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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpMaterial.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_NP_MATERIAL
+#define PX_PHYSICS_NP_MATERIAL
+
+#include "PxMaterial.h"
+#include "ScMaterialCore.h"
+#include "PsUserAllocated.h"
+#include "CmRefCountable.h"
+#include "PsUtilities.h"
+
+// PX_SERIALIZATION
+#include "PxSerialFramework.h"
+//~PX_SERIALIZATION
+
+namespace physx
+{
+
+// Compared to other objects, materials are special since they belong to the SDK and not to scenes
+// (similar to meshes). That's why the NpMaterial does have direct access to the core material instead
+// of having a buffered interface for it. Scenes will have copies of the SDK material table and there
+// the materials will be buffered.
+
+
+class NpMaterial : public PxMaterial, public Ps::UserAllocated, public Cm::RefCountable
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+public:
+// PX_SERIALIZATION
+ NpMaterial(PxBaseFlags baseFlags) : PxMaterial(baseFlags), Cm::RefCountable(PxEmpty), mMaterial(PxEmpty) {}
+ virtual void onRefCountZero();
+ virtual void resolveReferences(PxDeserializationContext& context);
+ static NpMaterial* createObject(PxU8*& address, PxDeserializationContext& context);
+ static void getBinaryMetaData(PxOutputStream& stream);
+ void exportExtraData(PxSerializationContext&) {}
+ void importExtraData(PxDeserializationContext&) {}
+ virtual void requires(PxProcessPxBaseCallback&){}
+//~PX_SERIALIZATION
+ NpMaterial(const Sc::MaterialCore& desc);
+ ~NpMaterial();
+
+ virtual void release();
+
+ virtual void acquireReference();
+ virtual PxU32 getReferenceCount() const;
+
+ virtual void setDynamicFriction(PxReal);
+ virtual PxReal getDynamicFriction() const;
+ virtual void setStaticFriction(PxReal);
+ virtual PxReal getStaticFriction() const;
+ virtual void setRestitution(PxReal);
+ virtual PxReal getRestitution() const;
+ virtual void setFlag(PxMaterialFlag::Enum flag, bool value);
+ virtual void setFlags(PxMaterialFlags inFlags);
+ virtual PxMaterialFlags getFlags() const;
+ virtual void setFrictionCombineMode(PxCombineMode::Enum);
+ virtual PxCombineMode::Enum getFrictionCombineMode() const;
+ virtual void setRestitutionCombineMode(PxCombineMode::Enum);
+ virtual PxCombineMode::Enum getRestitutionCombineMode() const;
+
+ PX_INLINE const Sc::MaterialCore& getScMaterial() const { return mMaterial; }
+ PX_INLINE Sc::MaterialCore& getScMaterial() { return mMaterial; }
+ PX_INLINE PxU32 getHandle() const { return mMaterial.getMaterialIndex();}
+ PX_INLINE void setHandle(PxU32 handle) { return mMaterial.setMaterialIndex(handle);}
+
+ PX_FORCE_INLINE static void getMaterialIndices(PxMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount);
+
+private:
+ PX_INLINE void updateMaterial();
+
+// PX_SERIALIZATION
+public:
+//~PX_SERIALIZATION
+ Sc::MaterialCore mMaterial;
+};
+
+
+PX_FORCE_INLINE void NpMaterial::getMaterialIndices(PxMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount)
+{
+ for(PxU32 i=0; i < materialCount; i++)
+ {
+ materialIndices[i] = Ps::to16((static_cast<NpMaterial*>(materials[i]))->getHandle());
+ }
+}
+
+
+}
+
+#endif