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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp new file mode 100644 index 00000000..8b234968 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuClothClone.cpp @@ -0,0 +1,83 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "ClothClone.h" + +#include "CuFactory.h" +#include "CuFabric.h" +#include "CuCloth.h" + +namespace physx +{ +namespace cloth +{ +Range<const PhaseConfig> getPhaseConfigs(const CuCloth& cloth) +{ + return makeRange(cloth.mHostPhaseConfigs); +} +void setPhaseConfigs(CuCloth& cloth, Range<const PhaseConfig> phaseConfigs) +{ + cloth.setPhaseConfig(phaseConfigs); +} +Range<const PxVec4> getParticleAccelerations(const CuCloth& cloth) +{ + return makeRange(cloth.mParticleAccelerationsHostCopy); +} +Range<const uint32_t> getSelfCollisionIndices(const CuCloth& cloth) +{ + return makeRange(cloth.mSelfCollisionIndicesHost); +} + +template <> +Cloth* ClothImpl<CuCloth>::clone(Factory& factory) const +{ + if(&mCloth.mFactory == &factory) + return new ClothImpl<CuCloth>(factory, *this); // copy construct directly + + switch(factory.getPlatform()) + { + case Factory::CPU: + return convertCloth(static_cast<SwFactory&>(factory), *this); + case Factory::CUDA: + return convertCloth(static_cast<CuFactory&>(factory), *this); + default: + return NULL; + } +} + +Cloth* CuFactory::clone(const Cloth& cloth) +{ + if(cloth.getFactory().getPlatform() == Factory::CPU) + return convertCloth(*this, static_cast<const SwClothImpl&>(cloth)); + + return cloth.clone(*this); +} + +} // namespace cloth +} // namespace physx |