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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Source/LowLevelCloth/src
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src')
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/Allocator.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/Allocator.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/Array.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/BoundingBox.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/ClothBase.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/ClothImpl.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/Factory.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/IndexPair.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/IterationState.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/MovingAverage.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/PhaseConfig.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/Simd.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/StackAllocator.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwCloth.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwCloth.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwClothData.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwClothData.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwCollision.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwCollisionHelpers.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwFabric.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwFactory.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwFactory.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwSolver.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/Vec4T.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/avx/SwSolveConstraints.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/neon/NeonCollision.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSelfCollision.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSolverKernel.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/neon/SwCollisionHelpers.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/scalar/SwCollisionHelpers.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/sse2/SwSolveConstraints.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h2
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h2
66 files changed, 66 insertions, 66 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/Allocator.cpp b/PhysX_3.4/Source/LowLevelCloth/src/Allocator.cpp
index 7a322ce9..18eb80ef 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/Allocator.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/Allocator.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/Allocator.h b/PhysX_3.4/Source/LowLevelCloth/src/Allocator.h
index d99c1708..0844e68b 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/Allocator.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/Allocator.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/Array.h b/PhysX_3.4/Source/LowLevelCloth/src/Array.h
index 75ba2f50..e21cda94 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/Array.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/Array.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/BoundingBox.h b/PhysX_3.4/Source/LowLevelCloth/src/BoundingBox.h
index bd33affa..f0199925 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/BoundingBox.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/BoundingBox.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/ClothBase.h b/PhysX_3.4/Source/LowLevelCloth/src/ClothBase.h
index fef5090e..1ac1dad3 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/ClothBase.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/ClothBase.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/ClothImpl.h b/PhysX_3.4/Source/LowLevelCloth/src/ClothImpl.h
index 2cc491c5..22e58217 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/ClothImpl.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/ClothImpl.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/Factory.cpp b/PhysX_3.4/Source/LowLevelCloth/src/Factory.cpp
index 834093fa..6fa96705 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/Factory.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/Factory.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/IndexPair.h b/PhysX_3.4/Source/LowLevelCloth/src/IndexPair.h
index 78f153b1..4ea4c3ff 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/IndexPair.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/IndexPair.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/IterationState.h b/PhysX_3.4/Source/LowLevelCloth/src/IterationState.h
index c9ad9293..09838e77 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/IterationState.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/IterationState.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/MovingAverage.h b/PhysX_3.4/Source/LowLevelCloth/src/MovingAverage.h
index 45d33322..63f14a42 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/MovingAverage.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/MovingAverage.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/PhaseConfig.cpp b/PhysX_3.4/Source/LowLevelCloth/src/PhaseConfig.cpp
index 354f445e..9f99173a 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/PhaseConfig.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/PhaseConfig.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h b/PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h
index b86c7442..769eb84a 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/Simd.h b/PhysX_3.4/Source/LowLevelCloth/src/Simd.h
index 299ea2a9..bb72c53a 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/Simd.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/Simd.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/StackAllocator.h b/PhysX_3.4/Source/LowLevelCloth/src/StackAllocator.h
index eb8d8679..aefa97cd 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/StackAllocator.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/StackAllocator.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.cpp
index 1f3d4c90..753f2b9c 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.h b/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.h
index 05db19d2..5c31966c 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.cpp
index ce44f8d0..92c99aa6 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.h b/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.h
index e3f503ca..fce040bb 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.cpp
index e505289f..9969ea0a 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h
index bda3a57b..e8f2392e 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwCollisionHelpers.h b/PhysX_3.4/Source/LowLevelCloth/src/SwCollisionHelpers.h
index 230685bb..f41ff18f 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwCollisionHelpers.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwCollisionHelpers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.cpp
index aa7f8356..85e63946 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h b/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h
index b762bcb0..c8e741f7 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.cpp
index b443d983..fa0b5864 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.h b/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.h
index 154fb965..e9df0301 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.cpp
index d0c8691a..d658128c 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.h
index 7488f62c..b4ae8824 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.cpp
index 122de902..fee97d78 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.h
index eabeb1ee..c50ea8b5 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.cpp
index 65a4b6c6..6a00ae84 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h b/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h
index 5e1fe975..3a91535f 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.cpp b/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.cpp
index bf5d86a1..6e2bd458 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.h b/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.h
index 9ad546c0..2e6abafb 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.cpp b/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.cpp
index ea062136..68879a98 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h b/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h
index db8078ab..6c0bc3a9 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/Vec4T.h b/PhysX_3.4/Source/LowLevelCloth/src/Vec4T.h
index 50fadca3..21c0988b 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/Vec4T.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/Vec4T.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/avx/SwSolveConstraints.cpp b/PhysX_3.4/Source/LowLevelCloth/src/avx/SwSolveConstraints.cpp
index b242aaba..6524b1e4 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/avx/SwSolveConstraints.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/avx/SwSolveConstraints.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonCollision.cpp b/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonCollision.cpp
index 1ecaf277..fe457787 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonCollision.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonCollision.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSelfCollision.cpp b/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSelfCollision.cpp
index 1a652711..8faa407b 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSelfCollision.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSelfCollision.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSolverKernel.cpp b/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSolverKernel.cpp
index fa193fc2..4d6de68b 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSolverKernel.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/neon/NeonSolverKernel.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/neon/SwCollisionHelpers.h b/PhysX_3.4/Source/LowLevelCloth/src/neon/SwCollisionHelpers.h
index 6f1b0f58..0b9410b8 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/neon/SwCollisionHelpers.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/neon/SwCollisionHelpers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/scalar/SwCollisionHelpers.h b/PhysX_3.4/Source/LowLevelCloth/src/scalar/SwCollisionHelpers.h
index a5a0075f..6a0e4e4f 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/scalar/SwCollisionHelpers.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/scalar/SwCollisionHelpers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h b/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h
index 85e33c3c..6ec553a2 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwSolveConstraints.h b/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwSolveConstraints.h
index cb141be5..e0007930 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwSolveConstraints.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwSolveConstraints.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
index 4f02de76..2a2ca183 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/ClothClone.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
index b9ae0a53..e85644ae 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCheckSuccess.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
index d4cdcf2e..aa1ed339 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
index 257d490c..28ebc36a 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
index 8b234968..17fb49ad 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
index 5a1485c6..63d6e06f 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
index 0be66742..3f82f56b 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothData.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
index cd28a999..bbc8bd13 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
index 2ccc3db9..24e681b8 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
index 50e48b49..69024f41 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuContextLock.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
index cb37b39d..e159e222 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDevicePointer.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
index e3997d26..54c93b81 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuDeviceVector.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
index 7f8326fe..201c50ca 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
index 93f787f8..6ccbe07c 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFabric.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
index 8170e622..eae2bb04 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
index e868034f..522e024f 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuFactory.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
index 74470bde..8190d3a3 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPhaseConfig.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
index 57dd6731..ed6f4a69 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuPinnedAllocator.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
index fb0fd7af..2b81bcc6 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSelfCollision.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
index 68238664..a20e9e0d 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
index ff98d975..8849efc2 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolver.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
index d6ca350f..81992224 100644
--- a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuSolverKernel.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.