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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/gpu | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/gpu')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.cpp | 95 | ||||
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.h | 72 |
2 files changed, 167 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.cpp b/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.cpp new file mode 100644 index 00000000..5d7844d6 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.cpp @@ -0,0 +1,95 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "gpu/PtRigidBodyAccessGpu.h" +#if PX_USE_PARTICLE_SYSTEM_API +#if PX_SUPPORT_GPU_PHYSX + +#include "PxvGeometry.h" +#include "PxvDynamics.h" +#include "PtBodyTransformVault.h" + +using namespace physx; +using namespace Pt; + +void RigidBodyAccessGpu::copyShapeProperties(ShapeProperties& shapeProperties, const size_t shape, const size_t body) const +{ + const PxsShapeCore* shapeCore = reinterpret_cast<const PxsShapeCore*>(shape); + *shapeProperties.geometry = shapeCore->geometry; + + const PxsRigidCore* rigidCore = reinterpret_cast<const PxsRigidCore*>(body); + *shapeProperties.ownerToWorld = rigidCore->body2World; + *shapeProperties.shapeToOwner = shapeCore->transform; +} + +void RigidBodyAccessGpu::copyBodyProperties(BodyProperties& bodyProperties, const size_t* bodies, PxU32 numBodies) const +{ + const PxsBodyCore* const* bodyIt = reinterpret_cast<const PxsBodyCore* const*>(bodies); + PxStrideIterator<PxTransform> currentTransformIt(bodyProperties.currentTransforms); + PxStrideIterator<PxTransform> previousTransformIt(bodyProperties.previousTransforms); + PxStrideIterator<PxVec3> linearVelocityIt(bodyProperties.linearVelocities); + PxStrideIterator<PxVec3> angularVelocityIt(bodyProperties.angularVelocities); + PxStrideIterator<PxTransform> body2ActorTransformIt(bodyProperties.body2ActorTransforms); + PxStrideIterator<size_t> bodyHandleIt(bodyProperties.cpuBodyHandle); + + for(PxU32 i = 0; i < numBodies; ++i) + { + const PxsBodyCore& body = **bodyIt; + *currentTransformIt = body.body2World; + const PxTransform* preTransform = mTransformVault.getTransform(body); + if(preTransform) + { + *previousTransformIt = *preTransform; + *linearVelocityIt = body.linearVelocity; + *angularVelocityIt = body.angularVelocity; + *body2ActorTransformIt = body.getBody2Actor(); + *bodyHandleIt = (size_t) * bodyIt; + } + else + { + PX_ASSERT(0); + *previousTransformIt = PxTransform(PxIdentity); + *linearVelocityIt = PxVec3(0.f); + *angularVelocityIt = PxVec3(0.f); + *body2ActorTransformIt = PxTransform(PxIdentity); + *bodyHandleIt = 0; + } + + ++bodyIt; + ++currentTransformIt; + ++previousTransformIt; + ++linearVelocityIt; + ++angularVelocityIt; + ++body2ActorTransformIt; + ++bodyHandleIt; + } +} + +#endif // PX_SUPPORT_GPU_PHYSX +#endif // PX_USE_PARTICLE_SYSTEM_API diff --git a/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.h b/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.h new file mode 100644 index 00000000..9caed154 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/src/gpu/PtRigidBodyAccessGpu.h @@ -0,0 +1,72 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PT_GPU_RIGID_BODY_ACCESS_H +#define PT_GPU_RIGID_BODY_ACCESS_H + +#include "PxPhysXConfig.h" +#if PX_USE_PARTICLE_SYSTEM_API +#if PX_SUPPORT_GPU_PHYSX + +#include "PxRigidBodyAccessGpu.h" +#include "PsUserAllocated.h" + +namespace physx +{ + +namespace Pt +{ + +class BodyTransformVault; + +class RigidBodyAccessGpu : public Ps::UserAllocated, public PxRigidBodyAccessGpu +{ + public: + virtual void copyShapeProperties(ShapeProperties& shapeProperties, const size_t shape, const size_t body) const; + virtual void copyBodyProperties(BodyProperties& bodyProperties, const size_t* bodies, PxU32 numBodies) const; + + public: + RigidBodyAccessGpu(const BodyTransformVault& transformVault) : mTransformVault(transformVault) + { + } + virtual ~RigidBodyAccessGpu() + { + } + + private: + RigidBodyAccessGpu& operator=(const RigidBodyAccessGpu&); + const BodyTransformVault& mTransformVault; +}; + +} // namespace Pt +} // namespace physx + +#endif // PX_SUPPORT_GPU_PHYSX +#endif // PX_USE_PARTICLE_SYSTEM_API +#endif // PT_GPU_RIGID_BODY_ACCESS_H |