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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpMaterialManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpMaterialManager.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/NpMaterialManager.h | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpMaterialManager.h b/PhysX_3.4/Source/PhysX/src/NpMaterialManager.h new file mode 100644 index 00000000..1d509ba1 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/NpMaterialManager.h @@ -0,0 +1,164 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef NP_MATERIALMANAGER +#define NP_MATERIALMANAGER + +#include "foundation/PxMemory.h" +#include "NpMaterial.h" +#include "CmIDPool.h" + +namespace physx +{ + class NpMaterialManager + { + public: + NpMaterialManager() + { + const PxU32 matCount = 128; + mMaterials = reinterpret_cast<NpMaterial**>(PX_ALLOC(sizeof(NpMaterial*) * matCount, "NpMaterialManager::initialise")); + mMaxMaterials = matCount; + PxMemZero(mMaterials, sizeof(NpMaterial*)*mMaxMaterials); + } + + ~NpMaterialManager() {} + + void releaseMaterials() + { + for(PxU32 i=0; i<mMaxMaterials; ++i) + { + if(mMaterials[i]) + { + const PxU32 handle = mMaterials[i]->getHandle(); + mHandleManager.freeID(handle); + mMaterials[i]->release(); + mMaterials[i] = NULL; + } + } + PX_FREE(mMaterials); + } + + bool setMaterial(NpMaterial& mat) + { + const PxU32 materialIndex = mHandleManager.getNewID(); + + if(materialIndex >= mMaxMaterials) + resize(); + + mMaterials[materialIndex] = &mat; + mat.setHandle(materialIndex); + return true; + } + + void updateMaterial(NpMaterial& mat) + { + mMaterials[mat.getHandle()] = &mat; + } + + PX_FORCE_INLINE PxU32 getNumMaterials() const + { + return mHandleManager.getNumUsedID(); + } + + void removeMaterial(NpMaterial& mat) + { + const PxU32 handle = mat.getHandle(); + if(handle != MATERIAL_INVALID_HANDLE) + { + mMaterials[handle] = NULL; + mHandleManager.freeID(handle); + } + } + + PX_FORCE_INLINE NpMaterial* getMaterial(const PxU32 index) const + { + PX_ASSERT(index < mMaxMaterials); + return mMaterials[index]; + } + + PX_FORCE_INLINE PxU32 getMaxSize() const + { + return mMaxMaterials; + } + + PX_FORCE_INLINE NpMaterial** getMaterials() const + { + return mMaterials; + } + + private: + void resize() + { + const PxU32 numMaterials = mMaxMaterials; + mMaxMaterials = mMaxMaterials*2; + + NpMaterial** mat = reinterpret_cast<NpMaterial**>(PX_ALLOC(sizeof(NpMaterial*)*mMaxMaterials, "NpMaterialManager::resize")); + PxMemZero(mat, sizeof(NpMaterial*)*mMaxMaterials); + for(PxU32 i=0; i<numMaterials; ++i) + mat[i] = mMaterials[i]; + + PX_FREE(mMaterials); + + mMaterials = mat; + } + + Cm::IDPool mHandleManager; + NpMaterial** mMaterials; + PxU32 mMaxMaterials; + }; + + class NpMaterialManagerIterator + { + public: + NpMaterialManagerIterator(const NpMaterialManager& manager) : mManager(manager), mIndex(0) + { + } + + bool getNextMaterial(NpMaterial*& np) + { + const PxU32 maxSize = mManager.getMaxSize(); + PxU32 index = mIndex; + while(index < maxSize && mManager.getMaterial(index)==NULL) + index++; + np = NULL; + if(index < maxSize) + np = mManager.getMaterial(index++); + mIndex = index; + return np!=NULL; + } + + private: + NpMaterialManagerIterator& operator=(const NpMaterialManagerIterator&); + const NpMaterialManager& mManager; + PxU32 mIndex; + }; +} + +#endif |