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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpMaterial.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpMaterial.cpp')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/NpMaterial.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpMaterial.cpp b/PhysX_3.4/Source/PhysX/src/NpMaterial.cpp new file mode 100644 index 00000000..ab68eebc --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/NpMaterial.cpp @@ -0,0 +1,205 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "NpMaterial.h" +#include "NpPhysics.h" +#include "CmUtils.h" + +using namespace physx; + +NpMaterial::NpMaterial(const Sc::MaterialCore& desc) +: PxMaterial(PxConcreteType::eMATERIAL, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE) +, mMaterial(desc) +{ + mMaterial.setNxMaterial(this); // back-reference +} + +NpMaterial::~NpMaterial() +{ + NpPhysics::getInstance().removeMaterialFromTable(*this); +} + +// PX_SERIALIZATION +void NpMaterial::resolveReferences(PxDeserializationContext&) +{ + // ### this one could be automated if NpMaterial would inherit from MaterialCore + // ### well actually in that case the pointer would not even be needed.... + mMaterial.setNxMaterial(this); // Resolve MaterialCore::mNxMaterial + + // Maybe not the best place to do it but it has to be done before the shapes resolve material indices + // since the material index translation table is needed there. This requires that the materials have + // been added to the table already. + NpPhysics::getInstance().addMaterial(this); +} + +void NpMaterial::onRefCountZero() +{ + void* ud = userData; + + if(getBaseFlags() & PxBaseFlag::eOWNS_MEMORY) + NpFactory::getInstance().releaseMaterialToPool(*this); + else + this->~NpMaterial(); + + NpPhysics::getInstance().notifyDeletionListenersMemRelease(this, ud); +} + +NpMaterial* NpMaterial::createObject(PxU8*& address, PxDeserializationContext& context) +{ + NpMaterial* obj = new (address) NpMaterial(PxBaseFlag::eIS_RELEASABLE); + address += sizeof(NpMaterial); + obj->importExtraData(context); + obj->resolveReferences(context); + return obj; +} +//~PX_SERIALIZATION + +void NpMaterial::release() +{ + decRefCount(); +} + +void NpMaterial::acquireReference() +{ + incRefCount(); +} + +PxU32 NpMaterial::getReferenceCount() const +{ + return getRefCount(); +} + +PX_INLINE void NpMaterial::updateMaterial() +{ + NpPhysics::getInstance().updateMaterial(*this); +} + +/////////////////////////////////////////////////////////////////////////////// + +void NpMaterial::setDynamicFriction(PxReal x) +{ + PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setDynamicFriction: invalid float"); + mMaterial.dynamicFriction = x; + + updateMaterial(); +} + +PxReal NpMaterial::getDynamicFriction() const +{ + return mMaterial.dynamicFriction; +} + +/////////////////////////////////////////////////////////////////////////////// + +void NpMaterial::setStaticFriction(PxReal x) +{ + PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setStaticFriction: invalid float"); + mMaterial.staticFriction = x; + + updateMaterial(); +} + +PxReal NpMaterial::getStaticFriction() const +{ + return mMaterial.staticFriction; +} + +/////////////////////////////////////////////////////////////////////////////// + +void NpMaterial::setRestitution(PxReal x) +{ + PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setRestitution: invalid float"); + PX_CHECK_MSG(((x >= 0.0f) && (x <= 1.0f)), "PxMaterial::setRestitution: Restitution value has to be in [0,1]!"); + if ((x < 0.0f) || (x > 1.0f)) + { + PxClamp(x, 0.0f, 1.0f); + Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PxMaterial::setRestitution: Invalid value %f was clamped to [0,1]!", PxF64(x)); + } + mMaterial.restitution = x; + + updateMaterial(); +} + +PxReal NpMaterial::getRestitution() const +{ + return mMaterial.restitution; +} + +///////////////////////////////////////////////////////////////////////////////// + +void NpMaterial::setFlag(PxMaterialFlag::Enum flag, bool value) +{ + if (value) + mMaterial.flags |= flag; + else + mMaterial.flags &= ~PxMaterialFlags(flag); + + updateMaterial(); +} + +void NpMaterial::setFlags(PxMaterialFlags inFlags) +{ + mMaterial.flags = inFlags; + updateMaterial(); +} + +PxMaterialFlags NpMaterial::getFlags() const +{ + return mMaterial.flags; +} + +/////////////////////////////////////////////////////////////////////////////// + +void NpMaterial::setFrictionCombineMode(PxCombineMode::Enum x) +{ + mMaterial.setFrictionCombineMode(x); + + updateMaterial(); +} + +PxCombineMode::Enum NpMaterial::getFrictionCombineMode() const +{ + return mMaterial.getFrictionCombineMode(); +} + +/////////////////////////////////////////////////////////////////////////////// + +void NpMaterial::setRestitutionCombineMode(PxCombineMode::Enum x) +{ + mMaterial.setRestitutionCombineMode(x); + updateMaterial(); +} + +PxCombineMode::Enum NpMaterial::getRestitutionCombineMode() const +{ + return mMaterial.getRestitutionCombineMode(); +} + +/////////////////////////////////////////////////////////////////////////////// |