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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h new file mode 100644 index 00000000..e74b0374 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DySolverConstraintDesc.h @@ -0,0 +1,141 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef DY_SOLVERCONSTRAINTDESC_H +#define DY_SOLVERCONSTRAINTDESC_H + +#include "PxvConfig.h" +#include "DySolverConstraintTypes.h" +#include "PsUtilities.h" +#include "PxConstraintDesc.h" +#include "solver/PxSolverDefs.h" + +namespace physx +{ + +struct PxcNpWorkUnit; + +struct PxsContactManagerOutput; + +namespace Cm +{ + class SpatialVector; +} + +struct PxSolverBody; +struct PxSolverBodyData; + +namespace Dy +{ + +struct FsData; + + + + +// dsequeira: moved this articulation stuff here to sever a build dep on Articulation.h through DyThreadContext.h and onward + +struct SelfConstraintBlock +{ + PxU32 startId; + PxU32 numSelfConstraints; + PxU16 fsDataLength; + PxU16 requiredSolverProgress; + uintptr_t eaFsData; +}; + +//This class rolls together multiple contact managers into a single contact manager. +struct CompoundContactManager +{ + PxU32 mStartIndex; + PxU16 mStride; + PxU16 mReducedContactCount; + + PxcNpWorkUnit* unit; //This is a work unit but the contact buffer has been adjusted to contain all the contacts for all the subsequent pairs + PxsContactManagerOutput* cmOutput; + PxU8* originalContactPatches; //This is the original contact buffer that we replaced with a combined buffer + PxU8* originalContactPoints; + PxU8 originalContactCount; + PxU8 originalPatchCount; + PxU8 originalStatusFlags; + PxReal* originalForceBuffer; //This is the original force buffer that we replaced with a combined force buffer + PxU16* forceBufferList; //This is a list of indices from the reduced force buffer to the original force buffers - we need this to fix up the write-backs from the solver +}; + +struct SolverConstraintPrepState +{ +enum Enum +{ + eOUT_OF_MEMORY, + eUNBATCHABLE, + eSUCCESS +}; +}; + +PX_FORCE_INLINE bool isArticulationConstraint(const PxSolverConstraintDesc& desc) +{ + return desc.linkIndexA != PxSolverConstraintDesc::NO_LINK || + desc.linkIndexB != PxSolverConstraintDesc::NO_LINK; +} + + +PX_FORCE_INLINE void setConstraintLength(PxSolverConstraintDesc& desc, const PxU32 constraintLength) +{ + PX_ASSERT(0==(constraintLength & 0x0f)); + PX_ASSERT(constraintLength <= PX_MAX_U16 * 16); + desc.constraintLengthOver16 = Ps::to16(constraintLength >> 4); +} + +PX_FORCE_INLINE void setWritebackLength(PxSolverConstraintDesc& desc, const PxU32 writeBackLength) +{ + PX_ASSERT(0==(writeBackLength & 0x03)); + PX_ASSERT(writeBackLength <= PX_MAX_U16 * 4); + desc.writeBackLengthOver4 = Ps::to16(writeBackLength >> 2); +} + +PX_FORCE_INLINE PxU32 getConstraintLength(const PxSolverConstraintDesc& desc) +{ + return PxU32(desc.constraintLengthOver16 << 4); +} + +PX_FORCE_INLINE PxU32 getWritebackLength(const PxSolverConstraintDesc& desc) +{ + return PxU32(desc.writeBackLengthOver4 << 2); +} + +PX_COMPILE_TIME_ASSERT(0 == (0x0f & sizeof(PxSolverConstraintDesc))); + +#define MAX_PERMITTED_SOLVER_PROGRESS 0xFFFF + +} + +} + +#endif //DY_SOLVERCONSTRAINTDESC_H |