxU32 group1, PxU32 group2, const PxDominanceGroupPair& dominance) +{ + PX_ASSERT(group1 != group2); + PX_ASSERT(group1 < sMaxNbDominanceGroups); + PX_ASSERT(group2 < sMaxNbDominanceGroups); + + if (group1 < group2) + dominancePairFlag[group1] = dominancePairFlag[group1] | (1 << group2); + else + dominancePairFlag[group2] = dominancePairFlag[group2] | (1 << group1); + + if (dominance.dominance0 != 0.0f) + dominancePairValues[group1] = dominancePairValues[group1] | (1 << group2); + else + dominancePairValues[group1] = dominancePairValues[group1] & (~(1 << group2)); + + if (dominance.dominance1 != 0.0f) + dominancePairValues[group2] = dominancePairValues[group2] | (1 << group1); + else + dominancePairValues[group2] = dominancePairValues[group2] & (~(1 << group1)); +} + + +PX_INLINE bool SceneBuffer::getDominancePair(PxU32 group1, PxU32 group2, PxDominanceGroupPair& dominance) const +{ + PX_ASSERT(group1 != group2); + PX_ASSERT(group1 < sMaxNbDominanceGroups); + PX_ASSERT(group2 < sMaxNbDominanceGroups); + + PxU32 isBuffered = 0; + if (group1 < group2) + isBuffered = dominancePairFlag[group1] & (1 << group2); + else + isBuffered = dominancePairFlag[group2] & (1 << group1); + + if (isBuffered) + { + dominance.dominance0 = PxU8((dominancePairValues[group1] & (1 << group2)) >> group2 ); + dominance.dominance1 = PxU8((dominancePairValues[group2] & (1 << group1)) >> group1 ); + return true; + } + + return false; +} + + +PX_INLINE void SceneBuffer::syncDominancePairs(Sc::Scene& scene) +{ + for(PxU32 i=0; i < (sMaxNbDominanceGroups - 1); i++) + { + if (dominancePairFlag[i]) + { + for(PxU32 j=(i+1); j < sMaxNbDominanceGroups; j++) + { + PxDominanceGroupPair dominance(0, 0); + if (getDominancePair(i, j, dominance)) + { + scene.setDominanceGroupPair(PxDominanceGroup(i), PxDominanceGroup(j), dominance); + } + } + } + } +} + + +} // namespace Scb + +} + +#endif |