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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "IterationState.h"
+#include "SwCollision.h"
+#include "SwSelfCollision.h"
+
+namespace physx
+{
+namespace cloth
+{
+
+class SwCloth;
+struct SwClothData;
+
+template <typename Simd4f>
+class SwSolverKernel
+{
+ public:
+ SwSolverKernel(SwCloth const&, SwClothData&, SwKernelAllocator&, IterationStateFactory&);
+
+ void operator()();
+
+ // returns a conservative estimate of the
+ // total memory requirements during a solve
+ static size_t estimateTemporaryMemory(const SwCloth& c);
+
+ private:
+ void integrateParticles();
+ void constrainTether();
+ void solveFabric();
+ void applyWind();
+ void constrainMotion();
+ void constrainSeparation();
+ void collideParticles();
+ void selfCollideParticles();
+ void updateSleepState();
+
+ void iterateCloth();
+ void simulateCloth();
+
+ SwCloth const& mCloth;
+ SwClothData& mClothData;
+ SwKernelAllocator& mAllocator;
+
+ SwCollision<Simd4f> mCollision;
+ SwSelfCollision<Simd4f> mSelfCollision;
+ IterationState<Simd4f> mState;
+
+ private:
+ SwSolverKernel<Simd4f>& operator=(const SwSolverKernel<Simd4f>&);
+ template <typename AccelerationIterator>
+ void integrateParticles(AccelerationIterator& accelIt, const Simd4f&);
+};
+}
+}