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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtCollisionPlane.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/PtCollisionPlane.cpp')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/src/PtCollisionPlane.cpp | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionPlane.cpp b/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionPlane.cpp new file mode 100644 index 00000000..70d06af4 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionPlane.cpp @@ -0,0 +1,157 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PtCollisionMethods.h" +#if PX_USE_PARTICLE_SYSTEM_API + +using namespace physx; +using namespace Pt; + +namespace +{ + +PX_FORCE_INLINE void collideWithPlane(ParticleCollData& collData, PxReal proxRadius) +{ + // In plane space the normal is (1,0,0) and d is 0. This simplifies the computations below. + PxReal entryTime = -FLT_MAX; + + PxReal planeDistNewPos = collData.localNewPos.x; + PxReal planeDistOldPos = collData.localOldPos.x; + + bool isContained = false; + bool hasDC = false; + bool hasProx = false; + bool parallelMotion = false; + + // Test the old pos for containment + if(planeDistOldPos <= 0.0f) + isContained = true; + + // Test proximity + if(planeDistNewPos <= proxRadius) + { + if(planeDistNewPos > 0.0f) + hasProx = true; + + // Test discrete collision + if(planeDistNewPos <= collData.restOffset) + hasDC = true; + } + + if(!(hasProx || hasDC || isContained)) + return; // We know that the old position is outside the surface and that the new position is + // not within the proximity region. + + PxVec3 planeNormal; + planeNormal = PxVec3(1.0f, 0.0f, 0.0f); + + // Test continuous collision + PxVec3 motion = collData.localNewPos - collData.localOldPos; + PxReal projMotion = motion.x; + if(projMotion == 0.0f) // parallel + { + if(planeDistNewPos > 0.0f) + parallelMotion = true; + } + else + { + PxReal hitTime = -planeDistOldPos / projMotion; + if(projMotion < 0.0f) // entry point + entryTime = hitTime; + } + + if(isContained) + { + // Treat the case where the old pos is inside the skeleton as + // a continous collision with time 0 + + collData.localFlags |= ParticleCollisionFlags::L_CC; + collData.ccTime = 0.0f; + collData.localSurfaceNormal = planeNormal; + + // Push the particle to the surface (such that distance to surface is equal to the collision radius) + collData.localSurfacePos = collData.localOldPos; + collData.localSurfacePos.x += (collData.restOffset - planeDistOldPos); + } + else + { + // check for continuous collision + // only add a proximity/discrete case if there are no continous collisions + // for this shape or any other shape before + + bool ccHappened = ((0.0f <= entryTime) && (entryTime < collData.ccTime) && (!parallelMotion)); + if(ccHappened) + { + collData.localSurfaceNormal = planeNormal; + + // collData.localSurfacePos = collData.localOldPos + (motion*entryTime); + // collData.localSurfacePos.x += collData.restOffset; + PxVec3 relativePOSITION = motion * entryTime; + computeContinuousTargetPosition(collData.localSurfacePos, collData.localOldPos, relativePOSITION, + collData.localSurfaceNormal, collData.restOffset); + + collData.ccTime = entryTime; + collData.localFlags |= ParticleCollisionFlags::L_CC; + } + else if(!(collData.localFlags & ParticleCollisionFlags::CC)) + { + // No other collision shape has caused a continuous collision so far + + PX_ASSERT(hasProx | hasDC); + + if(hasProx) // proximity + collData.localFlags |= ParticleCollisionFlags::L_PROX; + if(hasDC) // discrete collision + collData.localFlags |= ParticleCollisionFlags::L_DC; + + collData.localSurfaceNormal = planeNormal; + + // Move contact point such that the projected distance to the surface is equal + // to the collision radius + collData.localSurfacePos = collData.localNewPos; + collData.localSurfacePos.x += (collData.restOffset - planeDistNewPos); + } + } +} +} + +void physx::Pt::collideWithPlane(ParticleCollData* particleCollData, PxU32 numCollData, + const Gu::GeometryUnion& planeShape, PxReal proxRadius) +{ + PX_ASSERT(particleCollData); + PX_ASSERT(planeShape.getType() == PxGeometryType::ePLANE); + PX_UNUSED(planeShape); + + for(PxU32 p = 0; p < numCollData; p++) + { + ::collideWithPlane(particleCollData[p], proxRadius); + } +} + +#endif // PX_USE_PARTICLE_SYSTEM_API |