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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelDynamics/src/DyArticulationFnsDebug.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+
+#ifndef DY_ARTICULATION_DEBUG_FNS_H
+#define DY_ARTICULATION_DEBUG_FNS_H
+
+#include "DyArticulationFnsScalar.h"
+#include "DyArticulationFnsSimd.h"
+
+namespace physx
+{
+namespace Dy
+{
+#if 0
+ void printMomentum(const char* id, PxTransform* pose, Cm::SpatialVector* velocity, FsInertia* inertia, PxU32 linkCount)
+ {
+ typedef ArticulationFnsScalar Fns;
+
+ Cm::SpatialVector m = Cm::SpatialVector::zero();
+ for(PxU32 i=0;i<linkCount;i++)
+ m += Fns::translateForce(pose[i].p - pose[0].p, Fns::multiply(inertia[i], velocity[i]));
+ printf("momentum (%20s): (%f, %f, %f), (%f, %f, %f)\n", id, m.linear.x, m.linear.y, m.linear.z, m.angular.x, m.angular.y, m.angular.z);
+ }
+#endif
+
+class ArticulationFnsDebug
+{
+ typedef ArticulationFnsSimdBase SimdBase;
+ typedef ArticulationFnsSimd<ArticulationFnsDebug> Simd;
+ typedef ArticulationFnsScalar Scalar;
+
+public:
+
+ static PX_FORCE_INLINE FsInertia addInertia(const FsInertia& in1, const FsInertia& in2)
+ {
+ return FsInertia(M33Add(in1.ll, in2.ll),
+ M33Add(in1.la, in2.la),
+ M33Add(in1.aa, in2.aa));
+ }
+
+ static PX_FORCE_INLINE FsInertia subtractInertia(const FsInertia& in1, const FsInertia& in2)
+ {
+ return FsInertia(M33Sub(in1.ll, in2.ll),
+ M33Sub(in1.la, in2.la),
+ M33Sub(in1.aa, in2.aa));
+ }
+
+ static Mat33V invertSym33(const Mat33V &m)
+ {
+ PxMat33 n_ = Scalar::invertSym33(unsimdify(m));
+ Mat33V n = SimdBase::invertSym33(m);
+ compare33(n_, unsimdify(n));
+
+ return n;
+ }
+
+ static Mat33V invSqrt(const Mat33V &m)
+ {
+ PxMat33 n_ = Scalar::invSqrt(unsimdify(m));
+ Mat33V n = SimdBase::invSqrt(m);
+ compare33(n_, unsimdify(n));
+
+ return n;
+ }
+
+
+
+ static FsInertia invertInertia(const FsInertia &I)
+ {
+ SpInertia J_ = Scalar::invertInertia(unsimdify(I));
+ FsInertia J = SimdBase::invertInertia(I);
+ compareInertias(J_,unsimdify(J));
+
+ return J;
+ }
+
+ static Mat33V computeSIS(const FsInertia &I, const Cm::SpatialVectorV S[3], Cm::SpatialVectorV*PX_RESTRICT IS)
+ {
+ Cm::SpatialVector IS_[3];
+ Scalar::multiply(IS_, unsimdify(I), unsimdify(&S[0]));
+ PxMat33 D_ = Scalar::multiplySym(IS_, unsimdify(&S[0]));
+
+ Mat33V D = SimdBase::computeSIS(I, S, IS);
+
+ compare33(unsimdify(D), D_);
+
+ return D;
+ }
+
+
+ static FsInertia multiplySubtract(const FsInertia &I, const Mat33V &D, const Cm::SpatialVectorV IS[3], Cm::SpatialVectorV*PX_RESTRICT DSI)
+ {
+ Cm::SpatialVector DSI_[3];
+
+ Scalar::multiply(DSI_, unsimdify(IS), unsimdify(D));
+ SpInertia J_ = Scalar::multiplySubtract(unsimdify(I), DSI_, unsimdify(IS));
+
+ FsInertia J = SimdBase::multiplySubtract(I, D, IS, DSI);
+
+ compareInertias(unsimdify(J), J_);
+
+ return J;
+ }
+
+
+ static FsInertia multiplySubtract(const FsInertia &I, const Cm::SpatialVectorV S[3])
+ {
