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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpCast.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpCast.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_PHYSICS_NP_CAST
+#define PX_PHYSICS_NP_CAST
+
+#include "PxPhysXConfig.h"
+#include "NpScene.h"
+#include "NpRigidDynamic.h"
+#include "NpRigidStatic.h"
+#include "NpArticulation.h"
+#include "NpArticulationLink.h"
+#include "NpArticulationJoint.h"
+#include "NpAggregate.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+ #include "NpParticleFluid.h"
+#endif
+#if PX_USE_CLOTH_API
+ #include "NpCloth.h"
+#endif
+
+namespace physx
+{
+ // PT: Scb-to-Np casts
+
+ PX_FORCE_INLINE const NpScene* getNpScene(const Scb::Scene* scene)
+ {
+ const size_t scbOffset = reinterpret_cast<size_t>(&(reinterpret_cast<NpScene*>(0)->getScene()));
+ return reinterpret_cast<const NpScene*>(reinterpret_cast<const char*>(scene) - scbOffset);
+ }
+
+ PX_FORCE_INLINE const NpRigidDynamic* getNpRigidDynamic(const Scb::Body* scbBody)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpRigidDynamic*>(0)->getScbActorFast()));
+ return reinterpret_cast<const NpRigidDynamic*>(reinterpret_cast<const char*>(scbBody) - offset);
+ }
+
+ PX_FORCE_INLINE const NpRigidStatic* getNpRigidStatic(const Scb::RigidStatic* scbRigidStatic)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpRigidStatic*>(0)->getScbActorFast()));
+ return reinterpret_cast<const NpRigidStatic*>(reinterpret_cast<const char*>(scbRigidStatic) - offset);
+ }
+
+ PX_FORCE_INLINE const NpShape* getNpShape(const Scb::Shape* scbShape)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpShape*>(0)->getScbShape()));
+ return reinterpret_cast<const NpShape*>(reinterpret_cast<const char*>(scbShape) - offset);
+ }
+
+ PX_FORCE_INLINE const NpArticulationLink* getNpArticulationLink(const Scb::Body* scbArticulationLink)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationLink*>(0)->getScbActorFast()));
+ return reinterpret_cast<const NpArticulationLink*>(reinterpret_cast<const char*>(scbArticulationLink) - offset);
+ }
+
+ PX_FORCE_INLINE const NpArticulation* getNpArticulation(const Scb::Articulation* scbArticulation)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulation*>(0)->getArticulation()));
+ return reinterpret_cast<const NpArticulation*>(reinterpret_cast<const char*>(scbArticulation) - offset);
+ }
+
+ PX_FORCE_INLINE const NpArticulationJoint* getNpArticulationJoint(const Scb::ArticulationJoint* scbArticulationJoint)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpArticulationJoint*>(0)->getScbArticulationJoint()));
+ return reinterpret_cast<const NpArticulationJoint*>(reinterpret_cast<const char*>(scbArticulationJoint) - offset);
+ }
+
+ PX_FORCE_INLINE const NpAggregate* getNpAggregate(const Scb::Aggregate* aggregate)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpAggregate*>(0)->getScbAggregate()));
+ return reinterpret_cast<const NpAggregate*>(reinterpret_cast<const char*>(aggregate) - offset);
+ }
+
+#if PX_USE_PARTICLE_SYSTEM_API
+ PX_FORCE_INLINE const NpParticleSystem* getNpParticleSystem(const Scb::ParticleSystem* scbParticleSystem)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpParticleSystem*>(0)->getScbParticleSystem()));
+ return reinterpret_cast<const NpParticleSystem*>(reinterpret_cast<const char*>(scbParticleSystem) - offset);
+ }
+
+ PX_FORCE_INLINE const NpParticleFluid* getNpParticleFluid(const Scb::ParticleSystem* scbParticleSystem)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpParticleFluid*>(0)->getScbParticleSystem()));
+ return reinterpret_cast<const NpParticleFluid*>(reinterpret_cast<const char*>(scbParticleSystem) - offset);
+ }
+#endif
+
+#if PX_USE_CLOTH_API
+ PX_FORCE_INLINE const NpCloth* getNpCloth(const Scb::Cloth* cloth)
+ {
+ const size_t offset = reinterpret_cast<size_t>(&(reinterpret_cast<NpCloth*>(0)->getScbCloth()));
+ return reinterpret_cast<const NpCloth*>(reinterpret_cast<const char*>(cloth) - offset);
+ }
+#endif
+
+}
+
+#endif