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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp b/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp new file mode 100644 index 00000000..8f9b90ba --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp @@ -0,0 +1,135 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PtCollisionMethods.h" +#if PX_USE_PARTICLE_SYSTEM_API + +void physx::Pt::collideWithBox(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& boxShape, + PxReal proxRadius) +{ + PX_ASSERT(particleCollData); + PX_ASSERT(boxShape.getType() == PxGeometryType::eBOX); + + const PxBoxGeometry& boxShapeData = boxShape.get<const PxBoxGeometry>(); + + PxVec3 boxExtent = boxShapeData.halfExtents; + PxBounds3 shapeBounds(boxExtent * -1.0f, boxExtent); + PX_ASSERT(!shapeBounds.isEmpty()); + shapeBounds.fattenFast(proxRadius); + + // Box to convex conversion. + PxPlane planes[6]; + PxVec3 normal; + + normal = PxVec3(1.0f, 0.0f, 0.0f); + planes[0].n = normal; + planes[0].d = -boxExtent.x; + + normal = PxVec3(-1.0f, 0.0f, 0.0f); + planes[1].n = normal; + planes[1].d = -boxExtent.x; + + normal = PxVec3(0.0f, 1.0f, 0.0f); + planes[2].n = normal; + planes[2].d = -boxExtent.y; + + normal = PxVec3(0.0f, -1.0f, 0.0f); + planes[3].n = normal; + planes[3].d = -boxExtent.y; + + normal = PxVec3(0.0f, 0.0f, 1.0f); + planes[4].n = normal; + planes[4].d = -boxExtent.z; + + normal = PxVec3(0.0f, 0.0f, -1.0f); + planes[5].n = normal; + planes[5].d = -boxExtent.z; + +#if PT_USE_SIMD_CONVEX_COLLISION + ParticleCollDataV4 collDataV4; + PxU32 v4Count = 0; + + for(PxU32 p = 0; p < numCollData; p++) + { + ParticleCollData& collData = particleCollData[p]; + + PxBounds3 particleBounds = PxBounds3::boundsOfPoints(collData.localOldPos, collData.localNewPos); + if(particleBounds.intersects(shapeBounds)) + { + collDataV4.localOldPos[v4Count].v3 = collData.localOldPos; + collDataV4.localOldPos[v4Count].pad = 0; + collDataV4.localNewPos[v4Count].v3 = collData.localNewPos; + collDataV4.localNewPos[v4Count].pad = 0; + collDataV4.localFlags[v4Count] = collData.localFlags; + collDataV4.restOffset[v4Count] = collData.restOffset; + collDataV4.ccTime[v4Count] = collData.ccTime; + collDataV4.collData[v4Count] = &collData; + v4Count++; + } + + if(v4Count == 4) + { + // sschirm: not processing with less than 4 elements to avoid uninitialized data reads + collideWithConvexPlanesSIMD(collDataV4, planes, 6, proxRadius); + for(PxU32 j = 0; j < v4Count; j++) + { + ParticleCollData* collData1 = collDataV4.collData[j]; + PxU32 stateFlag = collDataV4.localFlags[j]; + if(stateFlag) + { + collData1->localFlags |= stateFlag; + collData1->ccTime = collDataV4.ccTime[j]; + collData1->localSurfaceNormal = collDataV4.localSurfaceNormal[j].v3; + collData1->localSurfacePos = collDataV4.localSurfacePos[j].v3; + } + } + v4Count = 0; + } + else if(v4Count > 0 && (p == numCollData - 1)) + { + for(PxU32 j = 0; j < v4Count; j++) + { + collideWithConvexPlanes(*collDataV4.collData[j], planes, 6, proxRadius); + } + } + } +#else + for(PxU32 p = 0; p < numCollData; p++) + { + ParticleCollData& collData = particleCollData[p]; + PxBounds3 particleBounds = PxBounds3::boundsOfPoints(collData.localOldPos, collData.localNewPos); + if(particleBounds.intersects(shapeBounds)) + { + collideWithConvexPlanes(collData, planes, 6, proxRadius); + } + } +#endif +} + +#endif // PX_USE_PARTICLE_SYSTEM_API |