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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/PvdMetaDataPvdBinding.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/PvdMetaDataPvdBinding.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/PvdMetaDataPvdBinding.h | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/PvdMetaDataPvdBinding.h b/PhysX_3.4/Source/PhysX/src/PvdMetaDataPvdBinding.h new file mode 100644 index 00000000..f76cb2f9 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/PvdMetaDataPvdBinding.h @@ -0,0 +1,188 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PX_META_DATA_PVD_BINDING_H +#define PX_META_DATA_PVD_BINDING_H + +#if PX_SUPPORT_PVD + +#include "PxPhysXConfig.h" +#include "PsArray.h" + +namespace physx +{ + namespace pvdsdk + { + class PsPvd; + class PvdDataStream; + struct PvdMetaDataBindingData; + } +} + +namespace physx +{ + +namespace Sc +{ +struct Contact; +struct ClothBulkData; +} + +namespace Vd +{ + +using namespace physx::pvdsdk; + +class PvdVisualizer +{ + protected: + virtual ~PvdVisualizer() + { + } + + public: + virtual void visualize(PxArticulationLink& link) = 0; +}; + +class PvdMetaDataBinding +{ + PvdMetaDataBindingData* mBindingData; + + public: + PvdMetaDataBinding(); + ~PvdMetaDataBinding(); + void registerSDKProperties(PvdDataStream& inStream); + + void sendAllProperties(PvdDataStream& inStream, const PxPhysics& inPhysics); + + void sendAllProperties(PvdDataStream& inStream, const PxScene& inScene); + // per frame update + void sendBeginFrame(PvdDataStream& inStream, const PxScene* inScene, PxReal simulateElapsedTime); + void sendContacts(PvdDataStream& inStream, const PxScene& inScene, shdfnd::Array<Sc::Contact>& inContacts); + void sendContacts(PvdDataStream& inStream, const PxScene& inScene); + void sendSceneQueries(PvdDataStream& inStream, const PxScene& inScene, PsPvd* pvd); + void sendStats(PvdDataStream& inStream, const PxScene* inScene, void* triMeshCacheStats); + void sendEndFrame(PvdDataStream& inStream, const PxScene* inScene); + + void createInstance(PvdDataStream& inStream, const PxMaterial& inMaterial, const PxPhysics& ownerPhysics); + void sendAllProperties(PvdDataStream& inStream, const PxMaterial& inMaterial); + void destroyInstance(PvdDataStream& inStream, const PxMaterial& inMaterial, const PxPhysics& ownerPhysics); + + void createInstance(PvdDataStream& inStream, const PxHeightField& inData, const PxPhysics& ownerPhysics); + void sendAllProperties(PvdDataStream& inStream, const PxHeightField& inData); + void destroyInstance(PvdDataStream& inStream, const PxHeightField& inData, const PxPhysics& ownerPhysics); + + void createInstance(PvdDataStream& inStream, const PxConvexMesh& inData, const PxPhysics& ownerPhysics); + void destroyInstance(PvdDataStream& inStream, const PxConvexMesh& inData, const PxPhysics& ownerPhysics); + + void createInstance(PvdDataStream& inStream, const PxTriangleMesh& inData, const PxPhysics& ownerPhysics); + void destroyInstance(PvdDataStream& inStream, const PxTriangleMesh& inData, const PxPhysics& ownerPhysics); + + void createInstance(PvdDataStream& inStream, const PxRigidStatic& inObj, const PxScene& ownerScene, PsPvd* pvd); + void sendAllProperties(PvdDataStream& inStream, const PxRigidStatic& inObj); + void destroyInstance(PvdDataStream& inStream, const PxRigidStatic& inObj, const PxScene& ownerScene); + + void createInstance(PvdDataStream& inStream, const PxRigidDynamic& inObj, const PxScene& ownerScene, PsPvd* pvd); + void sendAllProperties(PvdDataStream& inStream, const PxRigidDynamic& inObj); + void destroyInstance(PvdDataStream& inStream, const PxRigidDynamic& inObj, const PxScene& ownerScene); + + void createInstance(PvdDataStream& inStream, const PxArticulation& inObj, const PxScene& ownerScene, PsPvd* pvd); + void sendAllProperties(PvdDataStream& inStream, const PxArticulation& inObj); + void destroyInstance(PvdDataStream& inStream, const PxArticulation& inObj, const PxScene& ownerScene); + + void createInstance(PvdDataStream& inStream, const PxArticulationLink& inObj, PsPvd* pvd); + void