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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpPvdSceneQueryCollector.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpPvdSceneQueryCollector.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/NpPvdSceneQueryCollector.cpp | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpPvdSceneQueryCollector.cpp b/PhysX_3.4/Source/PhysX/src/NpPvdSceneQueryCollector.cpp new file mode 100644 index 00000000..2756f1a1 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/NpPvdSceneQueryCollector.cpp @@ -0,0 +1,159 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "NpScene.h" + +#if PX_SUPPORT_PVD +using namespace physx; +using namespace Sq; +using namespace Vd; + +void PvdSceneQueryCollector::release() +{ + physx::pvdsdk::PvdDataStream* stream = mScene.getScenePvdClient().getDataStream(); + if(stream && stream->isConnected()) + { + const Ps::Array<PxGeometryHolder>& geoms = getPrevFrameGeometries(); + for(PxU32 k=0; k<geoms.size(); ++k) + stream->destroyInstance(&geoms[k]); + + clearGeometryArrays(); + } +} + +template<class QueryResultT, class PvdHitType> +static void collectBatchedHits(const QueryResultT* results, Ps::Array<PvdHitType>& accumulated, Ps::Array<PvdSqHit>& pvdSqHits, PxU32 nb, PxU32 startIdx, const char* arrayName) +{ + for(PxU32 i=0; i<nb; i++) + { + const QueryResultT& result = results[i]; + if(result.queryStatus != PxBatchQueryStatus::eSUCCESS) + continue; + + PvdHitType& query = accumulated[startIdx + i]; + const PxU32 nbAnyHits = result.getNbAnyHits(); + if(query.mHits.mCount != nbAnyHits) + { + query.mHits = PvdReference(arrayName, pvdSqHits.size(), nbAnyHits); + + for(PxU32 j=0; j<nbAnyHits; j++) + pvdSqHits.pushBack(PvdSqHit(result.getAnyHit(j))); + } + } +} + +void PvdSceneQueryCollector::collectAllBatchedHits(const PxRaycastQueryResult* r, PxU32 nbR, PxU32 idxR, const PxOverlapQueryResult* o, PxU32 nbO, PxU32 idxO, const PxSweepQueryResult* s, PxU32 nbS, PxU32 idxS) +{ + collectBatchedHits(r, mAccumulatedRaycastQueries, mPvdSqHits, nbR, idxR, getArrayName(mPvdSqHits)); + collectBatchedHits(o, mAccumulatedOverlapQueries, mPvdSqHits, nbO, idxO, getArrayName(mPvdSqHits)); + collectBatchedHits(s, mAccumulatedSweepQueries, mPvdSqHits, nbS, idxS, getArrayName(mPvdSqHits)); +} + +template<class SDKHitType, class PvdHitType> +static void accumulate(PvdHitType& query, Ps::Array<PvdHitType>& accumulated, const char* arrayName, Ps::Array<PvdSqHit>& dst, const SDKHitType* src, PxU32 nb, const PxQueryFilterData& fd) +{ + query.mFilterFlags = fd.flags; + query.mHits = PvdReference(arrayName, dst.size(), nb); + + PX_ASSERT(PxU32(-1) != nb); + for(PxU32 i=0; i<nb; i++) + dst.pushBack(PvdSqHit(src[i])); + + accumulated.pushBack(query); +} + +static PX_FORCE_INLINE void clampNbHits(PxU32& hitsNum, const PxQueryFilterData& fd, bool multipleHits) +{ + if((fd.flags & PxQueryFlag::eANY_HIT) || !multipleHits) + hitsNum = hitsNum > 0 ? 