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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h')
-rw-r--r--PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h
index c5b95886..55ab2a73 100644
--- a/PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h
+++ b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h
@@ -127,10 +127,8 @@ struct SolverContactPoint
PX_FORCE_INLINE FloatV getMaxImpulse() const {return FLoad(maxImpulse);}
-#ifdef PX_SUPPORT_SIMD
PX_FORCE_INLINE Vec3V getRaXn() const {return raXn;}
PX_FORCE_INLINE Vec3V getRbXn() const {return rbXn;}
-#endif
PX_FORCE_INLINE void setRaXn(const PxVec3& v) {V3WriteXYZ(raXn, v);}
PX_FORCE_INLINE void setRbXn(const PxVec3& v) {V3WriteXYZ(rbXn, v);}
@@ -181,11 +179,9 @@ struct SolverContactFriction
PX_FORCE_INLINE FloatV getVelMultiplier() const {return V4GetW(raXnXYZ_velMultiplierW);}
PX_FORCE_INLINE FloatV getBias() const {return V4GetW(rbXnXYZ_biasW);}
-#ifdef PX_SUPPORT_SIMD
PX_FORCE_INLINE Vec3V getNormal() const {return Vec3V_From_Vec4V(normalXYZ_appliedForceW);}
PX_FORCE_INLINE Vec3V getRaXn() const {return Vec3V_From_Vec4V(raXnXYZ_velMultiplierW);}
PX_FORCE_INLINE Vec3V getRbXn() const {return Vec3V_From_Vec4V(rbXnXYZ_biasW);}
-#endif
PX_FORCE_INLINE void setNormal(const PxVec3& v) {V4WriteXYZ(normalXYZ_appliedForceW, v);}
PX_FORCE_INLINE void setRaXn(const PxVec3& v) {V4WriteXYZ(raXnXYZ_velMultiplierW, v);}