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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/SwSolver.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/SwSolver.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "foundation/PxProfiler.h"
+#include "SwSolver.h"
+#include "SwCloth.h"
+#include "ClothImpl.h"
+#include "SwFabric.h"
+#include "SwFactory.h"
+#include "SwClothData.h"
+#include "SwSolverKernel.h"
+#include "SwInterCollision.h"
+#include "PsFPU.h"
+#include "PsFoundation.h"
+#include "PsSort.h"
+
+namespace physx
+{
+namespace cloth
+{
+bool neonSolverKernel(SwCloth const&, SwClothData&, SwKernelAllocator&, IterationStateFactory&);
+}
+}
+
+using namespace physx;
+
+#if NV_SIMD_SIMD
+typedef Simd4f Simd4fType;
+#else
+typedef Scalar4f Simd4fType;
+#endif
+
+cloth::SwSolver::SwSolver(physx::PxTaskManager* taskMgr)
+: mInterCollisionDistance(0.0f)
+, mInterCollisionStiffness(1.0f)
+, mInterCollisionIterations(1)
+, mInterCollisionScratchMem(NULL)
+, mInterCollisionScratchMemSize(0)
+{
+ mStartSimulationTask.mSolver = this;
+ mEndSimulationTask.mSolver = this;
+
+ PX_UNUSED(taskMgr);
+}
+
+cloth::SwSolver::~SwSolver()
+{
+ if(mInterCollisionScratchMem)
+ PX_FREE(mInterCollisionScratchMem);
+
+ PX_ASSERT(mCpuClothSimulationTasks.empty());
+}
+
+namespace
+{
+template <typename T>
+bool clothSizeGreater(const T& t0, const T& t1)
+{
+ return t0.mCloth->mCurParticles.size() > t1.mCloth->mCurParticles.size();
+}
+
+template <typename T>
+void sortTasks(shdfnd::Array<T, physx::shdfnd::NonTrackingAllocator>& tasks)
+{
+ shdfnd::sort(tasks.begin(), tasks.size(), &clothSizeGreater<T>);
+}
+}
+
+void cloth::SwSolver::addCloth(Cloth* cloth)
+{
+ SwCloth& swCloth = static_cast<SwClothImpl&>(*cloth).mCloth;
+
+ mCpuClothSimulationTasks.pushBack(CpuClothSimulationTask(swCloth, mEndSimulationTask));
+
+ sortTasks(mCpuClothSimulationTasks);
+}
+
+void cloth::SwSolver::removeCloth(Cloth* cloth)
+{
+ SwCloth& swCloth = static_cast<SwClothImpl&>(*cloth).mCloth;
+
+ CpuClothSimulationTaskVector::Iterator tIt = mCpuClothSimulationTasks.begin();
+ CpuClothSimulationTaskVector::Iterator tEnd = mCpuClothSimulationTasks.end();
+ while(tIt != tEnd && tIt->mCloth != &swCloth)
+ ++tIt;
+
+ if(tIt != tEnd)
+ {
+ deallocate(tIt->mScratchMemory);
+ mCpuClothSimulationTasks.replaceWithLast(tIt);
+ sortTasks(mCpuClothSimulationTasks);
+ }
+}
+
+physx::PxBaseTask& cloth::SwSolver::simulate(float dt, physx::PxBaseTask& continuation)
+{
+ if(mCpuClothSimulationTasks.empty())
+ {
+ continuation.addReference();
+ return continuation;
+ }
+
+ mEndSimulationTask.setContinuation(&continuation);
+ mEndSimulationTask.mDt = dt;
+
+ mStartSimulationTask.setContinuation(&mEndSimulationTask);
+
+ mEndSimulationTask.removeReference();
+
+ return mStartSimulationTask;
+}
+
+void cloth::SwSolver::interCollision()
+{
+ if(!mInterCollisionIterations || mInterCollisionDistance == 0.0f)
+ return;
+
+ float elasticity = 1.0f;
+
+ // rebuild cloth instance array
+ mInterCollisionInstances.resize(0);
+ for(uint32_t i = 0; i < mCpuClothSimulationTasks.size(); ++i)
+ {
+ SwCloth* c = mCpuClothSimulationTasks[i].mCloth;
+ float invNumIterations = mCpuClothSimulationTasks[i].mInvNumIterations;
+
+ mInterCollisionInstances.pushBack(SwInterCollisionData(
+ c->mCurParticles.begin(), c->mPrevParticles.begin(),
+ c->mSelfCollisionIndices.empty() ? c->mCurParticles.size() : c->mSelfCollisionIndices.size(),
+ c->mSelfCollisionIndices.empty() ? NULL : &c->mSelfCollisionIndices[0], c->mTargetMotion,
+ c->mParticleBoundsCenter, c->mParticleBoundsHalfExtent, elasticity * invNumIterations, c->mUserData));
+ }
+
+ const uint32_t requiredTempMemorySize = uint32_t(SwInterCollision<Simd4fType>::estimateTemporaryMemory(
+ &mInterCollisionInstances[0], mInterCollisionInstances.size()));
