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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-05-12 17:45:18 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-05-12 17:45:18 -0500 |
| commit | 7f12de60542edc8f1c6683e6b4cdce8570e51456 (patch) | |
| tree | 0b5d533bae189ea286257b5ab78b635fafb19aa0 /PhysX_3.4/Source/LowLevelCloth/src/scalar/Simd4i.h | |
| parent | PhysX 3.4, APEX 1.4 patch release @22017166 (diff) | |
| download | physx-3.4-7f12de60542edc8f1c6683e6b4cdce8570e51456.tar.xz physx-3.4-7f12de60542edc8f1c6683e6b4cdce8570e51456.zip | |
PhysX 3.4, APEX 1.4 patch release @22121272
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/scalar/Simd4i.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/scalar/Simd4i.h | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/scalar/Simd4i.h b/PhysX_3.4/Source/LowLevelCloth/src/scalar/Simd4i.h new file mode 100644 index 00000000..5f99e208 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/scalar/Simd4i.h @@ -0,0 +1,272 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +NV_SIMD_NAMESPACE_BEGIN + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// factory implementation +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +Simd4iZeroFactory::operator Scalar4i() const +{ + return Scalar4i(0, 0, 0, 0); +} + +Simd4iScalarFactory::operator Scalar4i() const +{ + return Scalar4i(value, value, value, value); +} + +Simd4iTupleFactory::operator Scalar4i() const +{ + return reinterpret_cast<const Scalar4i&>(tuple); +} + +Simd4iLoadFactory::operator Scalar4i() const +{ + return Scalar4i(ptr[0], ptr[1], ptr[2], ptr[3]); +} + +Simd4iAlignedLoadFactory::operator Scalar4i() const +{ + return Scalar4i(ptr[0], ptr[1], ptr[2], ptr[3]); +} + +Simd4iOffsetLoadFactory::operator Scalar4i() const +{ + return Simd4iAlignedLoadFactory(reinterpret_cast<const int*>(reinterpret_cast<const char*>(ptr) + offset)); +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// expression template +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +template <> +inline ComplementExpr<Scalar4i>::operator Scalar4i() const +{ + return Scalar4i(~v.u4[0], ~v.u4[1], ~v.u4[2], ~v.u4[3]); +} + +template <> +inline Scalar4i operator&(const ComplementExpr<Scalar4i>& complement, const Scalar4i& v) +{ + return Scalar4i(v.u4[0] & ~complement.v.u4[0], v.u4[1] & ~complement.v.u4[1], v.u4[2] & ~complement.v.u4[2], + v.u4[3] & ~complement.v.u4[3]); +} + +template <> +inline Scalar4i operator&(const Scalar4i& v, const ComplementExpr<Scalar4i>& complement) +{ + return Scalar4i(v.u4[0] & ~complement.v.u4[0], v.u4[1] & ~complement.v.u4[1], v.u4[2] & ~complement.v.u4[2], + v.u4[3] & ~complement.v.u4[3]); +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// operator implementations +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +inline ComplementExpr<Scalar4i> operator~(const Scalar4i& v) +{ + return ComplementExpr<Scalar4i>(v); +} + +inline Scalar4i operator&(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.u4[0] & v1.u4[0], v0.u4[1] & v1.u4[1], v0.u4[2] & v1.u4[2], v0.u4[3] & v1.u4[3]); +} + +inline Scalar4i operator|(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.u4[0] | v1.u4[0], v0.u4[1] | v1.u4[1], v0.u4[2] | v1.u4[2], v0.u4[3] | v1.u4[3]); +} + +inline Scalar4i operator^(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.u4[0] ^ v1.u4[0], v0.u4[1] ^ v1.u4[1], v0.u4[2] ^ v1.u4[2], v0.u4[3] ^ v1.u4[3]); +} + +inline Scalar4i operator<<(const Scalar4i& v, int shift) +{ + return Scalar4i(v.u4[0] << shift, v.u4[1] << shift, v.u4[2] << shift, v.u4[3] << shift); +} + +inline Scalar4i operator>>(const Scalar4i& v, int shift) +{ + return Scalar4i(v.u4[0] >> shift, v.u4[1] >> shift, v.u4[2] >> shift, v.u4[3] >> shift); +} + +inline Scalar4i operator==(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] == v1.i4[0], v0.i4[1] == v1.i4[1], v0.i4[2] == v1.i4[2], v0.i4[3] == v1.i4[3]); +} + +inline Scalar4i