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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h new file mode 100644 index 00000000..257d490c --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/windows/CuCloth.h @@ -0,0 +1,216 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "foundation/PxTransform.h" +#include "foundation/PxVec4.h" +#include "Range.h" +#include "PhaseConfig.h" +#include "MovingAverage.h" +#include "IndexPair.h" +#include "BoundingBox.h" +#include "Vec4T.h" +#include "CuPhaseConfig.h" +#include "CuPinnedAllocator.h" +#include "CuContextLock.h" +#include "CuDeviceVector.h" + +namespace physx +{ +namespace cloth +{ + +class CuFabric; +class CuFactory; +struct CuClothData; + +struct CuConstraints +{ + CuConstraints(physx::PxCudaContextManager* ctx) + : mStart(ctx), mTarget(ctx), mHostCopy(CuHostAllocator(ctx, cudaHostAllocMapped)) + { + } + + void pop() + { + if(!mTarget.empty()) + { + mStart.swap(mTarget); + mTarget.resize(0); + } + } + + CuDeviceVector<PxVec4> mStart; + CuDeviceVector<PxVec4> mTarget; + CuPinnedVector<PxVec4>::Type mHostCopy; +}; + +class CuCloth : protected CuContextLock +{ + public: + CuCloth& operator=(const CuCloth&); + typedef CuFactory FactoryType; + typedef CuFabric FabricType; + typedef CuContextLock ContextLockType; + + typedef CuPinnedVector<PxVec4>::Type& MappedVec4fVectorType; + typedef CuPinnedVector<IndexPair>::Type& MappedIndexVectorType; + + CuCloth(CuFactory&, CuFabric&, Range<const PxVec4>); + CuCloth(CuFactory&, const CuCloth&); + ~CuCloth(); // not virtual on purpose + + public: + bool isSleeping() const + { + return mSleepPassCounter >= mSleepAfterCount; + } + void wakeUp() + { + mSleepPassCounter = 0; + } + + void notifyChanged(); + + bool updateClothData(CuClothData&); // expects acquired context + uint32_t getSharedMemorySize() const; // without particle data + + // expects transformed configs, doesn't call notifyChanged() + void setPhaseConfig(Range<const PhaseConfig>); + + Range<PxVec4> push(CuConstraints&); + void clear(CuConstraints&); + + void syncDeviceParticles(); + void syncHostParticles(); + + Range<const PxVec3> clampTriangleCount(Range<const PxVec3>, uint32_t); + + public: + CuFactory& mFactory; + CuFabric& mFabric; + + bool mClothDataDirty; + + // particle data + uint32_t mNumParticles; + CuDeviceVector<PxVec4> mParticles; // cur, prev + CuPinnedVector<PxVec4>::Type mParticlesHostCopy; + bool mDeviceParticlesDirty; + bool mHostParticlesDirty; + + PxVec3 mParticleBoundsCenter; + PxVec3 mParticleBoundsHalfExtent; + + PxVec3 mGravity; + PxVec3 mLogDamping; + PxVec3 mLinearLogDrag; + PxVec3 mAngularLogDrag; + PxVec3 mLinearInertia; + PxVec3 mAngularInertia; + PxVec3 mCentrifugalInertia; + float mSolverFrequency; + float mStiffnessFrequency; + + PxTransform mTargetMotion; + PxTransform mCurrentMotion; + PxVec3 mLinearVelocity; + PxVec3 mAngularVelocity; + + float mPrevIterDt; + MovingAverage mIterDtAvg; + + CuDeviceVector<CuPhaseConfig> mPhaseConfigs; // transformed! + Vector<PhaseConfig>::Type mHostPhaseConfigs; // transformed! + + // tether constraints stuff + float mTetherConstraintLogStiffness; + float mTetherConstraintScale; + + // motion constraints stuff + CuConstraints mMotionConstraints; + float mMotionConstraintScale; + float mMotionConstraintBias; + float mMotionConstraintLogStiffness; + + // separation constraints stuff + CuConstraints mSeparationConstraints; + + // particle acceleration stuff + CuDeviceVector<PxVec4> mParticleAccelerations; + CuPinnedVector<PxVec4>::Type mParticleAccelerationsHostCopy; + + // wind + PxVec3 mWind; + float mDragLogCoefficient; + float mLiftLogCoefficient; + + // collision stuff + CuPinnedVector<IndexPair>::Type mCapsuleIndices; + CuPinnedVector<PxVec4>::Type mStartCollisionSpheres; + CuPinnedVector<PxVec4>::Type mTargetCollisionSpheres; + CuPinnedVector<uint32_t>::Type mConvexMasks; + CuPinnedVector<PxVec4>::Type mStartCollisionPlanes; + CuPinnedVector<PxVec4>::Type mTargetCollisionPlanes; + CuPinnedVector<PxVec3>::Type mStartCollisionTriangles; + CuPinnedVector<PxVec3>::Type mTargetCollisionTriangles; + bool mEnableContinuousCollision; + float mCollisionMassScale; + float mFriction; + + // virtual particles + CuDeviceVector<uint32_t> mVirtualParticleSetSizes; + CuDeviceVector<Vec4us> mVirtualParticleIndices; + CuDeviceVector<PxVec4> mVirtualParticleWeights; + + // self collision + float mSelfCollisionDistance; + float mSelfCollisionLogStiffness; + + CuDeviceVector<PxVec4> mRestPositions; + CuDeviceVector<uint32_t> mSelfCollisionIndices; + Vector<uint32_t>::Type mSelfCollisionIndicesHost; + + // 4 (position) + 2 (key) per particle + cellStart (8322) + CuDeviceVector<float> mSelfCollisionData; + + // sleeping (see SwCloth for comments) + uint32_t mSleepTestInterval; + uint32_t mSleepAfterCount; + float mSleepThreshold; + uint32_t mSleepPassCounter; + uint32_t mSleepTestCounter; + + uint32_t mSharedMemorySize; + + void* mUserData; +}; +} +} |