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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpMaterialManager.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef NP_MATERIALMANAGER
+#define NP_MATERIALMANAGER
+
+#include "foundation/PxMemory.h"
+#include "NpMaterial.h"
+#include "CmIDPool.h"
+
+namespace physx
+{
+ class NpMaterialManager
+ {
+ public:
+ NpMaterialManager()
+ {
+ const PxU32 matCount = 128;
+ mMaterials = reinterpret_cast<NpMaterial**>(PX_ALLOC(sizeof(NpMaterial*) * matCount, "NpMaterialManager::initialise"));
+ mMaxMaterials = matCount;
+ PxMemZero(mMaterials, sizeof(NpMaterial*)*mMaxMaterials);
+ }
+
+ ~NpMaterialManager() {}
+
+ void releaseMaterials()
+ {
+ for(PxU32 i=0; i<mMaxMaterials; ++i)
+ {
+ if(mMaterials[i])
+ {
+ const PxU32 handle = mMaterials[i]->getHandle();
+ mHandleManager.freeID(handle);
+ mMaterials[i]->release();
+ mMaterials[i] = NULL;
+ }
+ }
+ PX_FREE(mMaterials);
+ }
+
+ bool setMaterial(NpMaterial& mat)
+ {
+ const PxU32 materialIndex = mHandleManager.getNewID();
+
+ if(materialIndex >= mMaxMaterials)
+ resize();
+
+ mMaterials[materialIndex] = &mat;
+ mat.setHandle(materialIndex);
+ return true;
+ }
+
+ void updateMaterial(NpMaterial& mat)
+ {
+ mMaterials[mat.getHandle()] = &mat;
+ }
+
+ PX_FORCE_INLINE PxU32 getNumMaterials() const
+ {
+ return mHandleManager.getNumUsedID();
+ }
+
+ void removeMaterial(NpMaterial& mat)
+ {
+ const PxU32 handle = mat.getHandle();
+ if(handle != MATERIAL_INVALID_HANDLE)
+ {
+ mMaterials[handle] = NULL;
+ mHandleManager.freeID(handle);
+ }
+ }
+
+ PX_FORCE_INLINE NpMaterial* getMaterial(const PxU32 index) const
+ {
+ PX_ASSERT(index < mMaxMaterials);
+ return mMaterials[index];
+ }
+
+ PX_FORCE_INLINE PxU32 getMaxSize() const
+ {
+ return mMaxMaterials;
+ }
+
+ PX_FORCE_INLINE NpMaterial** getMaterials() const
+ {
+ return mMaterials;
+ }
+
+ private:
+ void resize()
+ {
+ const PxU32 numMaterials = mMaxMaterials;
+ mMaxMaterials = mMaxMaterials*2;
+
+ NpMaterial** mat = reinterpret_cast<NpMaterial**>(PX_ALLOC(sizeof(NpMaterial*)*mMaxMaterials, "NpMaterialManager::resize"));
+ PxMemZero(mat, sizeof(NpMaterial*)*mMaxMaterials);
+ for(PxU32 i=0; i<numMaterials; ++i)
+ mat[i] = mMaterials[i];
+
+ PX_FREE(mMaterials);
+
+ mMaterials = mat;
+ }
+
+ Cm::IDPool mHandleManager;
+ NpMaterial** mMaterials;
+ PxU32 mMaxMaterials;
+ };
+
+ class NpMaterialManagerIterator
+ {
+ public:
+ NpMaterialManagerIterator(const NpMaterialManager& manager) : mManager(manager), mIndex(0)
+ {
+ }
+
+ bool getNextMaterial(NpMaterial*& np)
+ {
+ const PxU32 maxSize = mManager.getMaxSize();
+ PxU32 index = mIndex;
+ while(index < maxSize && mManager.getMaterial(index)==NULL)
+ index++;
+ np = NULL;
+ if(index < maxSize)
+ np = mManager.getMaterial(index++);
+ mIndex = index;
+ return np!=NULL;
+ }
+
+ private:
+ NpMaterialManagerIterator& operator=(const NpMaterialManagerIterator&);
+ const NpMaterialManager& mManager;
+ PxU32 mIndex;
+ };
+}
+
+#endif