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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpRigidStatic.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpRigidStatic.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/NpRigidStatic.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpRigidStatic.cpp b/PhysX_3.4/Source/PhysX/src/NpRigidStatic.cpp new file mode 100644 index 00000000..0f3f8a15 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/NpRigidStatic.cpp @@ -0,0 +1,180 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "NpRigidStatic.h" +#include "NpPhysics.h" +#include "ScbNpDeps.h" +#include "NpScene.h" +#include "NpRigidActorTemplateInternal.h" + +using namespace physx; + +NpRigidStatic::NpRigidStatic(const PxTransform& pose) +: NpRigidStaticT(PxConcreteType::eRIGID_STATIC, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE) +, mRigidStatic(pose) +{ +} + +NpRigidStatic::~NpRigidStatic() +{ +} + +// PX_SERIALIZATION +void NpRigidStatic::requires(PxProcessPxBaseCallback& c) +{ + NpRigidStaticT::requires(c); +} + +NpRigidStatic* NpRigidStatic::createObject(PxU8*& address, PxDeserializationContext& context) +{ + NpRigidStatic* obj = new (address) NpRigidStatic(PxBaseFlag::eIS_RELEASABLE); + address += sizeof(NpRigidStatic); + obj->importExtraData(context); + obj->resolveReferences(context); + return obj; +} +//~PX_SERIALIZATION + +void NpRigidStatic::release() +{ + releaseActorT(this, mRigidStatic); +} + +void NpRigidStatic::setGlobalPose(const PxTransform& pose, bool /*wake*/) +{ + PX_CHECK_AND_RETURN(pose.isSane(), "PxRigidStatic::setGlobalPose: pose is not valid."); + + NP_WRITE_CHECK(NpActor::getOwnerScene(*this)); + + NpScene* npScene = NpActor::getAPIScene(*this); +#if PX_CHECKED + if(npScene) + npScene->checkPositionSanity(*this, pose, "PxRigidStatic::setGlobalPose"); +#endif + + mRigidStatic.setActor2World(pose.getNormalized()); + + if(npScene) + { + mShapeManager.markAllSceneQueryForUpdate(npScene->getSceneQueryManagerFast()); + npScene->getSceneQueryManagerFast().get(Sq::PruningIndex::eSTATIC).invalidateTimestamp(); + } + +#if PX_SUPPORT_PVD + // have to do this here since this call gets not forwarded to Scb::RigidStatic + Scb::Scene* scbScene = NpActor::getScbFromPxActor(*this).getScbSceneForAPI(); + if(scbScene) + scbScene->getScenePvdClient().updatePvdProperties(&mRigidStatic); +#endif + + // invalidate the pruning structure if the actor bounds changed + if (mShapeManager.getPruningStructure()) + { + Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "PxRigidStatic::setGlobalPose: Actor is part of a pruning structure, pruning structure is now invalid!"); + mShapeManager.getPruningStructure()->invalidate(this); + } + + updateShaderComs(); +} + +PxTransform NpRigidStatic::getGlobalPose() const +{ + NP_READ_CHECK(NpActor::getOwnerScene(*this)); + return mRigidStatic.getActor2World(); +} + +PxShape* NpRigidStatic::createShape(const PxGeometry& geometry, PxMaterial*const* materials, PxU16 materialCount, PxShapeFlags shapeFlags) +{ + NP_WRITE_CHECK(NpActor::getOwnerScene(*this)); + + PX_CHECK_AND_RETURN_NULL(materials, "createShape: material pointer is NULL"); + PX_CHECK_AND_RETURN_NULL(materialCount>0, "createShape: material count is zero"); + + NpShape* shape = static_cast<NpShape*>(NpPhysics::getInstance().createShape(geometry, materials, materialCount, true, shapeFlags)); + + if ( shape != NULL ) + { + mShapeManager.attachShape(*shape, *this); + shape->releaseInternal(); + } + return shape; +} + +PxU32 physx::NpRigidStaticGetShapes(Scb::RigidStatic& rigid, void* const *&shapes) +{ + NpRigidStatic* a = static_cast<NpRigidStatic*>(rigid.getScRigidCore().getPxActor()); + NpShapeManager& sm = a->getShapeManager(); + shapes = reinterpret_cast<void *const *>(sm.getShapes()); + return sm.getNbShapes(); +} + +void NpRigidStatic::switchToNoSim() +{ + getScbRigidStaticFast().switchToNoSim(false); +} + +void NpRigidStatic::switchFromNoSim() +{ + getScbRigidStaticFast().switchFromNoSim(false); +} + +#if PX_CHECKED +bool NpRigidStatic::checkConstraintValidity() const +{ + // Perhaps NpConnectorConstIterator would be worth it... + NpConnectorIterator iter = (const_cast<NpRigidStatic*>(this))->getConnectorIterator(NpConnectorType::eConstraint); + while (PxBase* ser = iter.getNext()) + { + NpConstraint* c = static_cast<NpConstraint*>(ser); + if(!c->NpConstraint::isValid()) + return false; + } + return true; +} +#endif + +#if PX_ENABLE_DEBUG_VISUALIZATION +void NpRigidStatic::visualize(Cm::RenderOutput& out, NpScene* scene) +{ + NpRigidStaticT::visualize(out, scene); + + if (getScbRigidStaticFast().getActorFlags() & PxActorFlag::eVISUALIZATION) + { + Scb::Scene& scbScene = scene->getScene(); + PxReal scale = scbScene.getVisualizationParameter(PxVisualizationParameter::eSCALE); + + //visualize actor frames + PxReal actorAxes = scale * scbScene.getVisualizationParameter(PxVisualizationParameter::eACTOR_AXES); + if (actorAxes != 0) + out << getGlobalPose() << Cm::DebugBasis(PxVec3(actorAxes)); + } +} +#endif + |