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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/buffering/ScbSceneBuffer.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/buffering/ScbSceneBuffer.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_SCB_SCENE_BUFFER
+#define PX_PHYSICS_SCB_SCENE_BUFFER
+
+#include "CmPhysXCommon.h"
+
+#include "ScScene.h"
+
+#define PxClientBehaviorFlag_eNOT_BUFFERED PxClientBehaviorFlags(0xff)
+
+namespace physx
+{
+namespace Scb
+{
+
+struct SceneBuffer
+{
+public:
+ static const PxU32 sMaxNbDominanceGroups = 32;
+
+ PX_INLINE SceneBuffer();
+
+ PX_INLINE void clearDominanceBuffer();
+ PX_INLINE void setDominancePair(PxU32 group1, PxU32 group2, const PxDominanceGroupPair& dominance);
+ PX_INLINE bool getDominancePair(PxU32 group1, PxU32 group2, PxDominanceGroupPair& dominance) const;
+ PX_INLINE void syncDominancePairs(Sc::Scene& scene);
+
+ PX_INLINE void clearVisualizationParams();
+
+ PxReal visualizationParam[PxVisualizationParameter::eNUM_VALUES];
+ PxU8 visualizationParamChanged[PxVisualizationParameter::eNUM_VALUES];
+ PxBounds3 visualizationCullingBox;
+ PxU8 visualizationCullingBoxChanged;
+ PxU32 dominancePairFlag[sMaxNbDominanceGroups - 1];
+ PxU32 dominancePairValues[sMaxNbDominanceGroups];
+ PxVec3 gravity;
+ PxReal bounceThresholdVelocity;
+ PxSceneFlags flags;
+ PxU32 solverBatchSize;
+ PxU32 numClientsCreated;
+ Ps::Array<PxClientBehaviorFlags> clientBehaviorFlags; //a value is buffered if it is not -1.
+};
+
+
+PX_INLINE SceneBuffer::SceneBuffer() : clientBehaviorFlags(PX_DEBUG_EXP("clientBehaviorFlags"))
+{
+ clearDominanceBuffer();
+ clearVisualizationParams();
+ numClientsCreated = 0;
+ clientBehaviorFlags.pushBack(PxClientBehaviorFlag_eNOT_BUFFERED); //need member for default client, PxClientBehaviorFlag_eNOT_BUFFERED means its not storing anything.
+}
+
+
+PX_INLINE void SceneBuffer::clearDominanceBuffer()
+{
+ PxMemSet(&dominancePairFlag, 0, (sMaxNbDominanceGroups - 1) * sizeof(PxU32));
+}
+
+
+PX_INLINE void SceneBuffer::clearVisualizationParams()
+{
+ PxMemZero(visualizationParamChanged, PxVisualizationParameter::eNUM_VALUES * sizeof(PxU8));
+}
+
+
+PX_INLINE void SceneBuffer::setDominancePair(PxU32 group1, PxU32 group2, const PxDominanceGroupPair& dominance)
+{
+ PX_ASSERT(group1 != group2);
+ PX_ASSERT(group1 < sMaxNbDominanceGroups);
+ PX_ASSERT(group2 < sMaxNbDominanceGroups);
+
+ if (group1 < group2)
+ dominancePairFlag[group1] = dominancePairFlag[group1] | (1 << group2);
+ else
+ dominancePairFlag[group2] = dominancePairFlag[group2] | (1 << group1);
+
+ if (dominance.dominance0 != 0.0f)
+ dominancePairValues[group1] = dominancePairValues[group1] | (1 << group2);
+ else
+ dominancePairValues[group1] = dominancePairValues[group1] & (~(1 << group2));
+
+ if (dominance.dominance1 != 0.0f)
+ dominancePairValues[group2] = dominancePairValues[group2] | (1 << group1);
+ else
+ dominancePairValues[group2] = dominancePairValues[group2] & (~(1 << group1));
+}
+
+
+PX_INLINE bool SceneBuffer::getDominancePair(PxU32 group1, PxU32 group2, PxDominanceGroupPair& dominance) const
+{
+ PX_ASSERT(group1 != group2);
+ PX_ASSERT(group1 < sMaxNbDominanceGroups);
+ PX_ASSERT(group2 < sMaxNbDominanceGroups);
+
+ PxU32 isBuffered = 0;
+ if (group1 < group2)
+ isBuffered = dominancePairFlag[group1] & (1 << group2);
+ else
+ isBuffered = dominancePairFlag[group2] & (1 << group1);
+
+ if (isBuffered)
+ {
+ dominance.dominance0 = PxU8((dominancePairValues[group1] & (1 << group2)) >> group2 );
+ dominance.dominance1 = PxU8((dominancePairValues[group2] & (1 << group1)) >> group1 );
+ return true;
+ }
+
+ return false;
+}
+
+
+PX_INLINE void SceneBuffer::syncDominancePairs(Sc::Scene& scene)
+{
+ for(PxU32 i=0; i < (sMaxNbDominanceGroups - 1); i++)
+ {
+ if (dominancePairFlag[i])
+ {
+ for(PxU32 j=(i+1); j < sMaxNbDominanceGroups; j++)
+ {
+ PxDominanceGroupPair dominance(0, 0);
+ if (getDominancePair(i, j, dominance))
+ {
+ scene.setDominanceGroupPair(PxDominanceGroup(i), PxDominanceGroup(j), dominance);
+ }
+ }
+ }
+ }
+}
+
+
+} // namespace Scb
+
+}
+
+#endif