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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h b/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h new file mode 100644 index 00000000..85e33c3c --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/sse2/SwCollisionHelpers.h @@ -0,0 +1,92 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#if PX_GCC_FAMILY +#include <xmmintrin.h> // _BitScanForward +#else +#pragma warning(push) +#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives' +#pragma warning(disable : 4987) // nonstandard extension used: 'throw (...)' +#include <intrin.h> // _BitScanForward +#pragma warning(pop) +#endif + +namespace physx +{ +namespace cloth +{ + +uint32_t findBitSet(uint32_t mask) +{ +#if defined(_MSC_VER) + unsigned long result; + _BitScanForward(&result, unsigned long(mask)); + return result; +#else + return __builtin_ffs(mask) - 1; +#endif +} + +Simd4i intFloor(const Simd4f& v) +{ + Simd4i i = _mm_cvttps_epi32(v); + return _mm_sub_epi32(i, _mm_srli_epi32(simd4i(v), 31)); +} + +Simd4i horizontalOr(const Simd4i& mask) +{ + Simd4i tmp = mask | _mm_shuffle_epi32(mask, 0xb1); // w z y x -> z w x y + return tmp | _mm_shuffle_epi32(tmp, 0x4e); // w z y x -> y x w z +} + +Gather<Simd4i>::Gather(const Simd4i& index) +{ + mSelectQ = _mm_srai_epi32(index << 29, 31); + mSelectD = _mm_srai_epi32(index << 30, 31); + mSelectW = _mm_srai_epi32(index << 31, 31); + mOutOfRange = (index ^ sIntSignBit) > sSignedMask; +} + +Simd4i Gather<Simd4i>::operator()(const Simd4i* ptr) const +{ + // more efficient with _mm_shuffle_epi8 (SSSE3) + Simd4i lo = ptr[0], hi = ptr[1]; + Simd4i m01 = select(mSelectW, splat<1>(lo), splat<0>(lo)); + Simd4i m23 = select(mSelectW, splat<3>(lo), splat<2>(lo)); + Simd4i m45 = select(mSelectW, splat<1>(hi), splat<0>(hi)); + Simd4i m67 = select(mSelectW, splat<3>(hi), splat<2>(hi)); + Simd4i m0123 = select(mSelectD, m23, m01); + Simd4i m4567 = select(mSelectD, m67, m45); + return select(mSelectQ, m4567, m0123) & ~mOutOfRange; +} + +} // namespace cloth +} // namespace physx |