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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h b/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h new file mode 100644 index 00000000..bda3a57b --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.h @@ -0,0 +1,138 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Types.h" +#include "StackAllocator.h" +#include "Simd.h" + +namespace physx +{ +namespace cloth +{ + +class SwCloth; +struct SwClothData; +template <typename> +struct IterationState; +struct IndexPair; +struct SphereData; +struct ConeData; +struct TriangleData; + +typedef StackAllocator<16> SwKernelAllocator; + +/** + Collision handler for SwSolver. + */ +template <typename Simd4f> +class SwCollision +{ + typedef typename Simd4fToSimd4i<Simd4f>::Type Simd4i; + + public: + struct ShapeMask + { + Simd4i mCones; + Simd4i mSpheres; + + ShapeMask& operator=(const ShapeMask&); + ShapeMask& operator&=(const ShapeMask&); + }; + + struct CollisionData + { + CollisionData(); + SphereData* mSpheres; + ConeData* mCones; + }; + + struct ImpulseAccumulator; + + public: + SwCollision(SwClothData& clothData, SwKernelAllocator& alloc); + ~SwCollision(); + + void operator()(const IterationState<Simd4f>& state); + + static size_t estimateTemporaryMemory(const SwCloth& cloth); + static size_t estimatePersistentMemory(const SwCloth& cloth); + + private: + SwCollision& operator=(const SwCollision&); // not implemented + void allocate(CollisionData&); + void deallocate(const CollisionData&); + + void computeBounds(); + + void buildSphereAcceleration(const SphereData*); + void buildConeAcceleration(); + static void mergeAcceleration(uint32_t*); + bool buildAcceleration(); + + static ShapeMask getShapeMask(const Simd4f&, const Simd4i*, const Simd4i*); + ShapeMask getShapeMask(const Simd4f*) const; + ShapeMask getShapeMask(const Simd4f*, const Simd4f*) const; + + void collideSpheres(const Simd4i&, const Simd4f*, ImpulseAccumulator&) const; + Simd4i collideCones(const Simd4f*, ImpulseAccumulator&) const; + + void collideSpheres(const Simd4i&, const Simd4f*, Simd4f*, ImpulseAccumulator&) const; + Simd4i collideCones(const Simd4f*, Simd4f*, ImpulseAccumulator&) const; + + void collideParticles(); + void collideVirtualParticles(); + void collideContinuousParticles(); + + void collideConvexes(const IterationState<Simd4f>&); + void collideConvexes(const Simd4f*, Simd4f*, ImpulseAccumulator&); + + void collideTriangles(const IterationState<Simd4f>&); + void collideTriangles(const TriangleData*, Simd4f*, ImpulseAccumulator&); + + public: + // acceleration structure + static const uint32_t sGridSize = 8; + Simd4i mSphereGrid[6 * sGridSize / 4]; + Simd4i mConeGrid[6 * sGridSize / 4]; + Simd4f mGridScale, mGridBias; + + CollisionData mPrevData; + CollisionData mCurData; + + SwClothData& mClothData; + SwKernelAllocator& mAllocator; + + uint32_t mNumCollisions; + + static const Simd4f sSkeletonWidth; +}; +} +} |