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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h b/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h new file mode 100644 index 00000000..b762bcb0 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h @@ -0,0 +1,109 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "foundation/PxVec4.h" +#include "Allocator.h" +#include "Fabric.h" +#include "Types.h" +#include "Range.h" + +namespace physx +{ + +namespace cloth +{ + +class SwFactory; + +struct SwTether +{ + SwTether(uint16_t, float); + uint16_t mAnchor; + float mLength; +}; + +class SwFabric : public UserAllocated, public Fabric +{ + public: +#if PX_WINDOWS + typedef AlignedVector<float, 32>::Type RestvalueContainer; // avx +#else + typedef AlignedVector<float, 16>::Type RestvalueContainer; +#endif + + SwFabric(SwFactory& factory, uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets, + Range<const float> restvalues, Range<const uint32_t> indices, Range<const uint32_t> anchors, + Range<const float> tetherLengths, Range<const uint32_t> triangles, uint32_t id); + + SwFabric& operator=(const SwFabric&); + + virtual ~SwFabric(); + + virtual Factory& getFactory() const; + + virtual uint32_t getNumPhases() const; + virtual uint32_t getNumRestvalues() const; + + virtual uint32_t getNumSets() const; + virtual uint32_t getNumIndices() const; + + virtual uint32_t getNumParticles() const; + + virtual uint32_t getNumTethers() const; + + virtual uint32_t getNumTriangles() const; + + virtual void scaleRestvalues(float); + virtual void scaleTetherLengths(float); + + public: + SwFactory& mFactory; + + uint32_t mNumParticles; + + Vector<uint32_t>::Type mPhases; // index of set to use + Vector<uint32_t>::Type mSets; // offset of first restvalue, with 0 prefix + + RestvalueContainer mRestvalues; // rest values (edge length) + Vector<uint16_t>::Type mIndices; // particle index pairs + + Vector<SwTether>::Type mTethers; + float mTetherLengthScale; + + Vector<uint16_t>::Type mTriangles; + + uint32_t mId; + + uint32_t mOriginalNumRestvalues; + +} PX_ALIGN_SUFFIX(16); +} +} |