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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationHelper.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationHelper.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationHelper.h | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationHelper.h b/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationHelper.h new file mode 100644 index 00000000..1c2b28b7 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationHelper.h @@ -0,0 +1,192 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef DY_ARTICULATION_HELPER_H +#define DY_ARTICULATION_HELPER_H + + +#include "DyArticulation.h" + +namespace physx +{ +struct PxsBodyCore; + +class PxcConstraintBlockStream; +class PxcRigidBody; +class PxsConstraintBlockManager; +struct PxSolverConstraintDesc; + +namespace Dy +{ + struct FsInertia; + struct SolverConstraint1DExt; + struct ArticulationJointCore; + struct ArticulationSolverDesc; + + +struct ArticulationJointTransforms +{ + PxTransform cA2w; // joint parent frame in world space + PxTransform cB2w; // joint child frame in world space + PxTransform cB2cA; // joint relative pose in world space +}; + +class ArticulationHelper +{ +public: + static PxU32 computeUnconstrainedVelocities(const ArticulationSolverDesc& desc, + PxReal dt, + PxcConstraintBlockStream& stream, + PxSolverConstraintDesc* constraintDesc, + PxU32& acCount, + PxsConstraintBlockManager& constraintBlockManager, + const PxVec3& gravity, PxU64 contextID); + + static void updateBodies(const ArticulationSolverDesc& desc, + PxReal dt); + + + static void getImpulseResponse(const FsData& matrix, + PxU32 linkID, + const Cm::SpatialVectorV& impulse, + Cm::SpatialVectorV& deltaV); + + + static PX_FORCE_INLINE + void getImpulseResponse(const FsData& matrix, + PxU32 linkID, + const Cm::SpatialVector& impulse, + Cm::SpatialVector& deltaV) + { + getImpulseResponse(matrix, linkID, reinterpret_cast<const Cm::SpatialVectorV&>(impulse), reinterpret_cast<Cm::SpatialVectorV&>(deltaV)); + } + + static void getImpulseSelfResponse(const FsData& matrix, + PxU32 linkID0, + const Cm::SpatialVectorV& impulse0, + Cm::SpatialVectorV& deltaV0, + PxU32 linkID1, + const Cm::SpatialVectorV& impulse1, + Cm::SpatialVectorV& deltaV1); + + static void flushVelocity(FsData& matrix); + + static void saveVelocity(const ArticulationSolverDesc& m); + + static void getDataSizes(PxU32 linkCount, PxU32 &solverDataSize, PxU32& totalSize, PxU32& scratchSize); + + static void initializeDriveCache(FsData &data, + PxU16 linkCount, + const ArticulationLink* links, + PxReal compliance, + PxU32 iterations, + char* scratchMemory, + PxU32 scratchMemorySize); + + static PxU32 getDriveCacheLinkCount(const FsData& cache); + + static void applyImpulses(const FsData& matrix, + Cm::SpatialVectorV* Z, + Cm::SpatialVectorV* V); + +private: + static PxU32 getLtbDataSize(PxU32 linkCount); + static PxU32 getFsDataSize(PxU32 linkCount); + + static void prepareDataBlock(FsData& fsData, + const ArticulationLink* links, + PxU16 linkCount, + PxTransform* poses, + FsInertia *baseInertia, + ArticulationJointTransforms* jointTransforms, + PxU32 expectedSize); + + static void setInertia(FsInertia& inertia, + const PxsBodyCore& body, + const PxTransform& pose); + + static void setJointTransforms(ArticulationJointTransforms& transforms, + const PxTransform& parentPose, + const PxTransform& childPose, + const ArticulationJointCore& joint); + + static void prepareLtbMatrix(FsData& fsData, + const FsInertia* baseInertia, + const PxTransform* poses, + const ArticulationJointTransforms* jointTransforms, + PxReal recipDt); + + static void prepareFsData(FsData& fsData, + const ArticulationLink* links); + + static PX_FORCE_INLINE PxReal getResistance(PxReal compliance); + + + static void createHardLimit(const FsData& fsData, + const ArticulationLink* links, + PxU32 linkIndex, + SolverConstraint1DExt& s, + const PxVec3& axis, + PxReal err, + PxReal recipDt); + + static void createTangentialSpring(const FsData& fsData, + const ArticulationLink* links, + PxU32 linkIndex, + SolverConstraint1DExt& s, + const PxVec3& axis, + PxReal stiffness, + PxReal damping, + PxReal dt); + + static PxU32 setupSolverConstraints(FsData& fsData, PxU32 solverDataSize, + PxcConstraintBlockStream& stream, + PxSolverConstraintDesc* constraintDesc, + const ArticulationLink* links, + const ArticulationJointTransforms* jointTransforms, + PxReal dt, + PxU32& acCount, + PxsConstraintBlockManager& constraintBlockManager); + + static void computeJointDrives(FsData& fsData, + Ps::aos::Vec3V* drives, + const ArticulationLink* links, + const PxTransform* poses, + const ArticulationJointTransforms* transforms, + const Ps::aos::Mat33V* loads, + PxReal dt); + +}; + +} + +} + +#endif //DY_ARTICULATION_HELPER_H |