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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationHelper.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef DY_ARTICULATION_HELPER_H
+#define DY_ARTICULATION_HELPER_H
+
+
+#include "DyArticulation.h"
+
+namespace physx
+{
+struct PxsBodyCore;
+
+class PxcConstraintBlockStream;
+class PxcRigidBody;
+class PxsConstraintBlockManager;
+struct PxSolverConstraintDesc;
+
+namespace Dy
+{
+ struct FsInertia;
+ struct SolverConstraint1DExt;
+ struct ArticulationJointCore;
+ struct ArticulationSolverDesc;
+
+
+struct ArticulationJointTransforms
+{
+ PxTransform cA2w; // joint parent frame in world space
+ PxTransform cB2w; // joint child frame in world space
+ PxTransform cB2cA; // joint relative pose in world space
+};
+
+class ArticulationHelper
+{
+public:
+ static PxU32 computeUnconstrainedVelocities(const ArticulationSolverDesc& desc,
+ PxReal dt,
+ PxcConstraintBlockStream& stream,
+ PxSolverConstraintDesc* constraintDesc,
+ PxU32& acCount,
+ PxsConstraintBlockManager& constraintBlockManager,
+ const PxVec3& gravity, PxU64 contextID);
+
+ static void updateBodies(const ArticulationSolverDesc& desc,
+ PxReal dt);
+
+
+ static void getImpulseResponse(const FsData& matrix,
+ PxU32 linkID,
+ const Cm::SpatialVectorV& impulse,
+ Cm::SpatialVectorV& deltaV);
+
+
+ static PX_FORCE_INLINE
+ void getImpulseResponse(const FsData& matrix,
+ PxU32 linkID,
+ const Cm::SpatialVector& impulse,
+ Cm::SpatialVector& deltaV)
+ {
+ getImpulseResponse(matrix, linkID, reinterpret_cast<const Cm::SpatialVectorV&>(impulse), reinterpret_cast<Cm::SpatialVectorV&>(deltaV));
+ }
+
+ static void getImpulseSelfResponse(const FsData& matrix,
+ PxU32 linkID0,
+ const Cm::SpatialVectorV& impulse0,
+ Cm::SpatialVectorV& deltaV0,
+ PxU32 linkID1,
+ const Cm::SpatialVectorV& impulse1,
+ Cm::SpatialVectorV& deltaV1);
+
+ static void flushVelocity(FsData& matrix);
+
+ static void saveVelocity(const ArticulationSolverDesc& m);
+
+ static void getDataSizes(PxU32 linkCount, PxU32 &solverDataSize, PxU32& totalSize, PxU32& scratchSize);
+
+ static void initializeDriveCache(FsData &data,
+ PxU16 linkCount,
+ const ArticulationLink* links,
+ PxReal compliance,
+ PxU32 iterations,
+ char* scratchMemory,
+ PxU32 scratchMemorySize);
+
+ static PxU32 getDriveCacheLinkCount(const FsData& cache);
+
+ static void applyImpulses(const FsData& matrix,
+ Cm::SpatialVectorV* Z,
+ Cm::SpatialVectorV* V);
+
+private:
+ static PxU32 getLtbDataSize(PxU32 linkCount);
+ static PxU32 getFsDataSize(PxU32 linkCount);
+
+ static void prepareDataBlock(FsData& fsData,
+ const ArticulationLink* links,
+ PxU16 linkCount,
+ PxTransform* poses,
+ FsInertia *baseInertia,
+ ArticulationJointTransforms* jointTransforms,
+ PxU32 expectedSize);
+
+ static void setInertia(FsInertia& inertia,
+ const PxsBodyCore& body,
+ const PxTransform& pose);
+
+ static void setJointTransforms(ArticulationJointTransforms& transforms,
+ const PxTransform& parentPose,
+ const PxTransform& childPose,
+ const ArticulationJointCore& joint);
+
+ static void prepareLtbMatrix(FsData& fsData,
+ const FsInertia* baseInertia,
+ const PxTransform* poses,
+ const ArticulationJointTransforms* jointTransforms,
+ PxReal recipDt);
+
+ static void prepareFsData(FsData& fsData,
+ const ArticulationLink* links);
+
+ static PX_FORCE_INLINE PxReal getResistance(PxReal compliance);
+
+
+ static void createHardLimit(const FsData& fsData,
+ const ArticulationLink* links,
+ PxU32 linkIndex,
+ SolverConstraint1DExt& s,
+ const PxVec3& axis,
+ PxReal err,
+ PxReal recipDt);
+
+ static void createTangentialSpring(const FsData& fsData,
+ const ArticulationLink* links,
+ PxU32 linkIndex,
+ SolverConstraint1DExt& s,
+ const PxVec3& axis,
+ PxReal stiffness,
+ PxReal damping,
+ PxReal dt);
+
+ static PxU32 setupSolverConstraints(FsData& fsData, PxU32 solverDataSize,
+ PxcConstraintBlockStream& stream,
+ PxSolverConstraintDesc* constraintDesc,
+ const ArticulationLink* links,
+ const ArticulationJointTransforms* jointTransforms,
+ PxReal dt,
+ PxU32& acCount,
+ PxsConstraintBlockManager& constraintBlockManager);
+
+ static void computeJointDrives(FsData& fsData,
+ Ps::aos::Vec3V* drives,
+ const ArticulationLink* links,
+ const PxTransform* poses,
+ const ArticulationJointTransforms* transforms,
+ const Ps::aos::Mat33V* loads,
+ PxReal dt);
+
+};
+
+}
+
+}
+
+#endif //DY_ARTICULATION_HELPER_H