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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationPImpl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationPImpl.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationPImpl.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationPImpl.h b/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationPImpl.h new file mode 100644 index 00000000..e73cc373 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationPImpl.h @@ -0,0 +1,108 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + + +#ifndef DY_ARTICULATION_INTERFACE_H +#define DY_ARTICULATION_INTERFACE_H + +#include "DyArticulationUtils.h" + +namespace physx +{ + +class PxcConstraintBlockStream; +class PxcScratchAllocator; +class PxsConstraintBlockManager; +struct PxSolverConstraintDesc; + +namespace Dy +{ + + struct ArticulationSolverDesc; + + +class ArticulationPImpl +{ +public: + + typedef PxU32 (*ComputeUnconstrainedVelocitiesFn)(const ArticulationSolverDesc& desc, + PxReal dt, + PxcConstraintBlockStream& stream, + PxSolverConstraintDesc* constraintDesc, + PxU32& acCount, + PxsConstraintBlockManager& constraintBlockManager, + const PxVec3& gravity, PxU64 contextID); + + typedef void (*UpdateBodiesFn)(const ArticulationSolverDesc& desc, + PxReal dt); + + typedef void (*SaveVelocityFn)(const ArticulationSolverDesc &m); + + static ComputeUnconstrainedVelocitiesFn sComputeUnconstrainedVelocities; + static UpdateBodiesFn sUpdateBodies; + static SaveVelocityFn sSaveVelocity; + + static PxU32 computeUnconstrainedVelocities(const ArticulationSolverDesc& desc, + PxReal dt, + PxcConstraintBlockStream& stream, + PxSolverConstraintDesc* constraintDesc, + PxU32& acCount, + PxcScratchAllocator&, + PxsConstraintBlockManager& constraintBlockManager, + const PxVec3& gravity, PxU64 contextID) + { + PX_ASSERT(sComputeUnconstrainedVelocities); + if(sComputeUnconstrainedVelocities) + return (sComputeUnconstrainedVelocities)(desc, dt, stream, constraintDesc, acCount, constraintBlockManager, gravity, contextID); + else + return 0; + } + + static void updateBodies(const ArticulationSolverDesc& desc, + PxReal dt) + { + PX_ASSERT(sUpdateBodies); + if(sUpdateBodies) + (*sUpdateBodies)(desc, dt); + } + + static void saveVelocity(const ArticulationSolverDesc& desc) + { + PX_ASSERT(sSaveVelocity); + if(sSaveVelocity) + (*sSaveVelocity)(desc); + } +}; + + +} +} +#endif //DY_ARTICULATION_INTERFACE_H + |