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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/PvdMetaDataPvdBinding.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_META_DATA_PVD_BINDING_H
+#define PX_META_DATA_PVD_BINDING_H
+
+#if PX_SUPPORT_PVD
+
+#include "PxPhysXConfig.h"
+#include "PsArray.h"
+
+namespace physx
+{
+ namespace pvdsdk
+ {
+ class PsPvd;
+ class PvdDataStream;
+ struct PvdMetaDataBindingData;
+ }
+}
+
+namespace physx
+{
+
+namespace Sc
+{
+struct Contact;
+struct ClothBulkData;
+}
+
+namespace Vd
+{
+
+using namespace physx::pvdsdk;
+
+class PvdVisualizer
+{
+ protected:
+ virtual ~PvdVisualizer()
+ {
+ }
+
+ public:
+ virtual void visualize(PxArticulationLink& link) = 0;
+};
+
+class PvdMetaDataBinding
+{
+ PvdMetaDataBindingData* mBindingData;
+
+ public:
+ PvdMetaDataBinding();
+ ~PvdMetaDataBinding();
+ void registerSDKProperties(PvdDataStream& inStream);
+
+ void sendAllProperties(PvdDataStream& inStream, const PxPhysics& inPhysics);
+
+ void sendAllProperties(PvdDataStream& inStream, const PxScene& inScene);
+ // per frame update
+ void sendBeginFrame(PvdDataStream& inStream, const PxScene* inScene, PxReal simulateElapsedTime);
+ void sendContacts(PvdDataStream& inStream, const PxScene& inScene, shdfnd::Array<Sc::Contact>& inContacts);
+ void sendContacts(PvdDataStream& inStream, const PxScene& inScene);
+ void sendSceneQueries(PvdDataStream& inStream, const PxScene& inScene, PsPvd* pvd);
+ void sendStats(PvdDataStream& inStream, const PxScene* inScene, void* triMeshCacheStats);
+ void sendEndFrame(PvdDataStream& inStream, const PxScene* inScene);
+
+ void createInstance(PvdDataStream& inStream, const PxMaterial& inMaterial, const PxPhysics& ownerPhysics);
+ void sendAllProperties(PvdDataStream& inStream, const PxMaterial& inMaterial);
+ void destroyInstance(PvdDataStream& inStream, const PxMaterial& inMaterial, const PxPhysics& ownerPhysics);
+
+ void createInstance(PvdDataStream& inStream, const PxHeightField& inData, const PxPhysics& ownerPhysics);
+ void sendAllProperties(PvdDataStream& inStream, const PxHeightField& inData);
+ void destroyInstance(PvdDataStream& inStream, const PxHeightField& inData, const PxPhysics& ownerPhysics);
+
+ void createInstance(PvdDataStream& inStream, const PxConvexMesh& inData, const PxPhysics& ownerPhysics);
+ void destroyInstance(PvdDataStream& inStream, const PxConvexMesh& inData, const PxPhysics& ownerPhysics);
+
+ void createInstance(PvdDataStream& inStream, const PxTriangleMesh& inData, const PxPhysics& ownerPhysics);
+ void destroyInstance(PvdDataStream& inStream, const PxTriangleMesh& inData, const PxPhysics& ownerPhysics);
+
+ void createInstance(PvdDataStream& inStream, const PxRigidStatic& inObj, const PxScene& ownerScene, PsPvd* pvd);
+ void sendAllProperties(PvdDataStream& inStream, const PxRigidStatic& inObj);
+ void destroyInstance(PvdDataStream& inStream, const PxRigidStatic& inObj, const PxScene& ownerScene);
+
+ void createInstance(PvdDataStream& inStream, const PxRigidDynamic& inObj, const PxScene& ownerScene, PsPvd* pvd);
+ void sendAllProperties(PvdDataStream& inStream, const PxRigidDynamic& inObj);
+ void destroyInstance(PvdDataStream& inStream, const PxRigidDynamic& inObj, const PxScene& ownerScene);
+
+ void createInstance(PvdDataStream& inStream, const PxArticulation& inObj, const PxScene& ownerScene, PsPvd* pvd);
+ void sendAllProperties(PvdDataStream& inStream, const PxArticulation& inObj);
+ void destroyInstance(PvdDataStream& inStream, const PxArticulation& inObj, const PxScene& ownerScene);
+
+ void createInstance(PvdDataStream& inStream, const PxArticulationLink& inObj, PsPvd* pvd);
+ void sendAllProperties(PvdDataStream& inStream, const PxArticulationLink& inObj);
+ void destroyInstance(PvdDataStream& inStream, const PxArticulationLink& inObj);
+
+ void createInstance(PvdDataStream& inStream, const PxShape& inObj, const PxRigidActor& owner, PsPvd* pvd);
+ void sendAllProperties(PvdDataStream& inStream, const PxShape& inObj);
+ void releaseAndRecreateGeometry(PvdDataStream& inStream, const PxShape& inObj, PxPhysics& ownerPhysics, PsPvd* pvd);
+ void updateMaterials(PvdDataStream& inStream, const PxShape& inObj, PsPvd* pvd);
+ void destroyInstance(PvdDataStream& inStream, const PxShape& inObj, const PxRigidActor& owner);
+
+ // These are created as part of the articulation link's creation process, so outside entities don't need to
+ // create them.
