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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpCast.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpCast.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/NpCast.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpCast.h b/PhysX_3.4/Source/PhysX/src/NpCast.h new file mode 100644 index 00000000..c67370ef --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/NpCast.h @@ -0,0 +1,124 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PX_PHYSICS_NP_CAST +#define PX_PHYSICS_NP_CAST + +#include "PxPhysXConfig.h" +#include "NpScene.h" +#include "NpRigidDynamic.h" +#include "NpRigidStatic.h" +#include "NpArticulation.h" +#include "NpArticulationLink.h" +#include "NpArticulationJoint.h" +#include "NpAggregate.h" +#if PX_USE_PARTICLE_SYSTEM_API + #include "NpParticleFluid.h" +#endif +#if PX_USE_CLOTH_API + #include "NpCloth.h" +#endif + +namespace physx +{ + // PT: Scb-to-Np casts + + PX_FORCE_INLINE const NpScene* getNpScene(const Scb::Scene* scene) + { + const size_t scbOffset = reinterpret_cast<size_t>(&(reinterpret_cast<NpScene*>(0)->getScene())); + return reinterpret_cast<const NpScene*>(reinterpret_cast<const char*>(scene) - scbOffset); + } + + PX_FORCE_INLINE const NpRigidDynamic* getNpRigidDynamic(const Scb::Body* scbBody) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpRigidDynamic*>(0)->getScbActorFast())); + return reinterpret_cast<const NpRigidDynamic*>(reinterpret_cast<const char*>(scbBody) - offset); + } + + PX_FORCE_INLINE const NpRigidStatic* getNpRigidStatic(const Scb::RigidStatic* scbRigidStatic) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpRigidStatic*>(0)->getScbActorFast())); + return reinterpret_cast<const NpRigidStatic*>(reinterpret_cast<const char*>(scbRigidStatic) - offset); + } + + PX_FORCE_INLINE const NpShape* getNpShape(const Scb::Shape* scbShape) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpShape*>(0)->getScbShape())); + return reinterpret_cast<const NpShape*>(reinterpret_cast<const char*>(scbShape) - offset); + } + + PX_FORCE_INLINE const NpArticulationLink* getNpArticulationLink(const Scb::Body* scbArticulationLink) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationLink*>(0)->getScbActorFast())); + return reinterpret_cast<const NpArticulationLink*>(reinterpret_cast<const char*>(scbArticulationLink) - offset); + } + + PX_FORCE_INLINE const NpArticulation* getNpArticulation(const Scb::Articulation* scbArticulation) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulation*>(0)->getArticulation())); + return reinterpret_cast<const NpArticulation*>(reinterpret_cast<const char*>(scbArticulation) - offset); + } + + PX_FORCE_INLINE const NpArticulationJoint* getNpArticulationJoint(const Scb::ArticulationJoint* scbArticulationJoint) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationJoint*>(0)->getScbArticulationJoint())); + return reinterpret_cast<const NpArticulationJoint*>(reinterpret_cast<const char*>(scbArticulationJoint) - offset); + } + + PX_FORCE_INLINE const NpAggregate* getNpAggregate(const Scb::Aggregate* aggregate) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpAggregate*>(0)->getScbAggregate())); + return reinterpret_cast<const NpAggregate*>(reinterpret_cast<const char*>(aggregate) - offset); + } + +#if PX_USE_PARTICLE_SYSTEM_API + PX_FORCE_INLINE const NpParticleSystem* getNpParticleSystem(const Scb::ParticleSystem* scbParticleSystem) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpParticleSystem*>(0)->getScbParticleSystem())); + return reinterpret_cast<const NpParticleSystem*>(reinterpret_cast<const char*>(scbParticleSystem) - offset); + } + + PX_FORCE_INLINE const NpParticleFluid* getNpParticleFluid(const Scb::ParticleSystem* scbParticleSystem) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpParticleFluid*>(0)->getScbParticleSystem())); + return reinterpret_cast<const NpParticleFluid*>(reinterpret_cast<const char*>(scbParticleSystem) - offset); + } +#endif + +#if PX_USE_CLOTH_API + PX_FORCE_INLINE const NpCloth* getNpCloth(const Scb::Cloth* cloth) + { + const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpCloth*>(0)->getScbCloth())); + return reinterpret_cast<const NpCloth*>(reinterpret_cast<const char*>(cloth) - offset); + } +#endif + +} + +#endif |