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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpArticulationLink.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpArticulationLink.h')
| -rw-r--r-- | PhysX_3.4/Source/PhysX/src/NpArticulationLink.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpArticulationLink.h b/PhysX_3.4/Source/PhysX/src/NpArticulationLink.h new file mode 100644 index 00000000..752fa0bc --- /dev/null +++ b/PhysX_3.4/Source/PhysX/src/NpArticulationLink.h @@ -0,0 +1,158 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NP_ARTICULATION_LINK +#define PX_PHYSICS_NP_ARTICULATION_LINK + +#include "NpRigidBodyTemplate.h" +#include "PxArticulationLink.h" + +#if PX_ENABLE_DEBUG_VISUALIZATION +#include "CmRenderOutput.h" +#endif + +namespace physx +{ + +class NpArticulation; +class NpArticulationLink; +class NpArticulationJoint; +class PxConstraintVisualizer; + +class NpArticulationLink; +typedef NpRigidBodyTemplate<PxArticulationLink> NpArticulationLinkT; + +class NpArticulationLinkArray : public Ps::InlineArray<NpArticulationLink*, 4> //!!!AL TODO: check if default of 4 elements makes sense +{ +//= ATTENTION! ===================================================================================== +// Changing the data layout of this class breaks the binary serialization format. See comments for +// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData +// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION +// accordingly. +//================================================================================================== +public: +// PX_SERIALIZATION + NpArticulationLinkArray(const PxEMPTY) : Ps::InlineArray<NpArticulationLink*, 4> (PxEmpty) {} + static void getBinaryMetaData(PxOutputStream& stream); +//~PX_SERIALIZATION + NpArticulationLinkArray() : Ps::InlineArray<NpArticulationLink*, 4>(PX_DEBUG_EXP("articulationLinkArray")) {} +}; + + + +class NpArticulationLink : public NpArticulationLinkT +{ +//= ATTENTION! ===================================================================================== +// Changing the data layout of this class breaks the binary serialization format. See comments for +// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData +// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION +// accordingly. +//================================================================================================== +public: +// PX_SERIALIZATION + NpArticulationLink(PxBaseFlags baseFlags) : NpArticulationLinkT(baseFlags), mChildLinks(PxEmpty) {} + virtual void exportExtraData(PxSerializationContext& stream); + void importExtraData(PxDeserializationContext& context); + void registerReferences(PxSerializationContext& stream); + void resolveReferences(PxDeserializationContext& context); + virtual void requires(PxProcessPxBaseCallback& c); + virtual bool isSubordinate() const { return true; } + static NpArticulationLink* createObject(PxU8*& address, PxDeserializationContext& context); + static void getBinaryMetaData(PxOutputStream& stream); +//~PX_SERIALIZATION + virtual ~NpArticulationLink(); + + //--------------------------------------------------------------------------------- + // PxArticulationLink implementation + //--------------------------------------------------------------------------------- + virtual void release(); + + + virtual PxActorType::Enum getType() const { return PxActorType::eARTICULATION_LINK; } + + // Pose + virtual void setGlobalPose(const PxTransform& pose); + virtual void setGlobalPose(const PxTransform& pose, bool autowake); + virtual PxTransform getGlobalPose() const; + + // Velocity + virtual void setLinearVelocity(const PxVec3&, bool autowake = true); + virtual void setAngularVelocity(const PxVec3&, bool autowake = true); + + virtual PxArticulation& getArticulation() const; + + virtual PxArticulationJoint* getInboundJoint() const; + + virtual PxU32 getNbChildren() const; + virtual PxU32 getChildren(PxArticulationLink** userBuffer, PxU32 bufferSize, PxU32 startIndex) const; + + virtual void setCMassLocalPose(const PxTransform& pose); + + virtual void addForce(const PxVec3& force, PxForceMode::Enum mode = PxForceMode::eFORCE, bool autowake = true); + virtual void addTorque(const PxVec3& torque, PxForceMode::Enum mode = PxForceMode::eFORCE, bool autowake = true); + virtual void clearForce(PxForceMode::Enum mode = PxForceMode::eFORCE); + virtual void clearTorque(PxForceMode::Enum mode = PxForceMode::eFORCE); + + //--------------------------------------------------------------------------------- + // Miscellaneous + //--------------------------------------------------------------------------------- + NpArticulationLink(const PxTransform& bodyPose, NpArticulation& root, NpArticulationLink* parent); + + void releaseInternal(); + + PX_INLINE NpArticulation& getRoot() { return *mRoot; } + PX_INLINE NpArticulationLink* getParent() { return mParent; } + + PX_INLINE void setInboundJoint(NpArticulationJoint& joint) { mInboundJoint = &joint; } + +private: + PX_INLINE void addToChildList(NpArticulationLink& link) { mChildLinks.pushBack(&link); } + PX_INLINE void removeFromChildList(NpArticulationLink& link) { PX_ASSERT(mChildLinks.find(&link) != mChildLinks.end()); mChildLinks.findAndReplaceWithLast(&link); } + +public: + PX_INLINE NpArticulationLink* const* getChildren() { return mChildLinks.empty() ? NULL : &mChildLinks.front(); } + +#if PX_ENABLE_DEBUG_VISUALIZATION +public: + void visualize(Cm::RenderOutput& out, NpScene* scene); + void visualizeJoint(PxConstraintVisualizer& jointViz); +#endif + + +private: + NpArticulation* mRoot; //!!!AL TODO: Revisit: Could probably be avoided if registration and deregistration in root is handled differently + NpArticulationJoint* mInboundJoint; + NpArticulationLink* mParent; //!!!AL TODO: Revisit: Some memory waste but makes things faster + NpArticulationLinkArray mChildLinks; +}; + +} + +#endif |