1u : 0; +} + +template<class Type> static void pushBackT(Ps::Array<Type>& array, const Type& item, PvdReference& ref, const char* arrayName) +{ + ref = PvdReference(arrayName, array.size(), 1); + array.pushBack(item); +} + +void PvdSceneQueryCollector::raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal distance, const PxRaycastHit* hit, PxU32 hitsNum, const PxQueryFilterData& fd, bool multipleHits) +{ + Ps::Mutex::ScopedLock lock(mMutex); + + PvdRaycast raycastQuery; + raycastQuery.mOrigin = origin; + raycastQuery.mUnitDir = unitDir; + raycastQuery.mDistance = distance; + raycastQuery.mFilterData = fd.data; + if(fd.flags & PxQueryFlag::eANY_HIT) raycastQuery.mType = QueryID::QUERY_RAYCAST_ANY_OBJECT; + else if(multipleHits) raycastQuery.mType = QueryID::QUERY_RAYCAST_ALL_OBJECTS; + else raycastQuery.mType = QueryID::QUERY_RAYCAST_CLOSEST_OBJECT; + clampNbHits(hitsNum, fd, multipleHits); + + accumulate(raycastQuery, mAccumulatedRaycastQueries, getArrayName(mPvdSqHits), mPvdSqHits, hit, hitsNum, fd); +} + +void PvdSceneQueryCollector::sweep(const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, PxReal distance, const PxSweepHit* hit, PxU32 hitsNum, const PxQueryFilterData& fd, bool multipleHits) +{ + Ps::Mutex::ScopedLock lock(mMutex); + + PvdSweep sweepQuery; + pushBackT(mGeometries[mInUse], PxGeometryHolder(geometry), sweepQuery.mGeometries, getArrayName(mGeometries[mInUse])); // PT: TODO: optimize this. We memcopy once to the stack, then again to the array.... + pushBackT(mPoses, pose, sweepQuery.mPoses, getArrayName(mPoses)); + pushBackT(mFilterData, fd.data, sweepQuery.mFilterData, getArrayName(mFilterData)); + + const PxGeometryType::Enum type = geometry.getType(); // PT: TODO: QueryID::QUERY_LINEAR_xxx_SWEEP_ALL_OBJECTS are never used! + if(type==PxGeometryType::eBOX) sweepQuery.mType = QueryID::QUERY_LINEAR_OBB_SWEEP_CLOSEST_OBJECT; + else if(type==PxGeometryType::eSPHERE || type==PxGeometryType::eCAPSULE) sweepQuery.mType = QueryID::QUERY_LINEAR_CAPSULE_SWEEP_CLOSEST_OBJECT; + else if(type==PxGeometryType::eCONVEXMESH) sweepQuery.mType = QueryID::QUERY_LINEAR_CONVEX_SWEEP_CLOSEST_OBJECT; + else PX_ASSERT(0); + sweepQuery.mUnitDir = unitDir; + sweepQuery.mDistance = distance; + clampNbHits(hitsNum, fd, multipleHits); + + accumulate(sweepQuery, mAccumulatedSweepQueries, getArrayName(mPvdSqHits), mPvdSqHits, hit, hitsNum, fd); +} + +void PvdSceneQueryCollector::overlapMultiple(const PxGeometry& geometry, const PxTransform& pose, const PxOverlapHit* hit, PxU32 hitsNum, const PxQueryFilterData& fd) +{ + Ps::Mutex::ScopedLock lock(mMutex); + + PvdOverlap overlapQuery; + pushBackT(mGeometries[mInUse], PxGeometryHolder(geometry), overlapQuery.mGeometries, getArrayName(mGeometries[mInUse])); // PT: TODO: optimize this. We memcopy once to the stack, then again to the array.... + + const PxGeometryType::Enum type = geometry.getType(); + if(type==PxGeometryType::eBOX) overlapQuery.mType = pose.q.isIdentity() ? QueryID::QUERY_OVERLAP_AABB_ALL_OBJECTS : QueryID::QUERY_OVERLAP_OBB_ALL_OBJECTS; + else if(type==PxGeometryType::eSPHERE) overlapQuery.mType = QueryID::QUERY_OVERLAP_SPHERE_ALL_OBJECTS; + else if(type==PxGeometryType::eCAPSULE) overlapQuery.mType = QueryID::QUERY_OVERLAP_CAPSULE_ALL_OBJECTS; + else if(type==PxGeometryType::eCONVEXMESH) overlapQuery.mType = QueryID::QUERY_OVERLAP_CONVEX_ALL_OBJECTS; + else PX_ASSERT(0); + overlapQuery.mPose = pose; + overlapQuery.mFilterData = fd.data; + + accumulate(overlapQuery, mAccumulatedOverlapQueries, getArrayName(mPvdSqHits), mPvdSqHits, hit, hitsNum, fd); +} +#endif |