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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DyThreadContext.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DyThreadContext.cpp')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DyThreadContext.cpp | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DyThreadContext.cpp b/PhysX_3.4/Source/LowLevelDynamics/src/DyThreadContext.cpp new file mode 100644 index 00000000..5526b83a --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DyThreadContext.cpp @@ -0,0 +1,110 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "DyThreadContext.h" +#include "PsBitUtils.h" + +namespace physx +{ +namespace Dy +{ + +ThreadContext::ThreadContext(PxcNpMemBlockPool* memBlockPool): + mFrictionPatchStreamPair(*memBlockPool), + mConstraintBlockManager (*memBlockPool), + mConstraintBlockStream (*memBlockPool), + mNumDifferentBodyConstraints(0), + mNumSelfConstraints(0), + mNumSelfConstraintBlocks(0), + mConstraintsPerPartition(PX_DEBUG_EXP("ThreadContext::mConstraintsPerPartition")), + mFrictionConstraintsPerPartition(PX_DEBUG_EXP("ThreadContext::frictionsConstraintsPerPartition")), + mPartitionNormalizationBitmap(PX_DEBUG_EXP("ThreadContext::mPartitionNormalizationBitmap")), + frictionConstraintDescArray(PX_DEBUG_EXP("ThreadContext::solverFrictionConstraintArray")), + frictionConstraintBatchHeaders(PX_DEBUG_EXP("ThreadContext::frictionConstraintBatchHeaders")), + compoundConstraints(PX_DEBUG_EXP("ThreadContext::compoundConstraints")), + orderedContactList(PX_DEBUG_EXP("ThreadContext::orderedContactList")), + tempContactList(PX_DEBUG_EXP("ThreadContext::tempContactList")), + sortIndexArray(PX_DEBUG_EXP("ThreadContext::sortIndexArray")), + mConstraintSize (0), + mAxisConstraintCount(0), + mSelfConstraintBlocks(NULL), + mMaxPartitions(0), + mMaxSolverPositionIterations(0), + mMaxSolverVelocityIterations(0), + mMaxArticulationLength(0), + mContactDescPtr(NULL), + mFrictionDescPtr(NULL), + mArticulations(PX_DEBUG_EXP("ThreadContext::articulations")) + +{ +#if PX_ENABLE_SIM_STATS + mThreadSimStats.clear(); +#endif + //Defaulted to have space for 16384 bodies + mPartitionNormalizationBitmap.reserve(512); + //Defaulted to have space for 128 partitions (should be more-than-enough) + mConstraintsPerPartition.reserve(128); +} + +void ThreadContext::resizeArrays(PxU32 frictionConstraintDescCount, PxU32 articulationCount) +{ + // resize resizes smaller arrays to the exact target size, which can generate a lot of churn + frictionConstraintDescArray.forceSize_Unsafe(0); + frictionConstraintDescArray.reserve((frictionConstraintDescCount+63)&~63); + + mArticulations.forceSize_Unsafe(0); + mArticulations.reserve(PxMax<PxU32>(Ps::nextPowerOfTwo(articulationCount), 16)); + mArticulations.forceSize_Unsafe(articulationCount); + + mContactDescPtr = contactConstraintDescArray; + mFrictionDescPtr = frictionConstraintDescArray.begin(); +} + +void ThreadContext::reset() +{ + // TODO: move these to the PxcNpThreadContext + mFrictionPatchStreamPair.reset(); + mConstraintBlockStream.reset(); + + mContactDescPtr = contactConstraintDescArray; + mFrictionDescPtr = frictionConstraintDescArray.begin(); + + mAxisConstraintCount = 0; + mMaxSolverPositionIterations = 0; + mMaxSolverVelocityIterations = 0; + mNumDifferentBodyConstraints = 0; + mNumSelfConstraints = 0; + mSelfConstraintBlocks = NULL; + mNumSelfConstraintBlocks = 0; + mConstraintSize = 0; +} + +} +} |