diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/include/PtParticleSystemSim.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/include/PtParticleSystemSim.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/include/PtParticleSystemSim.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/include/PtParticleSystemSim.h b/PhysX_3.4/Source/LowLevelParticles/include/PtParticleSystemSim.h new file mode 100644 index 00000000..c915d2fb --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/include/PtParticleSystemSim.h @@ -0,0 +1,136 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PT_PARTICLE_SYSTEM_SIM_H +#define PT_PARTICLE_SYSTEM_SIM_H + +#include "PxPhysXConfig.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#include "CmPhysXCommon.h" +#include "PtParticleSystemCore.h" +#include "PtParticleShape.h" + +namespace physx +{ + +class PxParticleDeviceExclusiveAccess; + +namespace Pt +{ + +struct ParticleSystemSimDataDesc; +class ParticleSystemSim; + +/*! +\file +ParticleSystemSim interface. +*/ + +/************************************************************************/ +/* ParticleSystemsSim */ +/************************************************************************/ + +/** +Descriptor for the batched shape update pipeline stage +*/ +struct ParticleShapesUpdateInput +{ + ParticleShape** shapes; + PxU32 shapeCount; +}; + +/** +Descriptor for the batched collision update pipeline stage +*/ +struct ParticleCollisionUpdateInput +{ + PxU8* contactManagerStream; +}; + +/*! +Descriptor for updated particle packet shapes +*/ +struct ParticleShapeUpdateResults +{ + ParticleShape* const* createdShapes; //! Handles of newly created particle packet shapes + PxU32 createdShapeCount; //! Number of newly created particle packet shapes + ParticleShape* const* destroyedShapes; //! Handles of particle packet shapes to delete + PxU32 destroyedShapeCount; //! Number of particle packet shapes to delete +}; + +class ParticleSystemSim +{ + public: + virtual ParticleSystemState& getParticleStateV() = 0; + virtual void getSimParticleDataV(ParticleSystemSimDataDesc& simParticleData, bool devicePtr) const = 0; + virtual void getShapesUpdateV(ParticleShapeUpdateResults& updateResults) const = 0; + + virtual void setExternalAccelerationV(const PxVec3& v) = 0; + virtual const PxVec3& getExternalAccelerationV() const = 0; + + virtual void setSimulationTimeStepV(PxReal value) = 0; + virtual PxReal getSimulationTimeStepV() const = 0; + + virtual void setSimulatedV(bool) = 0; + virtual Ps::IntBool isSimulatedV() const = 0; + + // gpuBuffer specifies that the interaction was created asynchronously to gpu execution (for rb ccd) + virtual void addInteractionV(const ParticleShape& particleShape, ShapeHandle shape, BodyHandle body, bool isDynamic, + bool gpuBuffer) = 0; + + // gpuBuffer specifies that the interaction was created asynchronously to gpu execution (for rb ccd) + virtual void removeInteractionV(const ParticleShape& particleShape, ShapeHandle shape, BodyHandle body, + bool isDynamic, bool isDyingRb, bool gpuBuffer) = 0; + + virtual void onRbShapeChangeV(const ParticleShape& particleShape, ShapeHandle shape) = 0; + + // applies the buffered interaction updates. + virtual void flushBufferedInteractionUpdatesV() = 0; + + // passes the contact manager stream needed for collision - the callee is responsible for releasing it + virtual void passCollisionInputV(ParticleCollisionUpdateInput input) = 0; + +#if PX_SUPPORT_GPU_PHYSX + virtual Ps::IntBool isGpuV() const = 0; + virtual void enableDeviceExclusiveModeGpuV() = 0; + virtual PxParticleDeviceExclusiveAccess* getDeviceExclusiveAccessGpuV() const = 0; +#endif + + protected: + virtual ~ParticleSystemSim() + { + } +}; + +} // namespace Pt +} // namespace physx + +#endif // PX_USE_PARTICLE_SYSTEM_API +#endif // PT_PARTICLE_SYSTEM_SIM_H |