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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.h b/PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.h new file mode 100644 index 00000000..e96e5a9b --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.h @@ -0,0 +1,127 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PT_CONTEXT_CPU_H +#define PT_CONTEXT_CPU_H + +#include "PxPhysXConfig.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#include "CmPool.h" +#include "PtContext.h" + +namespace physx +{ + +class PxBaseTask; +class PxLightCpuTask; +class PxTaskManager; + +namespace Pt +{ + +class Batcher; +class BodyTransformVault; +class ParticleShapeCpu; +class ParticleSystemSimCpu; +struct ParticleCell; + +/** +Per scene manager class for particle systems. +*/ +class ContextCpu : public Context, Ps::UserAllocated +{ + PX_NOCOPY(ContextCpu) + public: + /** + Register particle functionality. + Not calling this should allow the code to be stripped at link time. + */ + static void registerParticles(); + + // Pt::Context implementation + virtual void destroy(); + virtual ParticleSystemSim* addParticleSystem(class ParticleData* particleData, + const ParticleSystemParameter& parameter, bool useGpuSupport); + virtual ParticleData* removeParticleSystem(ParticleSystemSim* system, bool acquireParticleData); + virtual PxBaseTask& scheduleShapeGeneration(class ParticleSystemSim** particleSystems, + struct ParticleShapesUpdateInput* inputs, PxU32 batchSize, + PxBaseTask& continuation); + virtual PxBaseTask& scheduleDynamicsCpu(class ParticleSystemSim** particleSystems, PxU32 batchSize, + PxBaseTask& continuation); + virtual PxBaseTask& scheduleCollisionPrep(class ParticleSystemSim** particleSystems, PxLightCpuTask** inputPrepTasks, + PxU32 batchSize, PxBaseTask& continuation); + virtual PxBaseTask& scheduleCollisionCpu(class ParticleSystemSim** particleSystems, PxU32 batchSize, + PxBaseTask& continuation); + virtual PxBaseTask& schedulePipelineGpu(ParticleSystemSim** particleSystems, PxU32 batchSize, + PxBaseTask& continuation); +#if PX_SUPPORT_GPU_PHYSX + virtual class PxSceneGpu* createOrGetSceneGpu(); +#endif + //~Pt::Context implementation + + ParticleShapeCpu* createParticleShape(ParticleSystemSimCpu* particleSystem, const ParticleCell* packet); + void releaseParticleShape(ParticleShapeCpu* shape); + + Cm::FlushPool& getTaskPool() + { + return mTaskPool; + } + + private: + ContextCpu(physx::PxTaskManager* taskManager, Cm::FlushPool& taskPool); + + virtual ~ContextCpu(); + + ParticleSystemSim* addParticleSystemImpl(ParticleData* particleData, const ParticleSystemParameter& parameter, + bool useGpuSupport); + ParticleData* removeParticleSystemImpl(ParticleSystemSim* system, bool acquireParticleData); + + static Context* createContextImpl(physx::PxTaskManager* taskManager, Cm::FlushPool& taskPool); + + void destroyContextImpl(); + + Cm::PoolList<ParticleSystemSimCpu, ContextCpu> mParticleSystemPool; + Cm::PoolList<ParticleShapeCpu, ContextCpu> mParticleShapePool; + Ps::Mutex mParticleShapePoolMutex; + Batcher* mBatcher; + + physx::PxTaskManager* mTaskManager; + Cm::FlushPool& mTaskPool; + +#if PX_SUPPORT_GPU_PHYSX + class RigidBodyAccessGpu* mGpuRigidBodyAccess; +#endif +}; + +} // namespace Pt +} // namespace physx + +#endif // PX_USE_PARTICLE_SYSTEM_API +#endif // PT_CONTEXT_CPU_H |