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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtSpatialHash.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/PtSpatialHash.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/src/PtSpatialHash.h | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/PtSpatialHash.h b/PhysX_3.4/Source/LowLevelParticles/src/PtSpatialHash.h new file mode 100644 index 00000000..9d257851 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/src/PtSpatialHash.h @@ -0,0 +1,220 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PT_SPATIAL_HASH_H +#define PT_SPATIAL_HASH_H + +#include "PxPhysXConfig.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#include "CmBitMap.h" +#include "PtConfig.h" +#include "PtParticleCell.h" +#include "PtPacketSections.h" +#include "PtSpatialHashHelper.h" +#include "PtParticle.h" + +namespace physx +{ + +class PxBaseTask; + +namespace Pt +{ + +struct Particle; + +// Structure describing the regions around a packet which are relevant for particle interactions. +// A packet has 26 neighbor packets: +// - 6 of these neighbors share a face with the packet. Each of these neighbors provide 9 halo regions. +// - 12 of these neighbors share an edge with the packet. Each of these neighbors provides 3 halo region. +// - 8 of these neighbors share a corner with the packet. Each of these neighbors provide 1 halo region. +// +// -> Number of halo regions for a packet: 6*9 + 12*3 + 8*1 = 98 +#define PT_PACKET_HALO_REGIONS 98 +struct PacketHaloRegions +{ + PxU32 numParticles[PT_PACKET_HALO_REGIONS]; //! Number of particles in each halo region + PxU32 firstParticle[PT_PACKET_HALO_REGIONS]; //! Start index of the associated particle interval for each halo + //! region + PxU32 maxNumParticles; //! Maximum number of particles among all halo regions +}; + +// Structure to cache a local cell hash that was computed for a set of particles +struct LocalCellHash +{ + PxU32 numParticles; // Number of particles the cell hash is based on + PxU32* particleIndices; // Particle indices (0..numParticles) with respect to the particle array that was used + // to build the cell hash. Indices are ordered according to cells. + PxU32 numHashEntries; // Size of cell hash table + ParticleCell* hashEntries; // Hash entry for cells + + bool isHashValid; // Marks whether the hash contains valid data or needs to be computed + + LocalCellHash() + { + numParticles = 0; + particleIndices = NULL; + numHashEntries = 0; + hashEntries = NULL; + isHashValid = false; + } +}; + +class SpatialHash +{ + public: + SpatialHash(PxU32 numHashBuckets, PxF32 cellSizeInv, PxU32 packetMultLog, bool supportSections); + ~SpatialHash(); + + static PX_FORCE_INLINE ParticleCell* findCell(PxU32& cellIndex, const GridCellVector& coord, ParticleCell* cells, + PxU32 numHashBuckets); + static PX_FORCE_INLINE const ParticleCell* findConstCell(PxU32& cellIndex, const GridCellVector& coord, + const ParticleCell* cells, PxU32 numHashBuckets); + + PX_FORCE_INLINE PxF32 getCellSizeInv() + { + return mCellSizeInv; + } + PX_FORCE_INLINE PxU32 getPacketMultLog() + { + return mPacketMultLog; + } + + PX_FORCE_INLINE PxU32 getNumPackets() const + { + return mNumCells; + } + PX_FORCE_INLINE const ParticleCell* getPackets() + { + return mCells; + } + PX_FORCE_INLINE const PacketSections* getPacketSections() + { + return mPacketSections; + } + + PX_FORCE_INLINE const ParticleCell* findCell(PxU32& cellIndex, const GridCellVector& coord); + PX_FORCE_INLINE ParticleCell* getCell(PxU32& cellIndex, const GridCellVector& coord); + + /*! + Given the coordinates of a specific packet, the packet table, the packet sections and the packet table + size, this function builds the halo region structure