operator<(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] < v1.i4[0], v0.i4[1] < v1.i4[1], v0.i4[2] < v1.i4[2], v0.i4[3] < v1.i4[3]); +} + +inline Scalar4i operator>(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] > v1.i4[0], v0.i4[1] > v1.i4[1], v0.i4[2] > v1.i4[2], v0.i4[3] > v1.i4[3]); +} + +inline Scalar4i operator+(const Scalar4i& v) +{ + return v; +} + +inline Scalar4i operator+(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] + v1.i4[0], v0.i4[1] + v1.i4[1], v0.i4[2] + v1.i4[2], v0.i4[3] + v1.i4[3]); +} + +inline Scalar4i operator-(const Scalar4i& v) +{ + return Scalar4i(-v.i4[0], -v.i4[1], -v.i4[2], -v.i4[3]); +} + +inline Scalar4i operator-(const Scalar4i& v0, const Scalar4i& v1) +{ + return Scalar4i(v0.i4[0] - v1.i4[0], v0.i4[1] - v1.i4[1], v0.i4[2] - v1.i4[2], v0.i4[3] - v1.i4[3]); +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +// function implementations +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +inline Scalar4i simd4i(const Scalar4f& v) +{ + return reinterpret_cast<const Scalar4i&>(v); +} + +inline Scalar4i truncate(const Scalar4f& v) +{ + return Scalar4i(int(v.f4[0]), int(v.f4[1]), int(v.f4[2]), int(v.f4[3])); +} + +inline int (&array(Scalar4i& v))[4] +{ + return v.i4; +} + +inline const int (&array(const Scalar4i& v))[4] +{ + return v.i4; +} + +inline void store(int* ptr, const Scalar4i& v) +{ + ptr[0] = v.i4[0]; + ptr[1] = v.i4[1]; + ptr[2] = v.i4[2]; + ptr[3] = v.i4[3]; +} + +inline void storeAligned(int* ptr, const Scalar4i& v) +{ + store(ptr, v); +} + +inline void storeAligned(int* ptr, unsigned int offset, const Scalar4i& v) +{ + store(reinterpret_cast<int*>(reinterpret_cast<char*>(ptr) + offset), v); +} + +template <size_t i> +inline Scalar4i splat(const Scalar4i& v) +{ + return Scalar4i(v.u4[i], v.u4[i], v.u4[i], v.u4[i]); +} + +inline Scalar4i select(const Scalar4i& mask, const Scalar4i& v0, const Scalar4i& v1) +{ + return ((v0 ^ v1) & mask) ^ v1; +} + +inline int allEqual(const Scalar4i& v0, const Scalar4i& v1) +{ + return v0.i4[0] == v1.i4[0] && v0.i4[1] == v1.i4[1] && v0.i4[2] == v1.i4[2] && v0.i4[3] == v1.i4[3]; +} + +inline int allEqual(const Scalar4i& v0, const Scalar4i& v1, Scalar4i& outMask) +{ + bool b0 = v0.i4[0] == v1.i4[0], b1 = v0.i4[1] == v1.i4[1], b2 = v0.i4[2] == v1.i4[2], b3 = v0.i4[3] == v1.i4[3]; + outMask = Scalar4i(b0, b1, b2, b3); + return b0 && b1 && b2 && b3; +} + +inline int anyEqual(const Scalar4i& v0, const Scalar4i& v1) +{ + return v0.i4[0] == v1.i4[0] || v0.i4[1] == v1.i4[1] || v0.i4[2] == v1.i4[2] || v0.i4[3] == v1.i4[3]; +} + +inline int anyEqual(const Scalar4i& v0, const Scalar4i& v1, Scalar4i& outMask) +{ + bool b0 = v0.i4[0] == v1.i4[0], b1 = v0.i4[1] == v1.i4[1], b2 = v0.i4[2] == v1.i4[2], b3 = v0.i4[3] == v1.i4[3]; + outMask = Scalar4i(b0, b1, b2, b3); + return b0 || b1 || b2 || b3; +} + +inline int allGreater(const Scalar4i& v0, const Scalar4i& v1) +{ + return v0.i4[0] > v1.i4[0] && v0.i4[1] > v1.i4[1] && v0.i4[2] > v1.i4[2] && v0.i4[3] > v1.i4[3]; +} + +inline int allGreater(const Scalar4i& v0, const Scalar4i& v1, Scalar4i& outMask) +{ + bool b0 = v0.i4[0] > v1.i4[0], b1 = v0.i4[1] > v1.i4[1], b2 = v0.i4[2] > v1.i4[2], b3 = v0.i4[3] > v1.i4[3]; + outMask = Scalar4i(b0, b1, b2, b3); + return b0 && b1 && b2 && b3; +} + +inline int anyGreater(const Scalar4i& v0, const Scalar4i& v1) +{ + return v0.i4[0] > v1.i4[0] || v0.i4[1] > v1.i4[1] || v0.i4[2] > v1.i4[2] || v0.i4[3] > v1.i4[3]; +} + +inline int anyGreater(const Scalar4i& v0, const Scalar4i& v1, Scalar4i& outMask) +{ + bool b0 = v0.i4[0] > v1.i4[0], b1 = v0.i4[1] > v1.i4[1], b2 = v0.i4[2] > v1.i4[2], b3 = v0.i4[3] > v1.i4[3]; + outMask = Scalar4i(b0, b1, b2, b3); + return b0 || b1 || b2 || b3; +} + +inline int allTrue(const Scalar4i& v) +{ + return v.i4[0] & v.i4[1] & v.i4[2] & v.i4[3]; +} + +inline int anyTrue(const Scalar4i& v) +{ + return v.i4[0] | v.i4[1] | v.i4[2] | v.i4[3]; +} + +NV_SIMD_NAMESPACE_END |