+
+ // realloc temp memory if necessary
+ if(mInterCollisionScratchMemSize < requiredTempMemorySize)
+ {
+ if(mInterCollisionScratchMem)
+ PX_FREE(mInterCollisionScratchMem);
+
+ mInterCollisionScratchMem = PX_ALLOC(requiredTempMemorySize, "cloth::SwSolver::mInterCollisionScratchMem");
+ mInterCollisionScratchMemSize = requiredTempMemorySize;
+ }
+
+ SwKernelAllocator allocator(mInterCollisionScratchMem, mInterCollisionScratchMemSize);
+
+ // run inter-collision
+ SwInterCollision<Simd4fType> collider(mInterCollisionInstances.begin(), mInterCollisionInstances.size(),
+ mInterCollisionDistance, mInterCollisionStiffness, mInterCollisionIterations,
+ mInterCollisionFilter, allocator);
+
+ collider();
+}
+
+void cloth::SwSolver::beginFrame() const
+{
+ PX_PROFILE_START_CROSSTHREAD("cloth::SwSolver::simulate", 0);
+}
+
+void cloth::SwSolver::endFrame() const
+{
+ PX_PROFILE_STOP_CROSSTHREAD("cloth::SwSolver::simulate", 0);
+}
+
+void cloth::SwSolver::StartSimulationTask::runInternal()
+{
+ mSolver->beginFrame();
+
+ CpuClothSimulationTaskVector::Iterator tIt = mSolver->mCpuClothSimulationTasks.begin();
+ CpuClothSimulationTaskVector::Iterator tEnd = mSolver->mCpuClothSimulationTasks.end();
+
+ for(; tIt != tEnd; ++tIt)
+ {
+ if(!tIt->mCloth->isSleeping())
+ {
+ tIt->setContinuation(mCont);
+ tIt->removeReference();
+ }
+ }
+}
+
+const char* cloth::SwSolver::StartSimulationTask::getName() const
+{
+ return "cloth.SwSolver.startSimulation";
+}
+
+void cloth::SwSolver::EndSimulationTask::runInternal()
+{
+ mSolver->interCollision();
+ mSolver->endFrame();
+}
+
+const char* cloth::SwSolver::EndSimulationTask::getName() const
+{
+ return "cloth.SwSolver.endSimulation";
+}
+
+cloth::SwSolver::CpuClothSimulationTask::CpuClothSimulationTask(SwCloth& cloth, EndSimulationTask& continuation)
+: mCloth(&cloth), mContinuation(&continuation), mScratchMemorySize(0), mScratchMemory(0), mInvNumIterations(0.0f)
+{
+}
+
+void cloth::SwSolver::CpuClothSimulationTask::runInternal()
+{
+ // check if we need to reallocate the temp memory buffer
+ // (number of shapes may have changed)
+ uint32_t requiredTempMemorySize = uint32_t(SwSolverKernel<Simd4fType>::estimateTemporaryMemory(*mCloth));
+
+ if(mScratchMemorySize < requiredTempMemorySize)
+ {
+ deallocate(mScratchMemory);
+
+ mScratchMemory = allocate(requiredTempMemorySize);
+ mScratchMemorySize = requiredTempMemorySize;
+ }
+
+ if(mContinuation->mDt == 0.0f)
+ return;
+
+ IterationStateFactory factory(*mCloth, mContinuation->mDt);
+ mInvNumIterations = factory.mInvNumIterations;
+
+ shdfnd::SIMDGuard simdGuard;
+
+ SwClothData data(*mCloth, mCloth->mFabric);
+ SwKernelAllocator allocator(mScratchMemory, uint32_t(mScratchMemorySize));
+
+// construct kernel functor and execute
+#if PX_ANDROID
+// if(!neonSolverKernel(cloth, data, allocator, factory))
+#endif
+ SwSolverKernel<Simd4fType>(*mCloth, data, allocator, factory)();
+
+ data.reconcile(*mCloth); // update cloth
+}
+
+const char* cloth::SwSolver::CpuClothSimulationTask::getName() const
+{
+ return "cloth.SwSolver.cpuClothSimulation";
+}
+
+void cloth::SwSolver::CpuClothSimulationTask::release()
+{
+ mCloth->mMotionConstraints.pop();
+ mCloth->mSeparationConstraints.pop();
+
+ if(!mCloth->mTargetCollisionSpheres.empty())
+ {
+ swap(mCloth->mStartCollisionSpheres, mCloth->mTargetCollisionSpheres);
+ mCloth->mTargetCollisionSpheres.resize(0);
+ }
+
+ if(!mCloth->mTargetCollisionPlanes.empty())
+ {
+ swap(mCloth->mStartCollisionPlanes, mCloth->mTargetCollisionPlanes);
+ mCloth->mTargetCollisionPlanes.resize(0);
+ }
+
+ if(!mCloth->mTargetCollisionTriangles.empty())
+ {
+ swap(mCloth->mStartCollisionTriangles, mCloth->mTargetCollisionTriangles);
+ mCloth->mTargetCollisionTriangles.resize(0);
+ }
+
+ mContinuation->removeReference();
+}