aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp')
-rw-r--r--PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp135
1 files changed, 135 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp b/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp
new file mode 100644
index 00000000..8f9b90ba
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevelParticles/src/PtCollisionBox.cpp
@@ -0,0 +1,135 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PtCollisionMethods.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+void physx::Pt::collideWithBox(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& boxShape,
+ PxReal proxRadius)
+{
+ PX_ASSERT(particleCollData);
+ PX_ASSERT(boxShape.getType() == PxGeometryType::eBOX);
+
+ const PxBoxGeometry& boxShapeData = boxShape.get<const PxBoxGeometry>();
+
+ PxVec3 boxExtent = boxShapeData.halfExtents;
+ PxBounds3 shapeBounds(boxExtent * -1.0f, boxExtent);
+ PX_ASSERT(!shapeBounds.isEmpty());
+ shapeBounds.fattenFast(proxRadius);
+
+ // Box to convex conversion.
+ PxPlane planes[6];
+ PxVec3 normal;
+
+ normal = PxVec3(1.0f, 0.0f, 0.0f);
+ planes[0].n = normal;
+ planes[0].d = -boxExtent.x;
+
+ normal = PxVec3(-1.0f, 0.0f, 0.0f);
+ planes[1].n = normal;
+ planes[1].d = -boxExtent.x;
+
+ normal = PxVec3(0.0f, 1.0f, 0.0f);
+ planes[2].n = normal;
+ planes[2].d = -boxExtent.y;
+
+ normal = PxVec3(0.0f, -1.0f, 0.0f);
+ planes[3].n = normal;
+ planes[3].d = -boxExtent.y;
+
+ normal = PxVec3(0.0f, 0.0f, 1.0f);
+ planes[4].n = normal;
+ planes[4].d = -boxExtent.z;
+
+ normal = PxVec3(0.0f, 0.0f, -1.0f);
+ planes[5].n = normal;
+ planes[5].d = -boxExtent.z;
+
+#if PT_USE_SIMD_CONVEX_COLLISION
+ ParticleCollDataV4 collDataV4;
+ PxU32 v4Count = 0;
+
+ for(PxU32 p = 0; p < numCollData; p++)
+ {
+ ParticleCollData& collData = particleCollData[p];
+
+ PxBounds3 particleBounds = PxBounds3::boundsOfPoints(collData.localOldPos, collData.localNewPos);
+ if(particleBounds.intersects(shapeBounds))
+ {
+ collDataV4.localOldPos[v4Count].v3 = collData.localOldPos;
+ collDataV4.localOldPos[v4Count].pad = 0;
+ collDataV4.localNewPos[v4Count].v3 = collData.localNewPos;
+ collDataV4.localNewPos[v4Count].pad = 0;
+ collDataV4.localFlags[v4Count] = collData.localFlags;
+ collDataV4.restOffset[v4Count] = collData.restOffset;
+ collDataV4.ccTime[v4Count] = collData.ccTime;
+ collDataV4.collData[v4Count] = &collData;
+ v4Count++;
+ }
+
+ if(v4Count == 4)
+ {
+ // sschirm: not processing with less than 4 elements to avoid uninitialized data reads
+ collideWithConvexPlanesSIMD(collDataV4, planes, 6, proxRadius);
+ for(PxU32 j = 0; j < v4Count; j++)
+ {
+ ParticleCollData* collData1 = collDataV4.collData[j];
+ PxU32 stateFlag = collDataV4.localFlags[j];
+ if(stateFlag)
+ {
+ collData1->localFlags |= stateFlag;
+ collData1->ccTime = collDataV4.ccTime[j];
+ collData1->localSurfaceNormal = collDataV4.localSurfaceNormal[j].v3;
+ collData1->localSurfacePos = collDataV4.localSurfacePos[j].v3;
+ }
+ }
+ v4Count = 0;
+ }
+ else if(v4Count > 0 && (p == numCollData - 1))
+ {
+ for(PxU32 j = 0; j < v4Count; j++)
+ {
+ collideWithConvexPlanes(*collDataV4.collData[j], planes, 6, proxRadius);
+ }
+ }
+ }
+#else
+ for(PxU32 p = 0; p < numCollData; p++)
+ {
+ ParticleCollData& collData = particleCollData[p];
+ PxBounds3 particleBounds = PxBounds3::boundsOfPoints(collData.localOldPos, collData.localNewPos);
+ if(particleBounds.intersects(shapeBounds))
+ {
+ collideWithConvexPlanes(collData, planes, 6, proxRadius);
+ }
+ }
+#endif
+}
+
+#endif // PX_USE_PARTICLE_SYSTEM_API