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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpSpatialIndex.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef NP_SPATIALINDEX
+#define NP_SPATIALINDEX
+
+#include "PxSpatialIndex.h"
+#include "PsUserAllocated.h"
+#include "CmPhysXCommon.h"
+
+namespace physx
+{
+namespace Sq
+{
+ class IncrementalPruner;
+}
+
+class NpSpatialIndex: public PxSpatialIndex, public Ps::UserAllocated
+{
+public:
+ NpSpatialIndex();
+ ~NpSpatialIndex();
+
+ virtual PxSpatialIndexItemId insert(PxSpatialIndexItem& item,
+ const PxBounds3& bounds);
+
+ virtual void update(PxSpatialIndexItemId id,
+ const PxBounds3& bounds);
+
+ virtual void remove(PxSpatialIndexItemId id);
+
+ virtual PxBounds3 getBounds(PxSpatialIndexItemId id) const;
+
+ virtual void overlap(const PxBounds3& aabb,
+ PxSpatialOverlapCallback& callback) const;
+
+ virtual void raycast(const PxVec3& origin,
+ const PxVec3& unitDir,
+ PxReal maxDist,
+ PxSpatialLocationCallback& callback) const;
+
+ virtual void sweep(const PxBounds3& aabb,
+ const PxVec3& unitDir,
+ PxReal maxDist,
+ PxSpatialLocationCallback& callback) const;
+
+ virtual void flush() { flushUpdates(); }
+ virtual void rebuildFull();
+ virtual void setIncrementalRebuildRate(PxU32 rate);
+ virtual void rebuildStep();
+ virtual void release();
+private:
+
+ // const so that we can call it from const methods
+ void flushUpdates() const;
+
+ mutable bool mPendingUpdates;
+ Sq::IncrementalPruner* mPruner;
+};
+
+
+}
+#endif
+
+