diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DySolverExt.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DySolverExt.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DySolverExt.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DySolverExt.h b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverExt.h new file mode 100644 index 00000000..18fd5bcc --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverExt.h @@ -0,0 +1,85 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef DY_SOLVEREXTBODY_H +#define DY_SOLVEREXTBODY_H + +#include "foundation/PxVec3.h" +#include "foundation/PxTransform.h" +#include "CmPhysXCommon.h" +#include "CmSpatialVector.h" + +namespace physx +{ + +class PxsRigidBody; +struct PxsBodyCore; +struct PxSolverBody; +struct PxSolverBodyData; + + +namespace Dy +{ + + +struct FsData; +struct SolverConstraint1D; + +class SolverExtBody +{ +public: + union + { + const FsData* mFsData; + const PxSolverBody* mBody; + }; + const PxSolverBodyData* mBodyData; + + PxU16 mLinkIndex; + + SolverExtBody(const void* bodyOrArticulation, const void* bodyData, PxU16 linkIndex): + mBody(reinterpret_cast<const PxSolverBody*>(bodyOrArticulation)), + mBodyData(reinterpret_cast<const PxSolverBodyData*>(bodyData)), + mLinkIndex(linkIndex) + {} + + void getResponse(const PxVec3& linImpulse, const PxVec3& angImpulse, + PxVec3& linDeltaV, PxVec3& angDeltaV, PxReal dominance) const; + + PxReal projectVelocity(const PxVec3& linear, const PxVec3& angular) const; + PxVec3 getLinVel() const; + PxVec3 getAngVel() const; +}; + +} + +} + +#endif //DY_SOLVEREXTBODY_H |