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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/buffering/ScbDefs.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/buffering/ScbDefs.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/buffering/ScbDefs.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/buffering/ScbDefs.h b/PhysX_3.4/Source/PhysX/src/buffering/ScbDefs.h new file mode 100644 index 00000000..bd3fd4cd --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/buffering/ScbDefs.h @@ -0,0 +1,140 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_SCB_DEFS +#define PX_PHYSICS_SCB_DEFS + +#include "ScbBase.h" + +// a Regular attribute of type T is one for which +// * the SC method takes a single argument of type ArgType<T> (defined below) +// * Scb either passes that argument through, or dumps it in a buffer to flush later. +// * PVD is notified when the variable changes +// +// For each such, we can define static methods to read and write the core and buffered variables, +// and capture the buffering logic in the BufferedAccess class. +// +// The dummy arg is necessary here because ISO permits partial specialization of member templates +// but not full specialization. +// +// putting just accessors and mutators here allows us to change the behavior just by varying the +// BufferAccess template (e.g. to compile without buffering), and also to size-reduce that template +// by passing function pointers if necessary + +#define SCB_REGULAR_ATTRIBUTE(_val, _type, _name) \ +enum { BF_##_name = 1<<(_val) }; \ +_type m##_name; \ +template<PxU32 Dummy> struct Fns<1<<(_val),Dummy> \ +{ \ + typedef typename ArgType<_type>::Type Arg; \ + enum { flag = 1<<(_val) }; \ + static PX_FORCE_INLINE Arg getBuffered(const Buf& buf) { return Arg(buf.m##_name);} \ + static PX_FORCE_INLINE void setBuffered(Buf& buf, Arg v) { buf.m##_name = v;} \ + static PX_FORCE_INLINE Arg getCore(const Core& core) { return Arg(core.get##_name());} \ + static PX_FORCE_INLINE void setCore(Core& core, Arg v) { core.set##_name(v);} \ +}; + +#define SCB_REGULAR_ATTRIBUTE_ALIGNED(_val, _type, _name, _alignment) \ +enum { BF_##_name = 1<<(_val) }; \ +PX_ALIGN(_alignment, _type) m##_name; \ +template<PxU32 Dummy> struct Fns<1<<(_val),Dummy> \ +{ \ + typedef typename ArgType<_type>::Type Arg; \ + enum { flag = 1<<(_val) }; \ + static PX_FORCE_INLINE Arg getBuffered(const Buf& buf) { return buf.m##_name;} \ + static PX_FORCE_INLINE void setBuffered(Buf& buf, Arg v) { buf.m##_name = v;} \ + static PX_FORCE_INLINE Arg getCore(const Core& core) { return core.get##_name();} \ + static PX_FORCE_INLINE void setCore(Core& core, Arg v) { core.set##_name(v);} \ +}; + + + +namespace physx +{ + +namespace Scb +{ +class Scene; + +template<typename T> struct ArgType { typedef T Type; }; +template<> struct ArgType<PxVec3> { typedef const PxVec3& Type; }; +template<> struct ArgType<PxTransform> { typedef const PxTransform& Type; }; +template<> struct ArgType<PxQuat> { typedef const PxQuat& Type; }; +template<> struct ArgType<PxPlane> { typedef const PxPlane& Type; }; +template<> struct ArgType<PxFilterData> { typedef const PxFilterData& Type; }; + +// TODO: should be able to size-reduce this if necessary by just generating one set per +// arg type instead of one per arg, by passing function pointers to the accessors/mutators/flag +// instead of instancing per type. + +template<class Buf, class Core, class ScbClass, class BaseClass=Scb::Base> // BaseClass: introduced to have Scb::Body use custom location for storing buffered property flags +struct BufferedAccess +{ + template<typename Fns> + static PX_FORCE_INLINE typename Fns::Arg read(const BaseClass& base, const Core& core) + { + return base.isBuffered(Fns::flag) ? Fns::getBuffered(*reinterpret_cast<const Buf*>(base.getStream())) + : Fns::getCore(core); + } + + template<typename Fns> + static PX_FORCE_INLINE void write(BaseClass& base, Core& core, typename Fns::Arg v) + { + if (!base.isBuffering()) + { + Fns::setCore(core, v); +#if PX_SUPPORT_PVD + if(base.getControlState() == ControlState::eIN_SCENE) + { + Scb::Scene* scene = base.getScbScene(); + PX_ASSERT(scene); + scene->getScenePvdClient().updatePvdProperties(static_cast<ScbClass*>(&base)); + } +#endif + } + else + { + Fns::setBuffered(*reinterpret_cast<Buf*>(base.getStream()), v); + base.markUpdated(Fns::flag); + } + } + + template<typename Fns> + static PX_FORCE_INLINE void flush(const BaseClass& base, Core& core, const Buf& buf) + { + if(base.isBuffered(Fns::flag)) + Fns::setCore(core, Fns::getBuffered(buf)); + } +}; + +} +} + +#endif |