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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DyThresholdTable.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DyThresholdTable.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "foundation/PxMemory.h"
+#include "DyThresholdTable.h"
+#include "PsHash.h"
+#include "PsUtilities.h"
+#include "PsAllocator.h"
+
+namespace physx
+{
+ namespace Dy
+ {
+ bool ThresholdTable::check(const ThresholdStream& stream, const PxU32 nodeIndexA, const PxU32 nodeIndexB, PxReal dt)
+ {
+ PxU32* PX_RESTRICT hashes = mHash;
+ PxU32* PX_RESTRICT nextIndices = mNexts;
+ Pair* PX_RESTRICT pairs = mPairs;
+
+ /*const PxsRigidBody* b0 = PxMin(body0, body1);
+ const PxsRigidBody* b1 = PxMax(body0, body1);*/
+
+ const PxU32 nA = PxMin(nodeIndexA, nodeIndexB);
+ const PxU32 nB = PxMax(nodeIndexA, nodeIndexB);
+
+ PxU32 hashKey = computeHashKey(nodeIndexA, nodeIndexB, mHashSize);
+
+ PxU32 pairIndex = hashes[hashKey];
+ while(NO_INDEX != pairIndex)
+ {
+ Pair& pair = pairs[pairIndex];
+ const PxU32 thresholdStreamIndex = pair.thresholdStreamIndex;
+ PX_ASSERT(thresholdStreamIndex < stream.size());
+ const ThresholdStreamElement& otherElement = stream[thresholdStreamIndex];
+ if(otherElement.nodeIndexA==nA && otherElement.nodeIndexB==nB)
+ return (pair.accumulatedForce > (otherElement.threshold * dt));
+ pairIndex = nextIndices[pairIndex];
+ }
+ return false;
+ }
+ }
+}