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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/src/PtBodyTransformVault.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/src/PtBodyTransformVault.cpp')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/src/PtBodyTransformVault.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/src/PtBodyTransformVault.cpp b/PhysX_3.4/Source/LowLevelParticles/src/PtBodyTransformVault.cpp new file mode 100644 index 00000000..de4c282d --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/src/PtBodyTransformVault.cpp @@ -0,0 +1,241 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PtBodyTransformVault.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#include "foundation/PxMemory.h" +#include "PxvGeometry.h" +#include "PxvDynamics.h" +#include "PsHash.h" +#include "PsFoundation.h" + +using namespace physx; +using namespace Pt; + +BodyTransformVault::BodyTransformVault() : mBody2WorldPool("body2WorldPool", 256), mBodyCount(0) +{ + // Make sure the hash size is a power of 2 + PX_ASSERT((((PT_BODY_TRANSFORM_HASH_SIZE - 1) ^ PT_BODY_TRANSFORM_HASH_SIZE) + 1) == + (2 * PT_BODY_TRANSFORM_HASH_SIZE)); + + PxMemSet(mBody2WorldHash, 0, PT_BODY_TRANSFORM_HASH_SIZE * sizeof(Body2World*)); +} + +BodyTransformVault::~BodyTransformVault() +{ +} + +PX_FORCE_INLINE PxU32 BodyTransformVault::getHashIndex(const PxsBodyCore& body) const +{ + PxU32 index = Ps::hash(&body); + return (index & (PT_BODY_TRANSFORM_HASH_SIZE - 1)); // Modulo hash size +} + +void BodyTransformVault::addBody(const PxsBodyCore& body) +{ + Body2World* entry; + Body2World* dummy; + + bool hasEntry = findEntry(body, entry, dummy); + if(!hasEntry) + { + Body2World* newEntry; + if(entry) + { + // No entry for the given body but the hash entry has other bodies + // --> create new entry, link into list + newEntry = createEntry(body); + entry->next = newEntry; + } + else + { + // No entry for the given body and no hash entry --> create new entry + PxU32 hashIndex = getHashIndex(body); + newEntry = createEntry(body); + mBody2WorldHash[hashIndex] = newEntry; + } + newEntry->refCount = 1; + mBodyCount++; + } + else + { + entry->refCount++; + } +} + +void BodyTransformVault::removeBody(const PxsBodyCore& body) +{ + Body2World* entry; + Body2World* prevEntry; + + bool hasEntry = findEntry(body, entry, prevEntry); + PX_ASSERT(hasEntry); + PX_UNUSED(hasEntry); + + if(entry->refCount == 1) + { + if(prevEntry) + { + prevEntry->next = entry->next; + } + else + { + // Shape entry was first in list + PxU32 hashIndex = getHashIndex(body); + + mBody2WorldHash[hashIndex] = entry->next; + } + mBody2WorldPool.destroy(entry); + PX_ASSERT(mBodyCount > 0); + mBodyCount--; + } + else + { + entry->refCount--; + } +} + +void BodyTransformVault::teleportBody(const PxsBodyCore& body) +{ + Body2World* entry; + Body2World* dummy; + + bool hasEntry = findEntry(body, entry, dummy); + PX_ASSERT(hasEntry); + PX_ASSERT(entry); + PX_UNUSED(hasEntry); + + PX_CHECK_AND_RETURN(body.body2World.isValid(), "BodyTransformVault::teleportBody: body.body2World is not valid."); + + entry->b2w = body.body2World; +} + +const PxTransform* BodyTransformVault::getTransform(const PxsBodyCore& body) const +{ + Body2World* entry; + Body2World* dummy; + + bool hasEntry = findEntry(body, entry, dummy); + // PX_ASSERT(hasEntry); + // PX_UNUSED(hasEntry); + // PX_ASSERT(entry); + return hasEntry ? &entry->b2w : NULL; +} + +void BodyTransformVault::update() +{ + if(mBodyCount) + { + for(PxU32 i = 0; i < PT_BODY_TRANSFORM_HASH_SIZE; i++) + { + Body2World* entry = mBody2WorldHash[i]; + + while(entry) + { + PX_ASSERT(entry->body); + entry->b2w = entry->body->body2World; + entry = entry->next; + } + } + } +} + +BodyTransformVault::Body2World* BodyTransformVault::createEntry(const PxsBodyCore& body) +{ + Body2World* entry = mBody2WorldPool.construct(); + + if(entry) + { + entry->b2w = body.body2World; + entry->next = NULL; + entry->body = &body; + } + + return entry; +} + +bool BodyTransformVault::isInVaultInternal(const PxsBodyCore& body) const +{ + PxU32 hashIndex = getHashIndex(body); + + if(mBody2WorldHash[hashIndex]) + { + Body2World* curEntry = mBody2WorldHash[hashIndex]; + + while(curEntry->next) + { + if(curEntry->body == &body) + break; + + curEntry = curEntry->next; + } + + if(curEntry->body == &body) + return true; + } + + return false; +} + +bool BodyTransformVault::findEntry(const PxsBodyCore& body, Body2World*& entry, Body2World*& prevEntry) const +{ + PxU32 hashIndex = getHashIndex(body); + + prevEntry = NULL; + bool hasEntry = false; + if(mBody2WorldHash[hashIndex]) + { + Body2World* curEntry = mBody2WorldHash[hashIndex]; + + while(curEntry->next) + { + if(curEntry->body == &body) + break; + + prevEntry = curEntry; + curEntry = curEntry->next; + } + + entry = curEntry; + if(curEntry->body == &body) + { + // An entry already exists for the given body + hasEntry = true; + } + } + else + { + entry = NULL; + } + + return hasEntry; +} + +#endif // PX_USE_PARTICLE_SYSTEM_API |