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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtCollisionMethods.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PT_COLLISION_METHODS_H
+#define PT_COLLISION_METHODS_H
+
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "foundation/PxVec3.h"
+#include "PtConfig.h"
+#include "PtCollisionData.h"
+#include "PtSpatialHash.h"
+#include "PtParticleOpcodeCache.h"
+#include "GuGeometryUnion.h"
+
+namespace physx
+{
+
+namespace Pt
+{
+
+/*!
+Collision routines for fluid particles
+*/
+
+void collideWithPlane(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& planeShape,
+ PxReal proxRadius);
+
+void collideWithConvexPlanes(ParticleCollData& collData, const PxPlane* planes, const PxU32 numPlanes,
+ const PxReal proxRadius);
+void collideWithConvexPlanesSIMD(ParticleCollDataV4& collDataV4, const PxPlane* convexPlanes, PxU32 numPlanes,
+ const PxReal proxRadius);
+
+/**
+input scaledPlaneBuf needs a capacity of the number of planes in convexShape
+*/
+void collideWithConvex(PxPlane* scaledPlaneBuf, ParticleCollData* particleCollData, PxU32 numCollData,
+ const Gu::GeometryUnion& convexShape, const PxReal proxRadius);
+
+void collideWithBox(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& boxShape,
+ PxReal proxRadius);
+
+void collideWithCapsule(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& capsuleShape,
+ PxReal proxRadius);
+
+void collideWithSphere(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& sphereShape,
+ PxReal proxRadius);
+
+void collideCellsWithStaticMesh(ParticleCollData* particleCollData, const LocalCellHash& localCellHash,
+ const Gu::GeometryUnion& meshShape, const PxTransform& world2Shape,
+ const PxTransform& shape2World, PxReal cellSize, PxReal collisionRange,
+ PxReal proxRadius, const PxVec3& packetCorner);
+
+void collideWithStaticMesh(PxU32 numParticles, ParticleCollData* particleCollData, ParticleOpcodeCache* opcodeCaches,
+ const Gu::GeometryUnion& meshShape, const PxTransform& world2Shape,
+ const PxTransform& shape2World, PxReal cellSize, PxReal collisionRange, PxReal proxRadius);
+
+void collideWithStaticHeightField(ParticleCollData* particleCollData, PxU32 numCollData,
+ const Gu::GeometryUnion& heightFieldShape, PxReal proxRadius,
+ const PxTransform& shape2World);
+
+} // namespace Pt
+} // namespace physx
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+#endif // PT_COLLISION_METHODS_H