+ SpInertia J_ = Scalar::multiplySubtract(unsimdify(I), unsimdify(S), unsimdify(S));
+ FsInertia J = SimdBase::multiplySubtract(I, S);
+ compareInertias(unsimdify(J), J_);
+ return J;
+ }
+
+
+ static FsInertia translateInertia(Vec3V offset, const FsInertia &I)
+ {
+ PxVec3 offset_;
+ V3StoreU(offset, offset_);
+ SpInertia J_ = Scalar::translate(offset_, unsimdify(I));
+ FsInertia J = SimdBase::translateInertia(offset, I);
+ compareInertias(J_, unsimdify(J));
+
+ return J;
+ }
+
+
+ static PX_FORCE_INLINE FsInertia propagate(const FsInertia &I,
+ const Cm::SpatialVectorV S[3],
+ const Mat33V &load,
+ const FloatV isf)
+ {
+ SpInertia J_ = Scalar::propagate(unsimdify(I), unsimdify(&S[0]), unsimdify(load), unsimdify(isf));
+ FsInertia J = Simd::propagate(I, S, load, isf);
+
+ compareInertias(J_, unsimdify(J));
+ return J;
+ }
+
+
+ static PX_FORCE_INLINE Mat33V computeDriveInertia(const FsInertia &I0,
+ const FsInertia &I1,
+ const Cm::SpatialVectorV S[3])
+ {
+ PxMat33 m_ = Scalar::computeDriveInertia(unsimdify(I0), unsimdify(I1), unsimdify(&S[0]));
+ Mat33V m = Simd::computeDriveInertia(I0, I1, S);
+
+ compare33(m_, unsimdify(m));
+ return m;
+ }
+
+ static const PxMat33 unsimdify(const Mat33V &m)
+ {
+ PX_ALIGN(16, PxMat33) m_;
+ PxMat33_From_Mat33V(m, m_);
+ return m_;
+ }
+
+ static PxReal unsimdify(const FloatV &m)
+ {
+ PxF32 f;
+ FStore(m, &f);
+ return f;
+ }
+
+ static SpInertia unsimdify(const FsInertia &I)
+ {
+ return SpInertia (unsimdify(I.ll),
+ unsimdify(I.la),
+ unsimdify(I.aa));
+ }
+
+ static const Cm::SpatialVector* unsimdify(const Cm::SpatialVectorV *S)
+ {
+ return reinterpret_cast<const Cm::SpatialVector*>(S);
+ }
+
+
+private:
+
+ static PxReal absmax(const PxVec3& n)
+ {
+ return PxMax(PxAbs(n.x), PxMax(PxAbs(n.y),PxAbs(n.z)));
+ }
+
+ static PxReal norm(const PxMat33& n)
+ {
+ return PxMax(absmax(n.column0), PxMax(absmax(n.column1), absmax(n.column2)));
+ }
+
+ static void compare33(const PxMat33& ref, const PxMat33& n)
+ {
+ PxReal errNorm = norm(ref-n);
+ PX_UNUSED(errNorm);
+ PX_ASSERT(errNorm <= PxMax(norm(ref)*1e-3f, 1e-4f));
+ }
+
+ static void compareInertias(const SpInertia& a, const SpInertia& b)
+ {
+ compare33(a.mLL, b.mLL);
+ compare33(a.mLA, b.mLA);
+ compare33(a.mAA, b.mAA);
+ }
+
+
+};
+
+#if DY_ARTICULATION_DEBUG_VERIFY
+static bool isPositiveDefinite(const Mat33V& m)
+{
+ PX_ALIGN_PREFIX(16) PxMat33 m1 PX_ALIGN_SUFFIX(16);
+ PxMat33_From_Mat33V(m, m1);
+ return isPositiveDefinite(m1);
+}
+
+
+static bool isPositiveDefinite(const FsInertia& s)
+{
+ return isPositiveDefinite(ArticulationFnsDebug::unsimdify(s));
+}
+
+static PxReal magnitude(const Cm::SpatialVectorV &v)
+{
+ return PxSqrt(FStore(V3Dot(v.linear, v.linear)) + FStore(V3Dot(v.angular, v.angular)));
+}
+
+static bool almostEqual(const Cm::SpatialVectorV &ref, const Cm::SpatialVectorV& test, PxReal tolerance)
+{
+ return magnitude(ref-test)<=tolerance*magnitude(ref);
+}
+#endif
+}
+}
+
+#endif //DY_ARTICULATION_DEBUG_FNS_H