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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Types.h"
+
+namespace physx
+{
+
+namespace cloth
+{
+
+// acts as a poor mans random access iterator
+template <typename Simd4f, typename BaseIterator>
+class LerpIterator
+{
+
+ LerpIterator& operator=(const LerpIterator&); // not implemented
+
+ public:
+ LerpIterator(BaseIterator start, BaseIterator target, float alpha)
+ : mAlpha(simd4f(alpha)), mStart(start), mTarget(target)
+ {
+ }
+
+ // return the interpolated point at a given index
+ inline Simd4f operator[](size_t index) const
+ {
+ return mStart[index] + (mTarget[index] - mStart[index]) * mAlpha;
+ }
+
+ inline Simd4f operator*() const
+ {
+ return (*this)[0];
+ }
+
+ // prefix increment only
+ inline LerpIterator& operator++()
+ {
+ ++mStart;
+ ++mTarget;
+ return *this;
+ }
+
+ private:
+ // interpolation parameter
+ const Simd4f mAlpha;
+
+ BaseIterator mStart;
+ BaseIterator mTarget;
+};
+
+template <typename Simd4f, size_t Stride>
+class UnalignedIterator
+{
+
+ UnalignedIterator& operator=(const UnalignedIterator&); // not implemented
+
+ public:
+ UnalignedIterator(const float* pointer) : mPointer(pointer)
+ {
+ }
+
+ inline Simd4f operator[](size_t index) const
+ {
+ return load(mPointer + index * Stride);
+ }
+
+ inline Simd4f operator*() const
+ {
+ return (*this)[0];
+ }
+
+ // prefix increment only
+ inline UnalignedIterator& operator++()
+ {
+ mPointer += Stride;
+ return *this;
+ }
+
+ private:
+ const float* mPointer;
+};
+
+// acts as an iterator but returns a constant
+template <typename Simd4f>
+class ConstantIterator
+{
+ public:
+ ConstantIterator(const Simd4f& value) : mValue(value)
+ {
+ }
+
+ inline Simd4f operator*() const
+ {
+ return mValue;
+ }
+
+ inline ConstantIterator& operator++()
+ {
+ return *this;
+ }
+
+ private:
+ ConstantIterator& operator=(const ConstantIterator&);
+ const Simd4f mValue;
+};
+
+// wraps an iterator with constant scale and bias
+template <typename Simd4f, typename BaseIterator>
+class ScaleBiasIterator
+{
+ public:
+ ScaleBiasIterator(BaseIterator base, const Simd4f& scale, const Simd4f& bias)
+ : mScale(scale), mBias(bias), mBaseIterator(base)
+ {
+ }
+
+ inline Simd4f operator*() const
+ {
+ return (*mBaseIterator) * mScale + mBias;
+ }
+
+ inline ScaleBiasIterator& operator++()
+ {
+ ++mBaseIterator;
+ return *this;
+ }
+
+ private:
+ ScaleBiasIterator& operator=(const ScaleBiasIterator&);
+
+ const Simd4f mScale;
+ const Simd4f mBias;
+
+ BaseIterator mBaseIterator;
+};
+
+} // namespace cloth
+
+} // namespace physx