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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtParticleSystemSimCpu.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PT_PARTICLE_SYSTEM_SIM_CPU_H
+#define PT_PARTICLE_SYSTEM_SIM_CPU_H
+
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "PtParticleSystemSim.h"
+#include "PtDynamics.h"
+#include "PtCollision.h"
+#include "PtGridCellVector.h"
+#include "PsAllocator.h"
+#include "PtParticleData.h"
+#include "CmTask.h"
+#include "PtContextCpu.h"
+
+namespace physx
+{
+
+class PxParticleDeviceExclusiveAccess;
+class PxBaseTask;
+
+namespace Pt
+{
+class Context;
+struct ConstraintPair;
+class SpatialHash;
+class ParticleShapeCpu;
+
+class ParticleSystemSimCpu : public ParticleSystemSim
+{
+ PX_NOCOPY(ParticleSystemSimCpu)
+ public:
+ //---------------------------
+ // Implements ParticleSystemSim
+ virtual ParticleSystemState& getParticleStateV();
+ virtual void getSimParticleDataV(ParticleSystemSimDataDesc& simParticleData, bool devicePtr) const;
+
+ virtual void getShapesUpdateV(ParticleShapeUpdateResults& updateResults) const;
+
+ virtual void setExternalAccelerationV(const PxVec3& v);
+ virtual const PxVec3& getExternalAccelerationV() const;
+
+ virtual void setSimulationTimeStepV(PxReal value);
+ virtual PxReal getSimulationTimeStepV() const;
+
+ virtual void setSimulatedV(bool);
+ virtual Ps::IntBool isSimulatedV() const;
+
+ virtual void addInteractionV(const ParticleShape&, ShapeHandle, BodyHandle, bool, bool)
+ {
+ }
+ virtual void removeInteractionV(const ParticleShape& particleShape, ShapeHandle shape, BodyHandle body,
+ bool isDynamic, bool isDyingRb, bool ccdBroadphase);
+ virtual void onRbShapeChangeV(const ParticleShape& particleShape, ShapeHandle shape);
+
+ virtual void flushBufferedInteractionUpdatesV()
+ {
+ }
+
+ virtual void passCollisionInputV(ParticleCollisionUpdateInput input);
+#if PX_SUPPORT_GPU_PHYSX
+ virtual Ps::IntBool isGpuV() const
+ {
+ return false;
+ }
+ virtual void enableDeviceExclusiveModeGpuV()
+ {
+ PX_ASSERT(0);
+ }
+ virtual PxParticleDeviceExclusiveAccess* getDeviceExclusiveAccessGpuV() const
+ {
+ PX_ASSERT(0);
+ return NULL;
+ }
+#endif
+
+ //~Implements ParticleSystemSim
+ //---------------------------
+
+ ParticleSystemSimCpu(ContextCpu* context, PxU32 index);
+ virtual ~ParticleSystemSimCpu();
+ void init(ParticleData& particleData, const ParticleSystemParameter& parameter);
+ void clear();
+ ParticleData* obtainParticleState();
+
+ PX_FORCE_INLINE ContextCpu& getContext() const
+ {
+ return mContext;
+ }
+
+ PX_FORCE_INLINE void getPacketBounds(const GridCellVector& coord, PxBounds3& bounds);
+
+ PX_FORCE_INLINE PxReal computeViscosityMultiplier(PxReal viscosityStd, PxReal particleMassStd, PxReal radius6Std);
+
+ PX_FORCE_INLINE PxU32 getIndex() const
+ {
+ return mIndex;
+ }
+
+ void packetShapesUpdate(physx::PxBaseTask* continuation);
+ void packetShapesFinalization(physx::PxBaseTask* continuation);
+ void dynamicsUpdate(physx::PxBaseTask* continuation);
+ void collisionUpdate(physx::PxBaseTask* continuation);
+ void collisionFinalization(physx::PxBaseTask* continuation);
+ void spatialHashUpdateSections(physx::PxBaseTask* continuation);
+
+ physx::PxBaseTask& schedulePacketShapesUpdate(const ParticleShapesUpdateInput& input,
+ physx::PxBaseTask& continuation);
+ physx::PxBaseTask& scheduleDynamicsUpdate(physx::PxBaseTask& continuation);
+ physx::PxBaseTask& scheduleCollisionUpdate(physx::PxBaseTask& continuation);
+
+ private:
+ void remapShapesToPackets(ParticleShape* const* shapes, PxU32 numShapes);
+ void clearParticleConstraints();
+ void initializeParameter();
+ void updateDynamicsParameter();
+ void updateCollisionParameter();
+ void removeTwoWayRbReferences(const ParticleShapeCpu& particleShape, const PxsBodyCore* rigidBody);
+ void setCollisionCacheInvalid(const ParticleShapeCpu& particleShape, const Gu::GeometryUnion& geometry);
+
+ private:
+ ContextCpu& mContext;
+ ParticleData* mParticleState;
+ const ParticleSystemParameter* mParameter;
+
+ Ps::IntBool mSimulated;
+
+ TwoWayData* mFluidTwoWayData;
+
+ ParticleShape** mCreatedDeletedParticleShapes; // Handles of created and deleted particle packet shapes.
