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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/PvdPhysicsClient.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PVD_PHYSICS_CLIENT_H
+#define PVD_PHYSICS_CLIENT_H
+#if PX_SUPPORT_PVD
+#include "foundation/PxErrorCallback.h"
+#include "PxPvdClient.h"
+#include "PvdMetaDataPvdBinding.h"
+#include "NpFactory.h"
+#include "PsHashMap.h"
+#include "PsMutex.h"
+#include "PsPvd.h"
+
+namespace physx
+{
+class PxProfileMemoryEventBuffer;
+
+namespace Vd
+{
+
+class PvdPhysicsClient : public PvdClient, public PxErrorCallback, public NpFactoryListener, public shdfnd::UserAllocated
+{
+ PX_NOCOPY(PvdPhysicsClient)
+ public:
+ PvdPhysicsClient(PsPvd* pvd);
+ virtual ~PvdPhysicsClient();
+
+ bool isConnected() const;
+ void onPvdConnected();
+ void onPvdDisconnected();
+ void flush();
+
+ PsPvd* getPsPvd();
+ physx::pvdsdk::PvdDataStream* getDataStream();
+ PvdMetaDataBinding* getMetaDataBinding();
+ PvdUserRenderer* getUserRender();
+
+ void sendEntireSDK();
+ void destroyPvdInstance(const PxPhysics* physics);
+
+ // NpFactoryListener
+ virtual void onGuMeshFactoryBufferRelease(const PxBase* object, PxType typeID);
+#if PX_USE_CLOTH_API
+ virtual void onNpFactoryBufferRelease(PxClothFabric& data);
+#endif
+ /// NpFactoryListener
+
+ // PxErrorCallback
+ void reportError(PxErrorCode::Enum code, const char* message, const char* file, int line);
+
+ private:
+ void createPvdInstance(const PxTriangleMesh* triMesh);
+ void destroyPvdInstance(const PxTriangleMesh* triMesh);
+ void createPvdInstance(const PxConvexMesh* convexMesh);
+ void destroyPvdInstance(const PxConvexMesh* convexMesh);
+ void createPvdInstance(const PxHeightField* heightField);
+ void destroyPvdInstance(const PxHeightField* heightField);
+ void createPvdInstance(const PxMaterial* mat);
+ void destroyPvdInstance(const PxMaterial* mat);
+ void updatePvdProperties(const PxMaterial* mat);
+#if PX_USE_CLOTH_API
+ void createPvdInstance(const PxClothFabric* fabric);
+ void destroyPvdInstance(const PxClothFabric* fabric);
+#endif
+
+ PsPvd* mPvd;
+ PvdDataStream* mPvdDataStream;
+ PvdMetaDataBinding mMetaDataBinding;
+ bool mIsConnected;
+};
+
+} // namespace Vd
+} // namespace physx
+
+#endif // PX_SUPPORT_PVD
+#endif // PVD_PHYSICS_CLIENT_H