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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PT_CONTEXT_CPU_H
+#define PT_CONTEXT_CPU_H
+
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "CmPool.h"
+#include "PtContext.h"
+
+namespace physx
+{
+
+class PxBaseTask;
+class PxLightCpuTask;
+class PxTaskManager;
+
+namespace Pt
+{
+
+class Batcher;
+class BodyTransformVault;
+class ParticleShapeCpu;
+class ParticleSystemSimCpu;
+struct ParticleCell;
+
+/**
+Per scene manager class for particle systems.
+*/
+class ContextCpu : public Context, Ps::UserAllocated
+{
+ PX_NOCOPY(ContextCpu)
+ public:
+ /**
+ Register particle functionality.
+ Not calling this should allow the code to be stripped at link time.
+ */
+ static void registerParticles();
+
+ // Pt::Context implementation
+ virtual void destroy();
+ virtual ParticleSystemSim* addParticleSystem(class ParticleData* particleData,
+ const ParticleSystemParameter& parameter, bool useGpuSupport);
+ virtual ParticleData* removeParticleSystem(ParticleSystemSim* system, bool acquireParticleData);
+ virtual PxBaseTask& scheduleShapeGeneration(class ParticleSystemSim** particleSystems,
+ struct ParticleShapesUpdateInput* inputs, PxU32 batchSize,
+ PxBaseTask& continuation);
+ virtual PxBaseTask& scheduleDynamicsCpu(class ParticleSystemSim** particleSystems, PxU32 batchSize,
+ PxBaseTask& continuation);
+ virtual PxBaseTask& scheduleCollisionPrep(class ParticleSystemSim** particleSystems, PxLightCpuTask** inputPrepTasks,
+ PxU32 batchSize, PxBaseTask& continuation);
+ virtual PxBaseTask& scheduleCollisionCpu(class ParticleSystemSim** particleSystems, PxU32 batchSize,
+ PxBaseTask& continuation);
+ virtual PxBaseTask& schedulePipelineGpu(ParticleSystemSim** particleSystems, PxU32 batchSize,
+ PxBaseTask& continuation);
+#if PX_SUPPORT_GPU_PHYSX
+ virtual class PxSceneGpu* createOrGetSceneGpu();
+#endif
+ //~Pt::Context implementation
+
+ ParticleShapeCpu* createParticleShape(ParticleSystemSimCpu* particleSystem, const ParticleCell* packet);
+ void releaseParticleShape(ParticleShapeCpu* shape);
+
+ Cm::FlushPool& getTaskPool()
+ {
+ return mTaskPool;
+ }
+
+ private:
+ ContextCpu(physx::PxTaskManager* taskManager, Cm::FlushPool& taskPool);
+
+ virtual ~ContextCpu();
+
+ ParticleSystemSim* addParticleSystemImpl(ParticleData* particleData, const ParticleSystemParameter& parameter,
+ bool useGpuSupport);
+ ParticleData* removeParticleSystemImpl(ParticleSystemSim* system, bool acquireParticleData);
+
+ static Context* createContextImpl(physx::PxTaskManager* taskManager, Cm::FlushPool& taskPool);
+
+ void destroyContextImpl();
+
+ Cm::PoolList<ParticleSystemSimCpu, ContextCpu> mParticleSystemPool;
+ Cm::PoolList<ParticleShapeCpu, ContextCpu> mParticleShapePool;
+ Ps::Mutex mParticleShapePoolMutex;
+ Batcher* mBatcher;
+
+ physx::PxTaskManager* mTaskManager;
+ Cm::FlushPool& mTaskPool;
+
+#if PX_SUPPORT_GPU_PHYSX
+ class RigidBodyAccessGpu* mGpuRigidBodyAccess;
+#endif
+};
+
+} // namespace Pt
+} // namespace physx
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+#endif // PT_CONTEXT_CPU_H