for the packet. The halo region specifies the relevant + particles of neighboring packets. + */ + static void getHaloRegions(PacketHaloRegions& packetHalo, const GridCellVector& packetCoords, + const ParticleCell* packets, const PacketSections* packetSections, PxU32 numHashBuckets); + + /*! + Build local hash table for cells within a packet. Reorders a particle index array according to particle cells. + + The cell entry array must have more entries than the number of particles passed. The particle index + table must have the size of the number of particles passed. The particle array is not declared const + because hash keys might get stored temporarily in the particles. + */ + static void buildLocalHash(const Particle* particles, PxU32 numParticles, ParticleCell* cells, PxU32* particleIndices, + PxU16* hashKeyArray, PxU32 numHashBuckets, PxF32 cellSizeInv, const PxVec3& packetCorner); + + /*! + Builds the packet hash and reorders particle indices to packets. Particles are not declared const since + each particle hash key and cell gets precomputed. + */ + void updatePacketHash(PxU32& numSorted, PxU32* sortedIndices, Particle* particles, const Cm::BitMap& particleMap, + const PxU32 validParticleRange, physx::PxBaseTask* continuation); + + /*! + Divides each fluid packet into sections and reorders particle indices according to sections. + Input particles are not declared const since for each particle the section index gets precomputed. + */ + void updatePacketSections(PxU32* particleIndices, Particle* particles, physx::PxBaseTask* continuation); + + private: + static void reorderParticleIndicesToCells(const Particle* particles, PxU32 numParticles, ParticleCell* cells, + PxU32* particleIndices, PxU32 numHashBuckets, PxU16* hashKeyArray); + + void reorderParticleIndicesToPackets(PxU32* sortedIndices, PxU32 numHashedParticles, const Cm::BitMap& particleMap, + PxU16* hashKeyArray); + + /*! + Splits the specified packet into 26 boundary sections (plus one inner section) and reorders the particles + according to sections. + */ + void buildPacketSections(const ParticleCell& packet, PacketSections& sections, PxU32 packetMultLog, + Particle* particles, PxU32* particleIndices); + + void reorderParticlesToPacketSections(const ParticleCell& packet, PacketSections& sections, + const Particle* particles, const PxU32* inParticleIndices, + PxU32* outParticleIndices, PxU16* sectionIndexBuf); + + private: + ParticleCell* mCells; + PxU32 mNumCells; + PxU32 mNumHashBuckets; + PxF32 mCellSizeInv; + + // Packet Hash data + PxU32 mPacketMultLog; + PacketSections* mPacketSections; +}; + +PX_FORCE_INLINE const ParticleCell* SpatialHash::findConstCell(PxU32& cellIndex, const GridCellVector& coord, + const ParticleCell* cells, PxU32 numHashBuckets) +{ + cellIndex = getCellIndex(coord, cells, numHashBuckets); + const ParticleCell* cell = &cells[cellIndex]; + + if(cell->numParticles == PX_INVALID_U32) + return NULL; + else + return cell; +} + +PX_FORCE_INLINE ParticleCell* SpatialHash::findCell(PxU32& cellIndex, const GridCellVector& coord, ParticleCell* cells, + PxU32 numHashBuckets) +{ + const ParticleCell* constCell = findConstCell(cellIndex, coord, cells, numHashBuckets); + return const_cast<ParticleCell*>(constCell); +} + +PX_FORCE_INLINE const ParticleCell* SpatialHash::findCell(PxU32& cellIndex, const GridCellVector& coord) +{ + return findCell(cellIndex, coord, mCells, mNumHashBuckets); +} + +PX_FORCE_INLINE ParticleCell* SpatialHash::getCell(PxU32& cellIndex, const GridCellVector& coord) +{ + cellIndex = getCellIndex(coord, mCells, mNumHashBuckets); + return &mCells[cellIndex]; +} + +} // namespace Pt +} // namespace physx + +#endif // PX_USE_PARTICLE_SYSTEM_API +#endif // PT_SPATIAL_HASH_H |