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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/gpu
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/gpu')
-rw-r--r--PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.cpp95
-rw-r--r--PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.h72
2 files changed, 167 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.cpp b/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.cpp
new file mode 100644
index 00000000..5d7844d6
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.cpp
@@ -0,0 +1,95 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "gpu/PtRigidBodyAccessGpu.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+#if PX_SUPPORT_GPU_PHYSX
+
+#include "PxvGeometry.h"
+#include "PxvDynamics.h"
+#include "PtBodyTransformVault.h"
+
+using namespace physx;
+using namespace Pt;
+
+void RigidBodyAccessGpu::copyShapeProperties(ShapeProperties& shapeProperties, const size_t shape, const size_t body) const
+{
+ const PxsShapeCore* shapeCore = reinterpret_cast<const PxsShapeCore*>(shape);
+ *shapeProperties.geometry = shapeCore->geometry;
+
+ const PxsRigidCore* rigidCore = reinterpret_cast<const PxsRigidCore*>(body);
+ *shapeProperties.ownerToWorld = rigidCore->body2World;
+ *shapeProperties.shapeToOwner = shapeCore->transform;
+}
+
+void RigidBodyAccessGpu::copyBodyProperties(BodyProperties& bodyProperties, const size_t* bodies, PxU32 numBodies) const
+{
+ const PxsBodyCore* const* bodyIt = reinterpret_cast<const PxsBodyCore* const*>(bodies);
+ PxStrideIterator<PxTransform> currentTransformIt(bodyProperties.currentTransforms);
+ PxStrideIterator<PxTransform> previousTransformIt(bodyProperties.previousTransforms);
+ PxStrideIterator<PxVec3> linearVelocityIt(bodyProperties.linearVelocities);
+ PxStrideIterator<PxVec3> angularVelocityIt(bodyProperties.angularVelocities);
+ PxStrideIterator<PxTransform> body2ActorTransformIt(bodyProperties.body2ActorTransforms);
+ PxStrideIterator<size_t> bodyHandleIt(bodyProperties.cpuBodyHandle);
+
+ for(PxU32 i = 0; i < numBodies; ++i)
+ {
+ const PxsBodyCore& body = **bodyIt;
+ *currentTransformIt = body.body2World;
+ const PxTransform* preTransform = mTransformVault.getTransform(body);
+ if(preTransform)
+ {
+ *previousTransformIt = *preTransform;
+ *linearVelocityIt = body.linearVelocity;
+ *angularVelocityIt = body.angularVelocity;
+ *body2ActorTransformIt = body.getBody2Actor();
+ *bodyHandleIt = (size_t) * bodyIt;
+ }
+ else
+ {
+ PX_ASSERT(0);
+ *previousTransformIt = PxTransform(PxIdentity);
+ *linearVelocityIt = PxVec3(0.f);
+ *angularVelocityIt = PxVec3(0.f);
+ *body2ActorTransformIt = PxTransform(PxIdentity);
+ *bodyHandleIt = 0;
+ }
+
+ ++bodyIt;
+ ++currentTransformIt;
+ ++previousTransformIt;
+ ++linearVelocityIt;
+ ++angularVelocityIt;
+ ++body2ActorTransformIt;
+ ++bodyHandleIt;
+ }
+}
+
+#endif // PX_SUPPORT_GPU_PHYSX
+#endif // PX_USE_PARTICLE_SYSTEM_API
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.h b/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.h
new file mode 100644
index 00000000..9caed154
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.h
@@ -0,0 +1,72 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PT_GPU_RIGID_BODY_ACCESS_H
+#define PT_GPU_RIGID_BODY_ACCESS_H
+
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+#if PX_SUPPORT_GPU_PHYSX
+
+#include "PxRigidBodyAccessGpu.h"
+#include "PsUserAllocated.h"
+
+namespace physx
+{
+
+namespace Pt
+{
+
+class BodyTransformVault;
+
+class RigidBodyAccessGpu : public Ps::UserAllocated, public PxRigidBodyAccessGpu
+{
+ public:
+ virtual void copyShapeProperties(ShapeProperties& shapeProperties, const size_t shape, const size_t body) const;
+ virtual void copyBodyProperties(BodyProperties& bodyProperties, const size_t* bodies, PxU32 numBodies) const;
+
+ public:
+ RigidBodyAccessGpu(const BodyTransformVault& transformVault) : mTransformVault(transformVault)
+ {
+ }
+ virtual ~RigidBodyAccessGpu()
+ {
+ }
+
+ private:
+ RigidBodyAccessGpu& operator=(const RigidBodyAccessGpu&);
+ const BodyTransformVault& mTransformVault;
+};
+
+} // namespace Pt
+} // namespace physx
+
+#endif // PX_SUPPORT_GPU_PHYSX
+#endif // PX_USE_PARTICLE_SYSTEM_API
+#endif // PT_GPU_RIGID_BODY_ACCESS_H