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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Types.h"
+#include "StackAllocator.h"
+#include "Simd.h"
+
+namespace physx
+{
+namespace cloth
+{
+
+class SwCloth;
+struct SwClothData;
+template <typename>
+struct IterationState;
+struct IndexPair;
+struct SphereData;
+struct ConeData;
+struct TriangleData;
+
+typedef StackAllocator<16> SwKernelAllocator;
+
+/**
+ Collision handler for SwSolver.
+ */
+template <typename Simd4f>
+class SwCollision
+{
+ typedef typename Simd4fToSimd4i<Simd4f>::Type Simd4i;
+
+ public:
+ struct ShapeMask
+ {
+ Simd4i mCones;
+ Simd4i mSpheres;
+
+ ShapeMask& operator=(const ShapeMask&);
+ ShapeMask& operator&=(const ShapeMask&);
+ };
+
+ struct CollisionData
+ {
+ CollisionData();
+ SphereData* mSpheres;
+ ConeData* mCones;
+ };
+
+ struct ImpulseAccumulator;
+
+ public:
+ SwCollision(SwClothData& clothData, SwKernelAllocator& alloc);
+ ~SwCollision();
+
+ void operator()(const IterationState<Simd4f>& state);
+
+ static size_t estimateTemporaryMemory(const SwCloth& cloth);
+ static size_t estimatePersistentMemory(const SwCloth& cloth);
+
+ private:
+ SwCollision& operator=(const SwCollision&); // not implemented
+ void allocate(CollisionData&);
+ void deallocate(const CollisionData&);
+
+ void computeBounds();
+
+ void buildSphereAcceleration(const SphereData*);
+ void buildConeAcceleration();
+ static void mergeAcceleration(uint32_t*);
+ bool buildAcceleration();
+
+ static ShapeMask getShapeMask(const Simd4f&, const Simd4i*, const Simd4i*);
+ ShapeMask getShapeMask(const Simd4f*) const;
+ ShapeMask getShapeMask(const Simd4f*, const Simd4f*) const;
+
+ void collideSpheres(const Simd4i&, const Simd4f*, ImpulseAccumulator&) const;
+ Simd4i collideCones(const Simd4f*, ImpulseAccumulator&) const;
+
+ void collideSpheres(const Simd4i&, const Simd4f*, Simd4f*, ImpulseAccumulator&) const;
+ Simd4i collideCones(const Simd4f*, Simd4f*, ImpulseAccumulator&) const;
+
+ void collideParticles();
+ void collideVirtualParticles();
+ void collideContinuousParticles();
+
+ void collideConvexes(const IterationState<Simd4f>&);
+ void collideConvexes(const Simd4f*, Simd4f*, ImpulseAccumulator&);
+
+ void collideTriangles(const IterationState<Simd4f>&);
+ void collideTriangles(const TriangleData*, Simd4f*, ImpulseAccumulator&);
+
+ public:
+ // acceleration structure
+ static const uint32_t sGridSize = 8;
+ Simd4i mSphereGrid[6 * sGridSize / 4];
+ Simd4i mConeGrid[6 * sGridSize / 4];
+ Simd4f mGridScale, mGridBias;
+
+ CollisionData mPrevData;
+ CollisionData mCurData;
+
+ SwClothData& mClothData;
+ SwKernelAllocator& mAllocator;
+
+ uint32_t mNumCollisions;
+
+ static const Simd4f sSkeletonWidth;
+};
+}
+}