aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp')
-rw-r--r--PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
new file mode 100644
index 00000000..8b234968
--- /dev/null
+++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp
@@ -0,0 +1,83 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "ClothClone.h"
+
+#include "CuFactory.h"
+#include "CuFabric.h"
+#include "CuCloth.h"
+
+namespace physx
+{
+namespace cloth
+{
+Range<const PhaseConfig> getPhaseConfigs(const CuCloth& cloth)
+{
+ return makeRange(cloth.mHostPhaseConfigs);
+}
+void setPhaseConfigs(CuCloth& cloth, Range<const PhaseConfig> phaseConfigs)
+{
+ cloth.setPhaseConfig(phaseConfigs);
+}
+Range<const PxVec4> getParticleAccelerations(const CuCloth& cloth)
+{
+ return makeRange(cloth.mParticleAccelerationsHostCopy);
+}
+Range<const uint32_t> getSelfCollisionIndices(const CuCloth& cloth)
+{
+ return makeRange(cloth.mSelfCollisionIndicesHost);
+}
+
+template <>
+Cloth* ClothImpl<CuCloth>::clone(Factory& factory) const
+{
+ if(&mCloth.mFactory == &factory)
+ return new ClothImpl<CuCloth>(factory, *this); // copy construct directly
+
+ switch(factory.getPlatform())
+ {
+ case Factory::CPU:
+ return convertCloth(static_cast<SwFactory&>(factory), *this);
+ case Factory::CUDA:
+ return convertCloth(static_cast<CuFactory&>(factory), *this);
+ default:
+ return NULL;
+ }
+}
+
+Cloth* CuFactory::clone(const Cloth& cloth)
+{
+ if(cloth.getFactory().getPlatform() == Factory::CPU)
+ return convertCloth(*this, static_cast<const SwClothImpl&>(cloth));
+
+ return cloth.clone(*this);
+}
+
+} // namespace cloth
+} // namespace physx