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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpMaterial.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpMaterial.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/NpMaterial.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpMaterial.h b/PhysX_3.4/Source/PhysX/src/NpMaterial.h new file mode 100644 index 00000000..fd2665f9 --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/NpMaterial.h @@ -0,0 +1,122 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NP_MATERIAL +#define PX_PHYSICS_NP_MATERIAL + +#include "PxMaterial.h" +#include "ScMaterialCore.h" +#include "PsUserAllocated.h" +#include "CmRefCountable.h" +#include "PsUtilities.h" + +// PX_SERIALIZATION +#include "PxSerialFramework.h" +//~PX_SERIALIZATION + +namespace physx +{ + +// Compared to other objects, materials are special since they belong to the SDK and not to scenes +// (similar to meshes). That's why the NpMaterial does have direct access to the core material instead +// of having a buffered interface for it. Scenes will have copies of the SDK material table and there +// the materials will be buffered. + + +class NpMaterial : public PxMaterial, public Ps::UserAllocated, public Cm::RefCountable +{ +//= ATTENTION! ===================================================================================== +// Changing the data layout of this class breaks the binary serialization format. See comments for +// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData +// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION +// accordingly. +//================================================================================================== +public: +// PX_SERIALIZATION + NpMaterial(PxBaseFlags baseFlags) : PxMaterial(baseFlags), Cm::RefCountable(PxEmpty), mMaterial(PxEmpty) {} + virtual void onRefCountZero(); + virtual void resolveReferences(PxDeserializationContext& context); + static NpMaterial* createObject(PxU8*& address, PxDeserializationContext& context); + static void getBinaryMetaData(PxOutputStream& stream); + void exportExtraData(PxSerializationContext&) {} + void importExtraData(PxDeserializationContext&) {} + virtual void requires(PxProcessPxBaseCallback&){} +//~PX_SERIALIZATION + NpMaterial(const Sc::MaterialCore& desc); + ~NpMaterial(); + + virtual void release(); + + virtual void acquireReference(); + virtual PxU32 getReferenceCount() const; + + virtual void setDynamicFriction(PxReal); + virtual PxReal getDynamicFriction() const; + virtual void setStaticFriction(PxReal); + virtual PxReal getStaticFriction() const; + virtual void setRestitution(PxReal); + virtual PxReal getRestitution() const; + virtual void setFlag(PxMaterialFlag::Enum flag, bool value); + virtual void setFlags(PxMaterialFlags inFlags); + virtual PxMaterialFlags getFlags() const; + virtual void setFrictionCombineMode(PxCombineMode::Enum); + virtual PxCombineMode::Enum getFrictionCombineMode() const; + virtual void setRestitutionCombineMode(PxCombineMode::Enum); + virtual PxCombineMode::Enum getRestitutionCombineMode() const; + + PX_INLINE const Sc::MaterialCore& getScMaterial() const { return mMaterial; } + PX_INLINE Sc::MaterialCore& getScMaterial() { return mMaterial; } + PX_INLINE PxU32 getHandle() const { return mMaterial.getMaterialIndex();} + PX_INLINE void setHandle(PxU32 handle) { return mMaterial.setMaterialIndex(handle);} + + PX_FORCE_INLINE static void getMaterialIndices(PxMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount); + +private: + PX_INLINE void updateMaterial(); + +// PX_SERIALIZATION +public: +//~PX_SERIALIZATION + Sc::MaterialCore mMaterial; +}; + + +PX_FORCE_INLINE void NpMaterial::getMaterialIndices(PxMaterial*const* materials, PxU16* materialIndices, PxU32 materialCount) +{ + for(PxU32 i=0; i < materialCount; i++) + { + materialIndices[i] = Ps::to16((static_cast<NpMaterial*>(materials[i]))->getHandle()); + } +} + + +} + +#endif |