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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpReadCheck.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpReadCheck.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "NpReadCheck.h"
+
+#include "NpScene.h"
+
+using namespace physx;
+
+NpReadCheck::NpReadCheck(const NpScene* scene, const char* functionName)
+ : mScene(scene), mName(functionName), mErrorCount(0)
+{
+ if (mScene)
+ {
+ if (!mScene->startRead())
+ {
+ if (mScene->getScene().getFlags() & PxSceneFlag::eREQUIRE_RW_LOCK)
+ {
+ Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__,
+ "An API read call (%s) was made from thread %d but PxScene::lockRead() was not called first, note that "
+ "when PxSceneFlag::eREQUIRE_RW_LOCK is enabled all API reads and writes must be "
+ "wrapped in the appropriate locks.", mName, PxU32(Ps::Thread::getId()));
+ }
+ else
+ {
+ Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__,
+ "Overlapping API read and write call detected during %s from thread %d! Note that read operations to "
+ "the SDK must not be overlapped with write calls, else the resulting behavior is undefined.", mName, PxU32(Ps::Thread::getId()));
+ }
+ }
+
+ // Record the NpScene read/write error counter which is
+ // incremented any time a NpScene::startWrite/startRead fails
+ // (see destructor for additional error checking based on this count)
+ mErrorCount = mScene->getReadWriteErrorCount();
+ }
+}
+
+
+NpReadCheck::~NpReadCheck()
+{
+ if (mScene)
+ {
+ // By checking if the NpScene::mConcurrentErrorCount has been incremented
+ // we can detect if an erroneous read/write was performed during
+ // this objects lifetime. In this case we also print this function's
+ // details so that the user can see which two API calls overlapped
+ if (mScene->getReadWriteErrorCount() != mErrorCount && !(mScene->getScene().getFlags() & PxSceneFlag::eREQUIRE_RW_LOCK))
+ {
+ Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__,
+ "Leaving %s on thread %d, an API overlapping write on another thread was detected.", mName, PxU32(Ps::Thread::getId()));
+ }
+
+ mScene->stopRead();
+ }
+}