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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/SwFabric.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "foundation/PxVec4.h"
+#include "Allocator.h"
+#include "Fabric.h"
+#include "Types.h"
+#include "Range.h"
+
+namespace physx
+{
+
+namespace cloth
+{
+
+class SwFactory;
+
+struct SwTether
+{
+ SwTether(uint16_t, float);
+ uint16_t mAnchor;
+ float mLength;
+};
+
+class SwFabric : public UserAllocated, public Fabric
+{
+ public:
+#if PX_WINDOWS
+ typedef AlignedVector<float, 32>::Type RestvalueContainer; // avx
+#else
+ typedef AlignedVector<float, 16>::Type RestvalueContainer;
+#endif
+
+ SwFabric(SwFactory& factory, uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets,
+ Range<const float> restvalues, Range<const uint32_t> indices, Range<const uint32_t> anchors,
+ Range<const float> tetherLengths, Range<const uint32_t> triangles, uint32_t id);
+
+ SwFabric& operator=(const SwFabric&);
+
+ virtual ~SwFabric();
+
+ virtual Factory& getFactory() const;
+
+ virtual uint32_t getNumPhases() const;
+ virtual uint32_t getNumRestvalues() const;
+
+ virtual uint32_t getNumSets() const;
+ virtual uint32_t getNumIndices() const;
+
+ virtual uint32_t getNumParticles() const;
+
+ virtual uint32_t getNumTethers() const;
+
+ virtual uint32_t getNumTriangles() const;
+
+ virtual void scaleRestvalues(float);
+ virtual void scaleTetherLengths(float);
+
+ public:
+ SwFactory& mFactory;
+
+ uint32_t mNumParticles;
+
+ Vector<uint32_t>::Type mPhases; // index of set to use
+ Vector<uint32_t>::Type mSets; // offset of first restvalue, with 0 prefix
+
+ RestvalueContainer mRestvalues; // rest values (edge length)
+ Vector<uint16_t>::Type mIndices; // particle index pairs
+
+ Vector<SwTether>::Type mTethers;
+ float mTetherLengthScale;
+
+ Vector<uint16_t>::Type mTriangles;
+
+ uint32_t mId;
+
+ uint32_t mOriginalNumRestvalues;
+
+} PX_ALIGN_SUFFIX(16);
+}
+}