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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/buffering/ScbDefs.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_SCB_DEFS
+#define PX_PHYSICS_SCB_DEFS
+
+#include "ScbBase.h"
+
+// a Regular attribute of type T is one for which
+// * the SC method takes a single argument of type ArgType<T> (defined below)
+// * Scb either passes that argument through, or dumps it in a buffer to flush later.
+// * PVD is notified when the variable changes
+//
+// For each such, we can define static methods to read and write the core and buffered variables,
+// and capture the buffering logic in the BufferedAccess class.
+//
+// The dummy arg is necessary here because ISO permits partial specialization of member templates
+// but not full specialization.
+//
+// putting just accessors and mutators here allows us to change the behavior just by varying the
+// BufferAccess template (e.g. to compile without buffering), and also to size-reduce that template
+// by passing function pointers if necessary
+
+#define SCB_REGULAR_ATTRIBUTE(_val, _type, _name) \
+enum { BF_##_name = 1<<(_val) }; \
+_type m##_name; \
+template<PxU32 Dummy> struct Fns<1<<(_val),Dummy> \
+{ \
+ typedef typename ArgType<_type>::Type Arg; \
+ enum { flag = 1<<(_val) }; \
+ static PX_FORCE_INLINE Arg getBuffered(const Buf& buf) { return Arg(buf.m##_name);} \
+ static PX_FORCE_INLINE void setBuffered(Buf& buf, Arg v) { buf.m##_name = v;} \
+ static PX_FORCE_INLINE Arg getCore(const Core& core) { return Arg(core.get##_name());} \
+ static PX_FORCE_INLINE void setCore(Core& core, Arg v) { core.set##_name(v);} \
+};
+
+#define SCB_REGULAR_ATTRIBUTE_ALIGNED(_val, _type, _name, _alignment) \
+enum { BF_##_name = 1<<(_val) }; \
+PX_ALIGN(_alignment, _type) m##_name; \
+template<PxU32 Dummy> struct Fns<1<<(_val),Dummy> \
+{ \
+ typedef typename ArgType<_type>::Type Arg; \
+ enum { flag = 1<<(_val) }; \
+ static PX_FORCE_INLINE Arg getBuffered(const Buf& buf) { return buf.m##_name;} \
+ static PX_FORCE_INLINE void setBuffered(Buf& buf, Arg v) { buf.m##_name = v;} \
+ static PX_FORCE_INLINE Arg getCore(const Core& core) { return core.get##_name();} \
+ static PX_FORCE_INLINE void setCore(Core& core, Arg v) { core.set##_name(v);} \
+};
+
+
+
+namespace physx
+{
+
+namespace Scb
+{
+class Scene;
+
+template<typename T> struct ArgType { typedef T Type; };
+template<> struct ArgType<PxVec3> { typedef const PxVec3& Type; };
+template<> struct ArgType<PxTransform> { typedef const PxTransform& Type; };
+template<> struct ArgType<PxQuat> { typedef const PxQuat& Type; };
+template<> struct ArgType<PxPlane> { typedef const PxPlane& Type; };
+template<> struct ArgType<PxFilterData> { typedef const PxFilterData& Type; };
+
+// TODO: should be able to size-reduce this if necessary by just generating one set per
+// arg type instead of one per arg, by passing function pointers to the accessors/mutators/flag
+// instead of instancing per type.
+
+template<class Buf, class Core, class ScbClass, class BaseClass=Scb::Base> // BaseClass: introduced to have Scb::Body use custom location for storing buffered property flags
+struct BufferedAccess
+{
+ template<typename Fns>
+ static PX_FORCE_INLINE typename Fns::Arg read(const BaseClass& base, const Core& core)
+ {
+ return base.isBuffered(Fns::flag) ? Fns::getBuffered(*reinterpret_cast<const Buf*>(base.getStream()))
+ : Fns::getCore(core);
+ }
+
+ template<typename Fns>
+ static PX_FORCE_INLINE void write(BaseClass& base, Core& core, typename Fns::Arg v)
+ {
+ if (!base.isBuffering())
+ {
+ Fns::setCore(core, v);
+#if PX_SUPPORT_PVD
+ if(base.getControlState() == ControlState::eIN_SCENE)
+ {
+ Scb::Scene* scene = base.getScbScene();
+ PX_ASSERT(scene);
+ scene->getScenePvdClient().updatePvdProperties(static_cast<ScbClass*>(&base));
+ }
+#endif
+ }
+ else
+ {
+ Fns::setBuffered(*reinterpret_cast<Buf*>(base.getStream()), v);
+ base.markUpdated(Fns::flag);
+ }
+ }
+
+ template<typename Fns>
+ static PX_FORCE_INLINE void flush(const BaseClass& base, Core& core, const Buf& buf)
+ {
+ if(base.isBuffered(Fns::flag))
+ Fns::setCore(core, Fns::getBuffered(buf));
+ }
+};
+
+}
+}
+
+#endif