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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/include/PtParticleData.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PT_PARTICLE_DATA_H
+#define PT_PARTICLE_DATA_H
+
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "PtParticleSystemCore.h"
+#include "PtParticle.h"
+
+namespace physx
+{
+
+namespace Pt
+{
+
+class ParticleData : public ParticleSystemState
+{
+ //= ATTENTION! =====================================================================================
+ // Changing the data layout of this class breaks the binary serialization format. See comments for
+ // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+ // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+ // accordingly.
+ //==================================================================================================
+ PX_NOCOPY(ParticleData)
+ public:
+ //---------------------------
+ // Implements ParticleSystemState
+ virtual bool addParticlesV(const PxParticleCreationData& creationData);
+ virtual void removeParticlesV(PxU32 count, const PxStrideIterator<const PxU32>& indices);
+ virtual void removeParticlesV();
+ virtual PxU32 getParticleCountV() const;
+ virtual void getParticlesV(ParticleSystemStateDataDesc& particles, bool fullState, bool devicePtr) const;
+ virtual void setPositionsV(PxU32 numParticles, const PxStrideIterator<const PxU32>& indices,
+ const PxStrideIterator<const PxVec3>& positions);
+ virtual void setVelocitiesV(PxU32 numParticles, const PxStrideIterator<const PxU32>& indices,
+ const PxStrideIterator<const PxVec3>& velocities);
+ virtual void setRestOffsetsV(PxU32 numParticles, const PxStrideIterator<const PxU32>& indices,
+ const PxStrideIterator<const PxF32>& restOffsets);
+ virtual void addDeltaVelocitiesV(const Cm::BitMap& bufferMap, const PxVec3* buffer, PxReal multiplier);
+
+ virtual PxBounds3 getWorldBoundsV() const;
+ virtual PxU32 getMaxParticlesV() const;
+ //~Implements ParticleSystemState
+ //---------------------------
+
+ PX_FORCE_INLINE PxU32 getMaxParticles() const
+ {
+ return mMaxParticles;
+ }
+ PX_FORCE_INLINE PxU32 getParticleCount() const
+ {
+ return mValidParticleCount;
+ }
+ PX_FORCE_INLINE const Cm::BitMap& getParticleMap() const
+ {
+ return mParticleMap;
+ }
+ PX_FORCE_INLINE PxU32 getValidParticleRange() const
+ {
+ return mValidParticleRange;
+ }
+
+ PX_FORCE_INLINE Particle* getParticleBuffer()
+ {
+ return mParticleBuffer;
+ }
+ PX_FORCE_INLINE PxF32* getRestOffsetBuffer()
+ {
+ return mRestOffsetBuffer;
+ }
+ PX_FORCE_INLINE PxBounds3& getWorldBounds()
+ {
+ return mWorldBounds;
+ }
+
+ // creation with copy
+ static ParticleData* create(ParticleSystemStateDataDesc& particles, const PxBounds3& bounds);
+
+ // creation with init
+ static ParticleData* create(PxU32 maxParticles, bool perParticleRestOffsets);
+ static ParticleData* create(PxDeserializationContext& context);
+
+ // creation from memory
+
+ // release this instance and associated memory
+ void release();
+
+ // exports particle state and aggregated data to the binary stream.
+ void exportData(PxSerializationContext& stream);
+ static void getBinaryMetaData(PxOutputStream& stream);
+ // special function to get rid of non transferable state
+ void clearSimState();
+
+ void onOriginShift(const PxVec3& shift);
+
+ private:
+ // placement serialization
+ ParticleData(PxU32 maxParticles, bool perParticleRestOffset);
+ ParticleData(ParticleSystemStateDataDesc& particles, const PxBounds3& bounds);
+
+ // inplace deserialization
+ ParticleData(PxU8* address);
+
+ virtual ~ParticleData();
+
+ PX_FORCE_INLINE static PxU32 getHeaderSize()
+ {
+ return (sizeof(ParticleData) + 15) & ~15;
+ }
+ PX_FORCE_INLINE static PxU32 getParticleBufferSize(PxU32 maxParticles)
+ {
+ return maxParticles * sizeof(Particle);
+ }
+ PX_FORCE_INLINE static PxU32 getRestOffsetBufferSize(PxU32 maxParticles, bool perParticleRestOffsets)
+ {
+ return perParticleRestOffsets ? maxParticles * sizeof(PxF32) : 0;
+ }
+ PX_FORCE_INLINE static PxU32 getBitmapSize(PxU32 maxParticles)
+ {
+ return ((maxParticles + 31) >> 5) * 4;
+ }
+
+ PX_FORCE_INLINE static PxU32 getTotalSize(PxU32 maxParticles, bool perParticleRestOffsets)
+ {
+ return getHeaderSize() + getDataSize(maxParticles, perParticleRestOffsets);
+ }
+
+ static PxU32 getDataSize(PxU32 maxParticles, bool perParticleRestOffsets)
+ {
+ PxU32 size = (getBitmapSize(maxParticles) + 15) & ~15;
+ size += getParticleBufferSize(maxParticles);
+ size += getRestOffsetBufferSize(maxParticles, perParticleRestOffsets);
+ return size;
+ }
+
+ PX_FORCE_INLINE void removeParticle(PxU32 particleIndex);
+
+ void fixupPointers();
+
+ private:
+ // This class is laid out following a strict convention for serialization/deserialization
+ bool mOwnMemory;
+ PxU32 mMaxParticles; // Maximal number of particles.
+ bool mHasRestOffsets; // Whether per particle offsets are supported.
+ PxU32 mValidParticleRange; // Index range in which valid particles are situated.
+ PxU32 mValidParticleCount; // The number of valid particles.
+ PxBounds3 mWorldBounds; // World bounds including all particles.
+ Particle* mParticleBuffer; // Main particle data buffer.
+ PxF32* mRestOffsetBuffer; // Per particle rest offsets.
+ Cm::BitMap mParticleMap; // Contains occupancy of all per particle data buffers.
+};
+
+} // namespace Pt
+} // namespace physx
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+#endif // PT_PARTICLE_DATA_H