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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpMaterial.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpMaterial.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "NpMaterial.h"
+#include "NpPhysics.h"
+#include "CmUtils.h"
+
+using namespace physx;
+
+NpMaterial::NpMaterial(const Sc::MaterialCore& desc)
+: PxMaterial(PxConcreteType::eMATERIAL, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE)
+, mMaterial(desc)
+{
+ mMaterial.setNxMaterial(this); // back-reference
+}
+
+NpMaterial::~NpMaterial()
+{
+ NpPhysics::getInstance().removeMaterialFromTable(*this);
+}
+
+// PX_SERIALIZATION
+void NpMaterial::resolveReferences(PxDeserializationContext&)
+{
+ // ### this one could be automated if NpMaterial would inherit from MaterialCore
+ // ### well actually in that case the pointer would not even be needed....
+ mMaterial.setNxMaterial(this); // Resolve MaterialCore::mNxMaterial
+
+ // Maybe not the best place to do it but it has to be done before the shapes resolve material indices
+ // since the material index translation table is needed there. This requires that the materials have
+ // been added to the table already.
+ NpPhysics::getInstance().addMaterial(this);
+}
+
+void NpMaterial::onRefCountZero()
+{
+ void* ud = userData;
+
+ if(getBaseFlags() & PxBaseFlag::eOWNS_MEMORY)
+ NpFactory::getInstance().releaseMaterialToPool(*this);
+ else
+ this->~NpMaterial();
+
+ NpPhysics::getInstance().notifyDeletionListenersMemRelease(this, ud);
+}
+
+NpMaterial* NpMaterial::createObject(PxU8*& address, PxDeserializationContext& context)
+{
+ NpMaterial* obj = new (address) NpMaterial(PxBaseFlag::eIS_RELEASABLE);
+ address += sizeof(NpMaterial);
+ obj->importExtraData(context);
+ obj->resolveReferences(context);
+ return obj;
+}
+//~PX_SERIALIZATION
+
+void NpMaterial::release()
+{
+ decRefCount();
+}
+
+void NpMaterial::acquireReference()
+{
+ incRefCount();
+}
+
+PxU32 NpMaterial::getReferenceCount() const
+{
+ return getRefCount();
+}
+
+PX_INLINE void NpMaterial::updateMaterial()
+{
+ NpPhysics::getInstance().updateMaterial(*this);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void NpMaterial::setDynamicFriction(PxReal x)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setDynamicFriction: invalid float");
+ mMaterial.dynamicFriction = x;
+
+ updateMaterial();
+}
+
+PxReal NpMaterial::getDynamicFriction() const
+{
+ return mMaterial.dynamicFriction;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void NpMaterial::setStaticFriction(PxReal x)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setStaticFriction: invalid float");
+ mMaterial.staticFriction = x;
+
+ updateMaterial();
+}
+
+PxReal NpMaterial::getStaticFriction() const
+{
+ return mMaterial.staticFriction;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void NpMaterial::setRestitution(PxReal x)
+{
+ PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setRestitution: invalid float");
+ PX_CHECK_MSG(((x >= 0.0f) && (x <= 1.0f)), "PxMaterial::setRestitution: Restitution value has to be in [0,1]!");
+ if ((x < 0.0f) || (x > 1.0f))
+ {
+ PxClamp(x, 0.0f, 1.0f);
+ Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PxMaterial::setRestitution: Invalid value %f was clamped to [0,1]!", PxF64(x));
+ }
+ mMaterial.restitution = x;
+
+ updateMaterial();
+}
+
+PxReal NpMaterial::getRestitution() const
+{
+ return mMaterial.restitution;
+}
+
+/////////////////////////////////////////////////////////////////////////////////
+
+void NpMaterial::setFlag(PxMaterialFlag::Enum flag, bool value)
+{
+ if (value)
+ mMaterial.flags |= flag;
+ else
+ mMaterial.flags &= ~PxMaterialFlags(flag);
+
+ updateMaterial();
+}
+
+void NpMaterial::setFlags(PxMaterialFlags inFlags)
+{
+ mMaterial.flags = inFlags;
+ updateMaterial();
+}
+
+PxMaterialFlags NpMaterial::getFlags() const
+{
+ return mMaterial.flags;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void NpMaterial::setFrictionCombineMode(PxCombineMode::Enum x)
+{
+ mMaterial.setFrictionCombineMode(x);
+
+ updateMaterial();
+}
+
+PxCombineMode::Enum NpMaterial::getFrictionCombineMode() const
+{
+ return mMaterial.getFrictionCombineMode();
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void NpMaterial::setRestitutionCombineMode(PxCombineMode::Enum x)
+{
+ mMaterial.setRestitutionCombineMode(x);
+ updateMaterial();
+}
+
+PxCombineMode::Enum NpMaterial::getRestitutionCombineMode() const
+{
+ return mMaterial.getRestitutionCombineMode();
+}
+
+///////////////////////////////////////////////////////////////////////////////