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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelParticles/include/PtGridCellVector.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PT_GRID_CELL_VECTOR_H
+#define PT_GRID_CELL_VECTOR_H
+
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "foundation/PxVec3.h"
+#include <string.h>
+#include "PxvConfig.h"
+#include "PsMathUtils.h"
+
+namespace physx
+{
+
+namespace Pt
+{
+
+/*!
+Simple integer vector in R3 with basic operations.
+
+Used to define coordinates of a uniform grid cell.
+*/
+class GridCellVector
+{
+ public:
+ PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector()
+ {
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(const GridCellVector& v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(PxI16 _x, PxI16 _y, PxI16 _z)
+ {
+ x = _x;
+ y = _y;
+ z = _z;
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(const PxVec3& realVec, PxReal scale)
+ {
+ set(realVec, scale);
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const GridCellVector& v) const
+ {
+ return ((x == v.x) && (y == v.y) && (z == v.z));
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const GridCellVector& v) const
+ {
+ return ((x != v.x) || (y != v.y) || (z != v.z));
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator+(const GridCellVector& v)
+ {
+ return GridCellVector(x + v.x, y + v.y, z + v.z);
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator+=(const GridCellVector& v)
+ {
+ x += v.x;
+ y += v.y;
+ z += v.z;
+ return *this;
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator-(const GridCellVector& v)
+ {
+ return GridCellVector(x - v.x, y - v.y, z - v.z);
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator-=(const GridCellVector& v)
+ {
+ x -= v.x;
+ y -= v.y;
+ z -= v.z;
+ return *this;
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator=(const GridCellVector& v)
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ return *this;
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator<<(const PxU32 shift) const
+ {
+ return GridCellVector(x << shift, y << shift, z << shift);
+ }
+
+ //! Shift grid cell coordinates (can be used to retrieve coordinates of a coarser grid cell that contains the
+ //! defined cell)
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator>>(const PxU32 shift) const
+ {
+ return GridCellVector(x >> shift, y >> shift, z >> shift);
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator<<=(const PxU32 shift)
+ {
+ x <<= shift;
+ y <<= shift;
+ z <<= shift;
+ return *this;
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator>>=(const PxU32 shift)
+ {
+ x >>= shift;
+ y >>= shift;
+ z >>= shift;
+ return *this;
+ }
+
+ //! Set grid cell coordinates based on a point in space and a scaling factor
+ PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxVec3& realVec, PxReal scale)
+ {
+ set(realVec * scale);
+ }
+
+#ifdef __CUDACC__
+ //! Set grid cell coordinates based on a point in space
+ PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxVec3& realVec)
+ {
+ x = static_cast<PxI16>(floorf(realVec.x));
+ y = static_cast<PxI16>(floorf(realVec.y));
+ z = static_cast<PxI16>(floorf(realVec.z));
+ }
+#else
+ //! Set grid cell coordinates based on a point in space
+ PX_FORCE_INLINE void set(const PxVec3& realVec)
+ {
+ x = static_cast<PxI16>(Ps::floor(realVec.x));
+ y = static_cast<PxI16>(Ps::floor(realVec.y));
+ z = static_cast<PxI16>(Ps::floor(realVec.z));
+ }
+#endif
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE void set(PxI16 _x, PxI16 _y, PxI16 _z)
+ {
+ x = _x;
+ y = _y;
+ z = _z;
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE void setZero()
+ {
+ x = 0;
+ y = 0;
+ z = 0;
+ }
+
+ PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const
+ {
+ return x == 0 && y == 0 && z == 0;
+ }
+
+ public:
+ PxI16 x;
+ PxI16 y;
+ PxI16 z;
+};
+
+} // namespace Pt
+} // namespace physx
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+#endif // PT_GRID_CELL_VECTOR_H