+ PxU32 mNumCreatedParticleShapes;
+ PxU32 mNumDeletedParticleShapes;
+ PxU32* mPacketParticlesIndices; // Dense array of sorted particle indices.
+ PxU32 mNumPacketParticlesIndices;
+
+ ConstraintBuffers mConstraintBuffers; // Particle constraints.
+
+ ParticleOpcodeCache* mOpcodeCacheBuffer; // Opcode cache.
+ PxVec3* mTransientBuffer; // force in SPH , collision normal
+ PxVec3* mCollisionVelocities;
+
+ // Spatial ordering, packet generation
+ SpatialHash* mSpatialHash;
+
+ // Dynamics update
+ Dynamics mDynamics;
+
+ // Collision update
+ Collision mCollision;
+
+ PxReal mSimulationTimeStep;
+ bool mIsSimulated;
+
+ PxVec3 mExternalAcceleration; // This includes the gravity of the scene
+
+ PxU32 mIndex;
+
+ // pipeline tasks
+ typedef Cm::DelegateTask<ParticleSystemSimCpu, &ParticleSystemSimCpu::packetShapesUpdate> PacketShapesUpdateTask;
+ typedef Cm::DelegateTask<ParticleSystemSimCpu, &ParticleSystemSimCpu::packetShapesFinalization> PacketShapesFinalizationTask;
+ typedef Cm::DelegateTask<ParticleSystemSimCpu, &ParticleSystemSimCpu::dynamicsUpdate> DynamicsUpdateTask;
+ typedef Cm::DelegateTask<ParticleSystemSimCpu, &ParticleSystemSimCpu::collisionUpdate> CollisionUpdateTask;
+ typedef Cm::DelegateTask<ParticleSystemSimCpu, &ParticleSystemSimCpu::collisionFinalization> CollisionFinalizationTask;
+ typedef Cm::DelegateTask<ParticleSystemSimCpu, &ParticleSystemSimCpu::spatialHashUpdateSections> SpatialHashUpdateSectionsTask;
+
+ PacketShapesUpdateTask mPacketShapesUpdateTask;
+ PacketShapesFinalizationTask mPacketShapesFinalizationTask;
+ DynamicsUpdateTask mDynamicsUpdateTask;
+ CollisionUpdateTask mCollisionUpdateTask;
+ CollisionFinalizationTask mCollisionFinalizationTask;
+ SpatialHashUpdateSectionsTask mSpatialHashUpdateSectionsTask;
+
+ ParticleShapesUpdateInput mPacketShapesUpdateTaskInput;
+ ParticleCollisionUpdateInput mCollisionUpdateTaskInput;
+
+ Ps::AlignedAllocator<16, Ps::ReflectionAllocator<char> > mAlign16;
+
+ friend class Collision;
+ friend class Dynamics;
+};
+
+//----------------------------------------------------------------------------//
+
+/*!
+Compute AABB of a packet given its coordinates.
+Enlarge the bounding box such that a particle on the current boundary could
+travel the maximum distance and would still be inside the enlarged volume.
+*/
+PX_FORCE_INLINE void ParticleSystemSimCpu::getPacketBounds(const GridCellVector& coord, PxBounds3& bounds)
+{
+ PxVec3 gridOrigin(static_cast<PxReal>(coord.x), static_cast<PxReal>(coord.y), static_cast<PxReal>(coord.z));
+ gridOrigin *= mCollision.getParameter().packetSize;
+
+ PxVec3 collisionRangeVec(mCollision.getParameter().collisionRange);
+ bounds.minimum = gridOrigin - collisionRangeVec;
+ bounds.maximum = gridOrigin + PxVec3(mCollision.getParameter().packetSize) + collisionRangeVec;
+}
+
+PX_FORCE_INLINE PxReal
+ParticleSystemSimCpu::computeViscosityMultiplier(PxReal viscosityStd, PxReal particleMassStd, PxReal radius6Std)
+{
+ PxReal wViscosityLaplacianScalarStd = 45.0f / (PxPi * radius6Std);
+ return (wViscosityLaplacianScalarStd * viscosityStd * particleMassStd);
+}
+
+} // namespace Pt
+} // namespace physx
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+#endif // PT_PARTICLE_SYSTEM_SIM_CPU_H