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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/include/PtGridCellVector.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelParticles/include/PtGridCellVector.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelParticles/include/PtGridCellVector.h | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelParticles/include/PtGridCellVector.h b/PhysX_3.4/Source/LowLevelParticles/include/PtGridCellVector.h new file mode 100644 index 00000000..c7ca11a3 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelParticles/include/PtGridCellVector.h @@ -0,0 +1,203 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PT_GRID_CELL_VECTOR_H +#define PT_GRID_CELL_VECTOR_H + +#include "PxPhysXConfig.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#include "foundation/PxVec3.h" +#include <string.h> +#include "PxvConfig.h" +#include "PsMathUtils.h" + +namespace physx +{ + +namespace Pt +{ + +/*! +Simple integer vector in R3 with basic operations. + +Used to define coordinates of a uniform grid cell. +*/ +class GridCellVector +{ + public: + PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector() + { + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(const GridCellVector& v) + { + x = v.x; + y = v.y; + z = v.z; + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(PxI16 _x, PxI16 _y, PxI16 _z) + { + x = _x; + y = _y; + z = _z; + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(const PxVec3& realVec, PxReal scale) + { + set(realVec, scale); + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const GridCellVector& v) const + { + return ((x == v.x) && (y == v.y) && (z == v.z)); + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const GridCellVector& v) const + { + return ((x != v.x) || (y != v.y) || (z != v.z)); + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator+(const GridCellVector& v) + { + return GridCellVector(x + v.x, y + v.y, z + v.z); + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator+=(const GridCellVector& v) + { + x += v.x; + y += v.y; + z += v.z; + return *this; + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator-(const GridCellVector& v) + { + return GridCellVector(x - v.x, y - v.y, z - v.z); + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator-=(const GridCellVector& v) + { + x -= v.x; + y -= v.y; + z -= v.z; + return *this; + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator=(const GridCellVector& v) + { + x = v.x; + y = v.y; + z = v.z; + return *this; + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator<<(const PxU32 shift) const + { + return GridCellVector(x << shift, y << shift, z << shift); + } + + //! Shift grid cell coordinates (can be used to retrieve coordinates of a coarser grid cell that contains the + //! defined cell) + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator>>(const PxU32 shift) const + { + return GridCellVector(x >> shift, y >> shift, z >> shift); + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator<<=(const PxU32 shift) + { + x <<= shift; + y <<= shift; + z <<= shift; + return *this; + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator>>=(const PxU32 shift) + { + x >>= shift; + y >>= shift; + z >>= shift; + return *this; + } + + //! Set grid cell coordinates based on a point in space and a scaling factor + PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxVec3& realVec, PxReal scale) + { + set(realVec * scale); + } + +#ifdef __CUDACC__ + //! Set grid cell coordinates based on a point in space + PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxVec3& realVec) + { + x = static_cast<PxI16>(floorf(realVec.x)); + y = static_cast<PxI16>(floorf(realVec.y)); + z = static_cast<PxI16>(floorf(realVec.z)); + } +#else + //! Set grid cell coordinates based on a point in space + PX_FORCE_INLINE void set(const PxVec3& realVec) + { + x = static_cast<PxI16>(Ps::floor(realVec.x)); + y = static_cast<PxI16>(Ps::floor(realVec.y)); + z = static_cast<PxI16>(Ps::floor(realVec.z)); + } +#endif + + PX_CUDA_CALLABLE PX_FORCE_INLINE void set(PxI16 _x, PxI16 _y, PxI16 _z) + { + x = _x; + y = _y; + z = _z; + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE void setZero() + { + x = 0; + y = 0; + z = 0; + } + + PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const + { + return x == 0 && y == 0 && z == 0; + } + + public: + PxI16 x; + PxI16 y; + PxI16 z; +}; + +} // namespace Pt +} // namespace physx + +#endif // PX_USE_PARTICLE_SYSTEM_API +#endif // PT_GRID_CELL_VECTOR_H |