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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.cpp')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.cpp | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.cpp b/PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.cpp new file mode 100644 index 00000000..e906a31b --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/src/PtContextCpu.cpp @@ -0,0 +1,325 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PtContextCpu.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#if PX_SUPPORT_GPU_PHYSX +#include "task/PxGpuDispatcher.h" +#include "PxvGlobals.h" +#include "PxPhysXGpu.h" +#include "PxSceneGpu.h" +#include "gpu/PtRigidBodyAccessGpu.h" +#endif + +#include "foundation/PxFoundation.h" +#include "PtParticleData.h" +#include "PtParticleSystemSimCpu.h" +#include "PtParticleShapeCpu.h" +#include "PtBatcher.h" +#include "PtBodyTransformVault.h" +#include "PsFoundation.h" + +using namespace physx::shdfnd; +using namespace physx; +using namespace Pt; + +namespace +{ +ParticleSystemSim* (ContextCpu::*addParticleSystemFn)(ParticleData*, const ParticleSystemParameter&, bool); +ParticleData* (ContextCpu::*removeParticleSystemFn)(ParticleSystemSim*, bool); +Context* (*createContextFn)(physx::PxTaskManager*, Cm::FlushPool&); +void (ContextCpu::*destroyContextFn)(); + +PxBaseTask& (Batcher::*scheduleShapeGenerationFn)(ParticleSystemSim** particleSystems, ParticleShapesUpdateInput* inputs, + PxU32 batchSize, PxBaseTask& continuation) = 0; +PxBaseTask& (Batcher::*scheduleDynamicsCpuFn)(ParticleSystemSim** particleSystems, PxU32 batchSize, + PxBaseTask& continuation) = 0; +PxBaseTask& (Batcher::*scheduleCollisionPrepFn)(ParticleSystemSim** particleSystems, PxLightCpuTask** inputPrepTasks, + PxU32 batchSize, PxBaseTask& continuation) = 0; +PxBaseTask& (Batcher::*scheduleCollisionCpuFn)(ParticleSystemSim** particleSystems, PxU32 batchSize, + PxBaseTask& continuation) = 0; +PxBaseTask& (Batcher::*schedulePipelineGpuFn)(ParticleSystemSim** particleSystems, PxU32 batchSize, + PxBaseTask& continuation) = 0; +} + +namespace physx +{ +namespace Pt +{ +void registerParticles() +{ + ContextCpu::registerParticles(); +} + +Context* createParticleContext(class physx::PxTaskManager* taskManager, Cm::FlushPool& taskPool) +{ + if(::createContextFn) + { + return ::createContextFn(taskManager, taskPool); + } + return NULL; +} +} // namespace Pt +} // namespace physx + +void ContextCpu::registerParticles() +{ + ::createContextFn = &ContextCpu::createContextImpl; + ::destroyContextFn = &ContextCpu::destroyContextImpl; + ::addParticleSystemFn = &ContextCpu::addParticleSystemImpl; + ::removeParticleSystemFn = &ContextCpu::removeParticleSystemImpl; + + ::scheduleShapeGenerationFn = &Batcher::scheduleShapeGeneration; + ::scheduleDynamicsCpuFn = &Batcher::scheduleDynamicsCpu; + ::scheduleCollisionPrepFn = &Batcher::scheduleCollisionPrep; + ::scheduleCollisionCpuFn = &Batcher::scheduleCollisionCpu; + ::schedulePipelineGpuFn = &Batcher::schedulePipelineGpu; +} + +Context* ContextCpu::createContextImpl(PxTaskManager* taskManager, Cm::FlushPool& taskPool) +{ + return PX_NEW(ContextCpu)(taskManager, taskPool); +} + +void ContextCpu::destroy() +{ + (this->*destroyContextFn)(); +} + +void ContextCpu::destroyContextImpl() +{ + PX_DELETE(this); +} + +ParticleSystemSim* ContextCpu::addParticleSystem(ParticleData* particleData, const ParticleSystemParameter& parameter, + bool useGpuSupport) +{ + return (this->*addParticleSystemFn)(particleData, parameter, useGpuSupport); +} + +ParticleData* ContextCpu::removeParticleSystem(ParticleSystemSim* particleSystem, bool acquireParticleData) +{ + return (this->*removeParticleSystemFn)(particleSystem, acquireParticleData); +} + +ContextCpu::ContextCpu(PxTaskManager* taskManager, Cm::FlushPool& taskPool) +: mParticleSystemPool("mParticleSystemPool", this, 16, 1024) +, mParticleShapePool("mParticleShapePool", this, 256, 1024) +, mBatcher(NULL) +, mTaskManager(taskManager) +, mTaskPool(taskPool) +#if PX_SUPPORT_GPU_PHYSX +, mGpuRigidBodyAccess(NULL) +#endif +{ + mBatcher = PX_NEW(Batcher)(*this); + mBodyTransformVault = PX_NEW(BodyTransformVault); + mSceneGpu = NULL; +} + +ContextCpu::~ContextCpu() +{ +#if PX_SUPPORT_GPU_PHYSX + if(mSceneGpu) + { + mSceneGpu->release(); + } + + if(mGpuRigidBodyAccess) + { + PX_DELETE(mGpuRigidBodyAccess); + } +#endif + + PX_DELETE(mBatcher); + PX_DELETE(mBodyTransformVault); +} + +ParticleSystemSim* ContextCpu::addParticleSystemImpl(ParticleData* particleData, + const ParticleSystemParameter& parameter, bool useGpuSupport) +{ + PX_ASSERT(particleData); + +#if PX_SUPPORT_GPU_PHYSX + if(useGpuSupport) + { + PxSceneGpu* sceneGPU = createOrGetSceneGpu(); + if(sceneGPU) + { + ParticleSystemStateDataDesc particles; + particleData->getParticlesV(particles, true, false); + ParticleSystemSim* sim = sceneGPU->addParticleSystem(particles, parameter); + + if(sim) + { + particleData->release(); + return sim; + } + } + return NULL; + } + else + { + ParticleSystemSimCpu* sim = mParticleSystemPool.get(); + sim->init(*particleData, parameter); + return sim; + } +#else + PX_UNUSED(useGpuSupport); + ParticleSystemSimCpu* sim = mParticleSystemPool.get(); + sim->init(*particleData, parameter); + return sim; +#endif +} + +ParticleData* ContextCpu::removeParticleSystemImpl(ParticleSystemSim* particleSystem, bool acquireParticleData) +{ + ParticleData* particleData = NULL; + +#if PX_SUPPORT_GPU_PHYSX + if(particleSystem->isGpuV()) + { + PX_ASSERT(getSceneGpuFast()); + if(acquireParticleData) + { + ParticleSystemStateDataDesc particles; + particleSystem->getParticleStateV().getParticlesV(particles, true, false); + particleData = ParticleData::create(particles, particleSystem->getParticleStateV().getWorldBoundsV()); + } + getSceneGpuFast()->removeParticleSystem(particleSystem); + return particleData; + } +#endif + + ParticleSystemSimCpu& sim = *static_cast<ParticleSystemSimCpu*>(particleSystem); + + if(acquireParticleData) + particleData = sim.obtainParticleState(); + + sim.clear(); + mParticleSystemPool.put(&sim); + return particleData; +} + +ParticleShapeCpu* ContextCpu::createParticleShape(ParticleSystemSimCpu* particleSystem, const ParticleCell* packet) +{ + // for now just lock the mParticleShapePool for concurrent access from different tasks + Ps::Mutex::ScopedLock lock(mParticleShapePoolMutex); + ParticleShapeCpu* shape = mParticleShapePool.get(); + + if(shape) + shape->init(particleSystem, packet); + + return shape; +} + +void ContextCpu::releaseParticleShape(ParticleShapeCpu* shape) +{ + // for now just lock the mParticleShapePool for concurrent access from different tasks + Ps::Mutex::ScopedLock lock(mParticleShapePoolMutex); + mParticleShapePool.put(shape); +} + +#if PX_SUPPORT_GPU_PHYSX + +PxSceneGpu* ContextCpu::createOrGetSceneGpu() +{ + if(mSceneGpu) + return mSceneGpu; + + // get PxCudaContextManager + + if(!mTaskManager || !mTaskManager->getGpuDispatcher() || !mTaskManager->getGpuDispatcher()->getCudaContextManager()) + { + Ps::getFoundation().error(PxErrorCode::eDEBUG_WARNING, __FILE__, __LINE__, + "GPU operation failed. No PxCudaContextManager available."); + return NULL; + } + physx::PxCudaContextManager& contextManager = *mTaskManager->getGpuDispatcher()->getCudaContextManager(); + + // load PhysXGpu dll interface + + PxPhysXGpu* physXGpu = PxvGetPhysXGpu(true); + if(!physXGpu) + { + getFoundation().error(PxErrorCode::eDEBUG_WARNING, __FILE__, __LINE__, + "GPU operation failed. PhysXGpu dll unavailable."); + return NULL; + } + + // create PxsGpuRigidBodyAccess + + PX_ASSERT(!mGpuRigidBodyAccess); + mGpuRigidBodyAccess = PX_NEW(RigidBodyAccessGpu)(*mBodyTransformVault); + + // finally create PxSceneGpu + mSceneGpu = physXGpu->createScene(contextManager, *mGpuRigidBodyAccess); + if(!mSceneGpu) + { + PX_DELETE_AND_RESET(mGpuRigidBodyAccess); + Ps::getFoundation().error(PxErrorCode::eDEBUG_WARNING, __FILE__, __LINE__, + "GPU operation failed. PxSceneGpu creation unsuccessful."); + } + + return mSceneGpu; +} +#endif // PX_SUPPORT_GPU_PHYSX + +PxBaseTask& ContextCpu::scheduleShapeGeneration(class ParticleSystemSim** particleSystems, + struct ParticleShapesUpdateInput* inputs, PxU32 batchSize, + PxBaseTask& continuation) +{ + return (mBatcher->*::scheduleShapeGenerationFn)(particleSystems, inputs, batchSize, continuation); +} + +PxBaseTask& ContextCpu::scheduleDynamicsCpu(class ParticleSystemSim** particleSystems, PxU32 batchSize, + PxBaseTask& continuation) +{ + return (mBatcher->*::scheduleDynamicsCpuFn)(particleSystems, batchSize, continuation); +} + +PxBaseTask& ContextCpu::scheduleCollisionPrep(class ParticleSystemSim** particleSystems, + PxLightCpuTask** inputPrepTasks, PxU32 batchSize, PxBaseTask& continuation) +{ + return (mBatcher->*::scheduleCollisionPrepFn)(particleSystems, inputPrepTasks, batchSize, continuation); +} + +PxBaseTask& ContextCpu::scheduleCollisionCpu(class ParticleSystemSim** particleSystems, PxU32 batchSize, + PxBaseTask& continuation) +{ + return (mBatcher->*::scheduleCollisionCpuFn)(particleSystems, batchSize, continuation); +} + +PxBaseTask& ContextCpu::schedulePipelineGpu(ParticleSystemSim** particleSystems, PxU32 batchSize, PxBaseTask& continuation) +{ + return (mBatcher->*::schedulePipelineGpuFn)(particleSystems, batchSize, continuation); +} + +#endif // PX_USE_PARTICLE_SYSTEM_API |