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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DyFrictionPatchStreamPair.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DyFrictionPatchStreamPair.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DyFrictionPatchStreamPair.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DyFrictionPatchStreamPair.h b/PhysX_3.4/Source/LowLevelDynamics/src/DyFrictionPatchStreamPair.h new file mode 100644 index 00000000..8219918f --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DyFrictionPatchStreamPair.h @@ -0,0 +1,128 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + + +#ifndef PXC_FRICTIONPATCHPOOL_H +#define PXC_FRICTIONPATCHPOOL_H + +#include "foundation/PxSimpleTypes.h" +#include "PxvConfig.h" +#include "PsMutex.h" +#include "PsArray.h" + +// Each narrow phase thread has an input stream of friction patches from the +// previous frame and an output stream of friction patches which will be +// saved for next frame. The patches persist for exactly one frame at which +// point they get thrown away. + + +// There is a stream pair per thread. A contact callback reserves space +// for its friction patches and gets a cookie in return that can stash +// for next frame. Cookies are valid for one frame only. +// +// note that all friction patches reserved are guaranteed to be contiguous; +// this might turn out to be a bit inefficient if we often have a large +// number of friction patches + +#include "PxcNpMemBlockPool.h" + +namespace physx +{ + +class FrictionPatchStreamPair +{ +public: + FrictionPatchStreamPair(PxcNpMemBlockPool& blockPool); + + // reserve can fail and return null. Read should never fail + template<class FrictionPatch> + FrictionPatch* reserve(const PxU32 size); + + template<class FrictionPatch> + const FrictionPatch* findInputPatches(const PxU8* ptr) const; + void reset(); + + PxcNpMemBlockPool& getBlockPool() { return mBlockPool;} +private: + PxcNpMemBlockPool& mBlockPool; + PxcNpMemBlock* mBlock; + PxU32 mUsed; + + FrictionPatchStreamPair& operator=(const FrictionPatchStreamPair&); +}; + +PX_FORCE_INLINE FrictionPatchStreamPair::FrictionPatchStreamPair(PxcNpMemBlockPool& blockPool): + mBlockPool(blockPool), mBlock(NULL), mUsed(0) +{ +} + +PX_FORCE_INLINE void FrictionPatchStreamPair::reset() +{ + mBlock = NULL; + mUsed = 0; +} + +// reserve can fail and return null. Read should never fail +template <class FrictionPatch> +FrictionPatch* FrictionPatchStreamPair::reserve(const PxU32 size) +{ + if(size>PxcNpMemBlock::SIZE) + { + return reinterpret_cast<FrictionPatch*>(-1); + } + + PX_ASSERT(size <= PxcNpMemBlock::SIZE); + + FrictionPatch* ptr = NULL; + + if(mBlock == NULL || mUsed + size > PxcNpMemBlock::SIZE) + { + mBlock = mBlockPool.acquireFrictionBlock(); + mUsed = 0; + } + + if(mBlock) + { + ptr = reinterpret_cast<FrictionPatch*>(mBlock->data+mUsed); + mUsed += size; + } + + return ptr; +} + +template <class FrictionPatch> +const FrictionPatch* FrictionPatchStreamPair::findInputPatches(const PxU8* ptr) const +{ + return reinterpret_cast<const FrictionPatch*>(ptr); +} + +} + +#endif |