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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h index c5b95886..55ab2a73 100644 --- a/PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverContact.h @@ -127,10 +127,8 @@ struct SolverContactPoint PX_FORCE_INLINE FloatV getMaxImpulse() const {return FLoad(maxImpulse);} -#ifdef PX_SUPPORT_SIMD PX_FORCE_INLINE Vec3V getRaXn() const {return raXn;} PX_FORCE_INLINE Vec3V getRbXn() const {return rbXn;} -#endif PX_FORCE_INLINE void setRaXn(const PxVec3& v) {V3WriteXYZ(raXn, v);} PX_FORCE_INLINE void setRbXn(const PxVec3& v) {V3WriteXYZ(rbXn, v);} @@ -181,11 +179,9 @@ struct SolverContactFriction PX_FORCE_INLINE FloatV getVelMultiplier() const {return V4GetW(raXnXYZ_velMultiplierW);} PX_FORCE_INLINE FloatV getBias() const {return V4GetW(rbXnXYZ_biasW);} -#ifdef PX_SUPPORT_SIMD PX_FORCE_INLINE Vec3V getNormal() const {return Vec3V_From_Vec4V(normalXYZ_appliedForceW);} PX_FORCE_INLINE Vec3V getRaXn() const {return Vec3V_From_Vec4V(raXnXYZ_velMultiplierW);} PX_FORCE_INLINE Vec3V getRbXn() const {return Vec3V_From_Vec4V(rbXnXYZ_biasW);} -#endif PX_FORCE_INLINE void setNormal(const PxVec3& v) {V4WriteXYZ(normalXYZ_appliedForceW, v);} PX_FORCE_INLINE void setRaXn(const PxVec3& v) {V4WriteXYZ(raXnXYZ_velMultiplierW, v);} |