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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpQueryShared.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpQueryShared.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/NpQueryShared.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpQueryShared.h b/PhysX_3.4/Source/PhysX/src/NpQueryShared.h new file mode 100644 index 00000000..9bf79883 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/NpQueryShared.h @@ -0,0 +1,106 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NP_QUERYSHARED +#define PX_PHYSICS_NP_QUERYSHARED + +#include "foundation/PxMemory.h" + +namespace physx +{ + +using namespace Cm; + +template <class ActorT> +PX_FORCE_INLINE bool applyClientFilter(ActorT* actor, const PxQueryFilterData& filterData, const NpSceneQueries& scene) +{ + if(filterData.clientId != actor->getOwnerClient()) + { + const bool passForeignShapes = scene.getClientBehaviorFlags(filterData.clientId) & PxClientBehaviorFlag::eREPORT_FOREIGN_OBJECTS_TO_SCENE_QUERY; + const bool reportToForeignClients = actor->getClientBehaviorFlags() & PxActorClientBehaviorFlag::eREPORT_TO_FOREIGN_CLIENTS_SCENE_QUERY; + if(!(passForeignShapes && reportToForeignClients)) + return false; + } + return true; +} + +PX_FORCE_INLINE bool applyFilterEquation(const Scb::Shape& scbShape, const PxFilterData& queryFd) +{ + // if the filterData field is non-zero, and the bitwise-AND value of filterData AND the shape's + // queryFilterData is zero, the shape is skipped. + if(queryFd.word0 | queryFd.word1 | queryFd.word2 | queryFd.word3) + { + const PxFilterData& objFd = scbShape.getScShape().getQueryFilterData(); + const PxU32 keep = (queryFd.word0 & objFd.word0) | (queryFd.word1 & objFd.word1) | (queryFd.word2 & objFd.word2) | (queryFd.word3 & objFd.word3); + if(!keep) + return false; + } + return true; +} + +//======================================================================================================================== +// these partial template specializations are used to generalize the query code to be reused for all permutations of +// hit type=(raycast, overlap, sweep) x query type=(ANY, SINGLE, MULTIPLE) +template <typename HitType> struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 0 }; }; +template <> struct HitTypeSupport<PxRaycastHit> +{ + enum { IsRaycast = 1, IsSweep = 0, IsOverlap = 0 }; + static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast<const PxRaycastHit&>(hit).distance; } +}; +template <> struct HitTypeSupport<PxSweepHit> +{ + enum { IsRaycast = 0, IsSweep = 1, IsOverlap = 0 }; + static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast<const PxSweepHit&>(hit).distance; } +}; +template <> struct HitTypeSupport<PxOverlapHit> +{ + enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 1 }; + static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit&) { return -1.0f; } +}; + +#define HITDIST(hit) HitTypeSupport<HitType>::getDistance(hit) + +template<typename HitType> +static PxU32 clipHitsToNewMaxDist(HitType* ppuHits, PxU32 count, PxReal newMaxDist) +{ + PxU32 i=0; + while(i!=count) + { + if(HITDIST(ppuHits[i]) > newMaxDist) + ppuHits[i] = ppuHits[--count]; + else + i++; + } + return count; +} + +} // namespace physx + +#endif // PX_PHYSICS_NP_QUERYSHARED |