diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/buffering/ScbNpDeps.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/buffering/ScbNpDeps.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/buffering/ScbNpDeps.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/buffering/ScbNpDeps.h b/PhysX_3.4/Source/PhysX/src/buffering/ScbNpDeps.h new file mode 100644 index 00000000..37517dc8 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/buffering/ScbNpDeps.h @@ -0,0 +1,77 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCB_NPDEPS +#define PX_PHYSICS_SCB_NPDEPS + +namespace physx +{ + +// The Scb layer needs to delete the owning Np objects, but we don't want to include the Np headers +// necessary to find their addresses. So we use link-level dependencies instead. + +namespace Scb +{ + class Base; + class Shape; + class RigidObject; + class Constraint; + class Scene; + class ArticulationJoint; + class Articulation; + class RigidStatic; + class Body; +} + +namespace Sc +{ + class RigidCore; +} + +class PxScene; + +extern void NpDestroy(Scb::Base&); + +// we want to get the pointer to the rigid object that owns a shape, and the two actor pointers for a constraint, so that we don't +// duplicate the scene graph in Scb + +extern PxU32 NpRigidStaticGetShapes(Scb::RigidStatic& rigid, void* const *&shapes); +extern PxU32 NpRigidDynamicGetShapes(Scb::Body& body, void* const *&shapes); +extern size_t NpShapeGetScPtrOffset(); +extern void NpShapeIncRefCount(Scb::Shape& shape); +extern void NpShapeDecRefCount(Scb::Shape& shape); + +extern Sc::RigidCore* NpShapeGetScRigidObjectFromScbSLOW(const Scb::Shape &); +extern void NpConstraintGetRigidObjectsFromScb(const Scb::Constraint&, Scb::RigidObject*&, Scb::RigidObject*&); +extern void NpArticulationJointGetBodiesFromScb(Scb::ArticulationJoint&, Scb::Body*&, Scb::Body*&); +extern Scb::Body* NpArticulationGetRootFromScb(Scb::Articulation&); +} + +#endif |