sendAllProperties(PvdDataStream& inStream, const PxArticulationLink& inObj); + void destroyInstance(PvdDataStream& inStream, const PxArticulationLink& inObj); + + void createInstance(PvdDataStream& inStream, const PxShape& inObj, const PxRigidActor& owner, PsPvd* pvd); + void sendAllProperties(PvdDataStream& inStream, const PxShape& inObj); + void releaseAndRecreateGeometry(PvdDataStream& inStream, const PxShape& inObj, PxPhysics& ownerPhysics, PsPvd* pvd); + void updateMaterials(PvdDataStream& inStream, const PxShape& inObj, PsPvd* pvd); + void destroyInstance(PvdDataStream& inStream, const PxShape& inObj, const PxRigidActor& owner); + + // These are created as part of the articulation link's creation process, so outside entities don't need to + // create them. + void sendAllProperties(PvdDataStream& inStream, const PxArticulationJoint& inObj); + + // per frame update + void updateDynamicActorsAndArticulations(PvdDataStream& inStream, const PxScene* inScene, PvdVisualizer* linkJointViz); + + // Origin Shift + void originShift(PvdDataStream& inStream, const PxScene* inScene, PxVec3 shift); + +#if PX_USE_PARTICLE_SYSTEM_API + void createInstance(PvdDataStream& inStream, const PxParticleSystem& inObj, const PxScene& ownerScene); + void sendAllProperties(PvdDataStream& inStream, const PxParticleSystem& inObj); + // per frame update + void sendArrays(PvdDataStream& inStream, const PxParticleSystem& inObj, PxParticleReadData& inData, PxU32 inFlags); + void destroyInstance(PvdDataStream& inStream, const PxParticleSystem& inObj, const PxScene& ownerScene); + + void createInstance(PvdDataStream& inStream, const PxParticleFluid& inObj, const PxScene& ownerScene); + void sendAllProperties(PvdDataStream& inStream, const PxParticleFluid& inObj); + // per frame update + void sendArrays(PvdDataStream& inStream, const PxParticleFluid& inObj, PxParticleFluidReadData& inData, + PxU32 inFlags); + void destroyInstance(PvdDataStream& inStream, const PxParticleFluid& inObj, const PxScene& ownerScene); +#endif + +#if PX_USE_CLOTH_API + void createInstance(PvdDataStream& inStream, const PxClothFabric& fabric, const PxPhysics& ownerPhysics); + void sendAllProperties(PvdDataStream& inStream, const PxClothFabric& fabric); + void destroyInstance(PvdDataStream& inStream, const PxClothFabric& fabric, const PxPhysics& ownerPhysics); + + void createInstance(PvdDataStream& inStream, const PxCloth& cloth, const PxScene& ownerScene, PsPvd* pvd); + void sendAllProperties(PvdDataStream& inStream, const PxCloth& cloth); + void sendSimpleProperties(PvdDataStream& inStream, const PxCloth& cloth); + void sendMotionConstraints(PvdDataStream& inStream, const PxCloth& cloth); + void sendCollisionSpheres(PvdDataStream& inStream, const PxCloth& cloth, bool sendPairs = true); + void sendCollisionTriangles(PvdDataStream& inStream, const PxCloth& cloth); + void sendVirtualParticles(PvdDataStream& inStream, const PxCloth& cloth); + void sendSeparationConstraints(PvdDataStream& inStream, const PxCloth& cloth); + void sendRestPositions(PvdDataStream& inStream, const PxCloth& cloth); + void sendSelfCollisionIndices(PvdDataStream& inStream, const PxCloth& cloth); + void sendParticleAccelerations(PvdDataStream& inStream, const PxCloth& cloth); + // per frame update + void updateCloths(PvdDataStream& inStream, const PxScene& inScene); + void destroyInstance(PvdDataStream& inStream, const PxCloth& cloth, const PxScene& ownerScene); +#endif + + void createInstance(PvdDataStream& inStream, const PxAggregate& inObj, const PxScene& ownerScene); + void sendAllProperties(PvdDataStream& inStream, const PxAggregate& inObj); + void destroyInstance(PvdDataStream& inStream, const PxAggregate& inObj, const PxScene& ownerScene); + void detachAggregateActor(PvdDataStream& inStream, const PxAggregate& inObj, const PxActor& inActor); + void attachAggregateActor(PvdDataStream& inStream, const PxAggregate& inObj, const PxActor& inActor); + + template <typename TDataType> + void registrarPhysicsObject(PvdDataStream&, const TDataType&, PsPvd*); +}; +} +} + +#endif +#endif |