aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h')
-rw-r--r--PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h
new file mode 100644
index 00000000..e74b0374
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h
@@ -0,0 +1,141 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef DY_SOLVERCONSTRAINTDESC_H
+#define DY_SOLVERCONSTRAINTDESC_H
+
+#include "PxvConfig.h"
+#include "DySolverConstraintTypes.h"
+#include "PsUtilities.h"
+#include "PxConstraintDesc.h"
+#include "solver/PxSolverDefs.h"
+
+namespace physx
+{
+
+struct PxcNpWorkUnit;
+
+struct PxsContactManagerOutput;
+
+namespace Cm
+{
+ class SpatialVector;
+}
+
+struct PxSolverBody;
+struct PxSolverBodyData;
+
+namespace Dy
+{
+
+struct FsData;
+
+
+
+
+// dsequeira: moved this articulation stuff here to sever a build dep on Articulation.h through DyThreadContext.h and onward
+
+struct SelfConstraintBlock
+{
+ PxU32 startId;
+ PxU32 numSelfConstraints;
+ PxU16 fsDataLength;
+ PxU16 requiredSolverProgress;
+ uintptr_t eaFsData;
+};
+
+//This class rolls together multiple contact managers into a single contact manager.
+struct CompoundContactManager
+{
+ PxU32 mStartIndex;
+ PxU16 mStride;
+ PxU16 mReducedContactCount;
+
+ PxcNpWorkUnit* unit; //This is a work unit but the contact buffer has been adjusted to contain all the contacts for all the subsequent pairs
+ PxsContactManagerOutput* cmOutput;
+ PxU8* originalContactPatches; //This is the original contact buffer that we replaced with a combined buffer
+ PxU8* originalContactPoints;
+ PxU8 originalContactCount;
+ PxU8 originalPatchCount;
+ PxU8 originalStatusFlags;
+ PxReal* originalForceBuffer; //This is the original force buffer that we replaced with a combined force buffer
+ PxU16* forceBufferList; //This is a list of indices from the reduced force buffer to the original force buffers - we need this to fix up the write-backs from the solver
+};
+
+struct SolverConstraintPrepState
+{
+enum Enum
+{
+ eOUT_OF_MEMORY,
+ eUNBATCHABLE,
+ eSUCCESS
+};
+};
+
+PX_FORCE_INLINE bool isArticulationConstraint(const PxSolverConstraintDesc& desc)
+{
+ return desc.linkIndexA != PxSolverConstraintDesc::NO_LINK ||
+ desc.linkIndexB != PxSolverConstraintDesc::NO_LINK;
+}
+
+
+PX_FORCE_INLINE void setConstraintLength(PxSolverConstraintDesc& desc, const PxU32 constraintLength)
+{
+ PX_ASSERT(0==(constraintLength & 0x0f));
+ PX_ASSERT(constraintLength <= PX_MAX_U16 * 16);
+ desc.constraintLengthOver16 = Ps::to16(constraintLength >> 4);
+}
+
+PX_FORCE_INLINE void setWritebackLength(PxSolverConstraintDesc& desc, const PxU32 writeBackLength)
+{
+ PX_ASSERT(0==(writeBackLength & 0x03));
+ PX_ASSERT(writeBackLength <= PX_MAX_U16 * 4);
+ desc.writeBackLengthOver4 = Ps::to16(writeBackLength >> 2);
+}
+
+PX_FORCE_INLINE PxU32 getConstraintLength(const PxSolverConstraintDesc& desc)
+{
+ return PxU32(desc.constraintLengthOver16 << 4);
+}
+
+PX_FORCE_INLINE PxU32 getWritebackLength(const PxSolverConstraintDesc& desc)
+{
+ return PxU32(desc.writeBackLengthOver4 << 2);
+}
+
+PX_COMPILE_TIME_ASSERT(0 == (0x0f & sizeof(PxSolverConstraintDesc)));
+
+#define MAX_PERMITTED_SOLVER_PROGRESS 0xFFFF
+
+}
+
+}
+
+#endif //DY_SOLVERCONSTRAINTDESC_H