aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/PhysX/src/NpArticulationLink.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/PhysX/src/NpArticulationLink.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/PhysX/src/NpArticulationLink.h')
-rw-r--r--PhysX_3.4/Source/PhysX/src/NpArticulationLink.h158
1 files changed, 158 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/PhysX/src/NpArticulationLink.h b/PhysX_3.4/Source/PhysX/src/NpArticulationLink.h
new file mode 100644
index 00000000..752fa0bc
--- /dev/null
+++ b/PhysX_3.4/Source/PhysX/src/NpArticulationLink.h
@@ -0,0 +1,158 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_NP_ARTICULATION_LINK
+#define PX_PHYSICS_NP_ARTICULATION_LINK
+
+#include "NpRigidBodyTemplate.h"
+#include "PxArticulationLink.h"
+
+#if PX_ENABLE_DEBUG_VISUALIZATION
+#include "CmRenderOutput.h"
+#endif
+
+namespace physx
+{
+
+class NpArticulation;
+class NpArticulationLink;
+class NpArticulationJoint;
+class PxConstraintVisualizer;
+
+class NpArticulationLink;
+typedef NpRigidBodyTemplate<PxArticulationLink> NpArticulationLinkT;
+
+class NpArticulationLinkArray : public Ps::InlineArray<NpArticulationLink*, 4> //!!!AL TODO: check if default of 4 elements makes sense
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+public:
+// PX_SERIALIZATION
+ NpArticulationLinkArray(const PxEMPTY) : Ps::InlineArray<NpArticulationLink*, 4> (PxEmpty) {}
+ static void getBinaryMetaData(PxOutputStream& stream);
+//~PX_SERIALIZATION
+ NpArticulationLinkArray() : Ps::InlineArray<NpArticulationLink*, 4>(PX_DEBUG_EXP("articulationLinkArray")) {}
+};
+
+
+
+class NpArticulationLink : public NpArticulationLinkT
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+public:
+// PX_SERIALIZATION
+ NpArticulationLink(PxBaseFlags baseFlags) : NpArticulationLinkT(baseFlags), mChildLinks(PxEmpty) {}
+ virtual void exportExtraData(PxSerializationContext& stream);
+ void importExtraData(PxDeserializationContext& context);
+ void registerReferences(PxSerializationContext& stream);
+ void resolveReferences(PxDeserializationContext& context);
+ virtual void requires(PxProcessPxBaseCallback& c);
+ virtual bool isSubordinate() const { return true; }
+ static NpArticulationLink* createObject(PxU8*& address, PxDeserializationContext& context);
+ static void getBinaryMetaData(PxOutputStream& stream);
+//~PX_SERIALIZATION
+ virtual ~NpArticulationLink();
+
+ //---------------------------------------------------------------------------------
+ // PxArticulationLink implementation
+ //---------------------------------------------------------------------------------
+ virtual void release();
+
+
+ virtual PxActorType::Enum getType() const { return PxActorType::eARTICULATION_LINK; }
+
+ // Pose
+ virtual void setGlobalPose(const PxTransform& pose);
+ virtual void setGlobalPose(const PxTransform& pose, bool autowake);
+ virtual PxTransform getGlobalPose() const;
+
+ // Velocity
+ virtual void setLinearVelocity(const PxVec3&, bool autowake = true);
+ virtual void setAngularVelocity(const PxVec3&, bool autowake = true);
+
+ virtual PxArticulation& getArticulation() const;
+
+ virtual PxArticulationJoint* getInboundJoint() const;
+
+ virtual PxU32 getNbChildren() const;
+ virtual PxU32 getChildren(PxArticulationLink** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
+
+ virtual void setCMassLocalPose(const PxTransform& pose);
+
+ virtual void addForce(const PxVec3& force, PxForceMode::Enum mode = PxForceMode::eFORCE, bool autowake = true);
+ virtual void addTorque(const PxVec3& torque, PxForceMode::Enum mode = PxForceMode::eFORCE, bool autowake = true);
+ virtual void clearForce(PxForceMode::Enum mode = PxForceMode::eFORCE);
+ virtual void clearTorque(PxForceMode::Enum mode = PxForceMode::eFORCE);
+
+ //---------------------------------------------------------------------------------
+ // Miscellaneous
+ //---------------------------------------------------------------------------------
+ NpArticulationLink(const PxTransform& bodyPose, NpArticulation& root, NpArticulationLink* parent);
+
+ void releaseInternal();
+
+ PX_INLINE NpArticulation& getRoot() { return *mRoot; }
+ PX_INLINE NpArticulationLink* getParent() { return mParent; }
+
+ PX_INLINE void setInboundJoint(NpArticulationJoint& joint) { mInboundJoint = &joint; }
+
+private:
+ PX_INLINE void addToChildList(NpArticulationLink& link) { mChildLinks.pushBack(&link); }
+ PX_INLINE void removeFromChildList(NpArticulationLink& link) { PX_ASSERT(mChildLinks.find(&link) != mChildLinks.end()); mChildLinks.findAndReplaceWithLast(&link); }
+
+public:
+ PX_INLINE NpArticulationLink* const* getChildren() { return mChildLinks.empty() ? NULL : &mChildLinks.front(); }
+
+#if PX_ENABLE_DEBUG_VISUALIZATION
+public:
+ void visualize(Cm::RenderOutput& out, NpScene* scene);
+ void visualizeJoint(PxConstraintVisualizer& jointViz);
+#endif
+
+
+private:
+ NpArticulation* mRoot; //!!!AL TODO: Revisit: Could probably be avoided if registration and deregistration in root is handled differently
+ NpArticulationJoint* mInboundJoint;
+ NpArticulationLink* mParent; //!!!AL TODO: Revisit: Some memory waste but makes things faster
+ NpArticulationLinkArray mChildLinks;
+};
+
+}
+
+#endif