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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Source/LowLevelDynamics/src/DyContactPrep.h
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DyContactPrep.h')
-rw-r--r--PhysX_3.4/Source/LowLevelDynamics/src/DyContactPrep.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DyContactPrep.h b/PhysX_3.4/Source/LowLevelDynamics/src/DyContactPrep.h
index 46c2af0b..b1a5adb0 100644
--- a/PhysX_3.4/Source/LowLevelDynamics/src/DyContactPrep.h
+++ b/PhysX_3.4/Source/LowLevelDynamics/src/DyContactPrep.h
@@ -58,7 +58,8 @@ namespace Dy
const PxReal invDtF32, \
PxReal bounceThresholdF32, \
PxReal frictionOffsetThreshold, \
- PxReal correlationDistance, \
+ PxReal correlationDistance, \
+ PxReal solverOffsetSlop, \
PxConstraintAllocator& constraintAllocator
#define CREATE_FINALIZE_SOVLER_CONTACT_METHOD_ARGS_4 \
@@ -69,6 +70,7 @@ namespace Dy
PxReal bounceThresholdF32, \
PxReal frictionThresholdF32, \
PxReal correlationDistanceF32, \
+ PxReal solverOffsetSlopF32, \
PxConstraintAllocator& constraintAllocator
@@ -92,6 +94,7 @@ bool createFinalizeSolverContacts( PxSolverContactDesc& contactDesc,
PxReal bounceThresholdF32,
PxReal frictionOffsetThreshold,
PxReal correlationDistance,
+ PxReal solverOffsetSlop,
PxConstraintAllocator& constraintAllocator);
bool createFinalizeSolverContacts( PxSolverContactDesc& contactDesc,
@@ -100,6 +103,7 @@ bool createFinalizeSolverContacts( PxSolverContactDesc& contactDesc,
PxReal bounceThresholdF32,
PxReal frictionOffsetThreshold,
PxReal correlationDistance,
+ PxReal solverOffsetSlop,
PxConstraintAllocator& constraintAllocator);
SolverConstraintPrepState::Enum createFinalizeSolverContacts4( PxsContactManagerOutput** outputs,
@@ -109,6 +113,7 @@ SolverConstraintPrepState::Enum createFinalizeSolverContacts4( PxsContactManager
PxReal bounceThresholdF32,
PxReal frictionOffsetThreshold,
PxReal correlationDistance,
+ PxReal solverOffsetSlop,
PxConstraintAllocator& constraintAllocator);
SolverConstraintPrepState::Enum createFinalizeSolverContacts4( Dy::CorrelationBuffer& c,
@@ -117,6 +122,7 @@ SolverConstraintPrepState::Enum createFinalizeSolverContacts4( Dy::CorrelationBu
PxReal bounceThresholdF32,
PxReal frictionOffsetThreshold,
PxReal correlationDistance,
+ PxReal solverOffsetSlop,
PxConstraintAllocator& constraintAllocator);
@@ -128,6 +134,7 @@ bool createFinalizeSolverContactsCoulomb1D(PxSolverContactDesc& contactDesc,
PxReal bounceThresholdF32,
PxReal frictionOffsetThreshold,
PxReal correlationDistance,
+ PxReal solverOffsetSlop,
PxConstraintAllocator& constraintAllocator);
bool createFinalizeSolverContactsCoulomb2D(PxSolverContactDesc& contactDesc,
@@ -137,6 +144,7 @@ bool createFinalizeSolverContactsCoulomb2D(PxSolverContactDesc& contactDesc,
PxReal bounceThresholdF32,
PxReal frictionOffsetThreshold,
PxReal correlationDistance,
+ PxReal solverOffsetSlop,
PxConstraintAllocator& constraintAllocator);
@@ -147,6 +155,7 @@ SolverConstraintPrepState::Enum createFinalizeSolverContacts4Coulomb1D( PxsConta
PxReal bounceThresholdF32,
PxReal frictionOffsetThreshold,
PxReal correlationDistance,
+ PxReal solverOffsetSlop,
PxConstraintAllocator& constraintAllocator);
SolverConstraintPrepState::Enum createFinalizeSolverContacts4Coulomb2D(PxsContactManagerOutput** outputs,
@@ -156,6 +165,7 @@ SolverConstraintPrepState::Enum createFinalizeSolverContacts4Coulomb2D(PxsContac
PxReal bounceThresholdF32,
PxReal frictionOffsetThreshold,
PxReal correlationDistance,
+ PxReal solverOffsetSlop,
PxConstraintAllocator& constraintAllocator);