+ void sendAllProperties(PvdDataStream& inStream, const PxArticulationJoint& inObj);
+
+ // per frame update
+ void updateDynamicActorsAndArticulations(PvdDataStream& inStream, const PxScene* inScene, PvdVisualizer* linkJointViz);
+
+ // Origin Shift
+ void originShift(PvdDataStream& inStream, const PxScene* inScene, PxVec3 shift);
+
+#if PX_USE_PARTICLE_SYSTEM_API
+ void createInstance(PvdDataStream& inStream, const PxParticleSystem& inObj, const PxScene& ownerScene);
+ void sendAllProperties(PvdDataStream& inStream, const PxParticleSystem& inObj);
+ // per frame update
+ void sendArrays(PvdDataStream& inStream, const PxParticleSystem& inObj, PxParticleReadData& inData, PxU32 inFlags);
+ void destroyInstance(PvdDataStream& inStream, const PxParticleSystem& inObj, const PxScene& ownerScene);
+
+ void createInstance(PvdDataStream& inStream, const PxParticleFluid& inObj, const PxScene& ownerScene);
+ void sendAllProperties(PvdDataStream& inStream, const PxParticleFluid& inObj);
+ // per frame update
+ void sendArrays(PvdDataStream& inStream, const PxParticleFluid& inObj, PxParticleFluidReadData& inData,
+ PxU32 inFlags);
+ void destroyInstance(PvdDataStream& inStream, const PxParticleFluid& inObj, const PxScene& ownerScene);
+#endif
+
+#if PX_USE_CLOTH_API
+ void createInstance(PvdDataStream& inStream, const PxClothFabric& fabric, const PxPhysics& ownerPhysics);
+ void sendAllProperties(PvdDataStream& inStream, const PxClothFabric& fabric);
+ void destroyInstance(PvdDataStream& inStream, const PxClothFabric& fabric, const PxPhysics& ownerPhysics);
+
+ void createInstance(PvdDataStream& inStream, const PxCloth& cloth, const PxScene& ownerScene, PsPvd* pvd);
+ void sendAllProperties(PvdDataStream& inStream, const PxCloth& cloth);
+ void sendSimpleProperties(PvdDataStream& inStream, const PxCloth& cloth);
+ void sendMotionConstraints(PvdDataStream& inStream, const PxCloth& cloth);
+ void sendCollisionSpheres(PvdDataStream& inStream, const PxCloth& cloth, bool sendPairs = true);
+ void sendCollisionTriangles(PvdDataStream& inStream, const PxCloth& cloth);
+ void sendVirtualParticles(PvdDataStream& inStream, const PxCloth& cloth);
+ void sendSeparationConstraints(PvdDataStream& inStream, const PxCloth& cloth);
+ void sendRestPositions(PvdDataStream& inStream, const PxCloth& cloth);
+ void sendSelfCollisionIndices(PvdDataStream& inStream, const PxCloth& cloth);
+ void sendParticleAccelerations(PvdDataStream& inStream, const PxCloth& cloth);
+ // per frame update
+ void updateCloths(PvdDataStream& inStream, const PxScene& inScene);
+ void destroyInstance(PvdDataStream& inStream, const PxCloth& cloth, const PxScene& ownerScene);
+#endif
+
+ void createInstance(PvdDataStream& inStream, const PxAggregate& inObj, const PxScene& ownerScene);
+ void sendAllProperties(PvdDataStream& inStream, const PxAggregate& inObj);
+ void destroyInstance(PvdDataStream& inStream, const PxAggregate& inObj, const PxScene& ownerScene);
+ void detachAggregateActor(PvdDataStream& inStream, const PxAggregate& inObj, const PxActor& inActor);
+ void attachAggregateActor(PvdDataStream& inStream, const PxAggregate& inObj, const PxActor& inActor);
+
+ template <typename TDataType>
+ void registrarPhysicsObject(PvdDataStream&, const TDataType&, PsPvd*);
+};
+}
+}
+
+#endif
+#endif