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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h b/PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h new file mode 100644 index 00000000..b86c7442 --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/src/PointInterpolator.h @@ -0,0 +1,168 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Types.h" + +namespace physx +{ + +namespace cloth +{ + +// acts as a poor mans random access iterator +template <typename Simd4f, typename BaseIterator> +class LerpIterator +{ + + LerpIterator& operator=(const LerpIterator&); // not implemented + + public: + LerpIterator(BaseIterator start, BaseIterator target, float alpha) + : mAlpha(simd4f(alpha)), mStart(start), mTarget(target) + { + } + + // return the interpolated point at a given index + inline Simd4f operator[](size_t index) const + { + return mStart[index] + (mTarget[index] - mStart[index]) * mAlpha; + } + + inline Simd4f operator*() const + { + return (*this)[0]; + } + + // prefix increment only + inline LerpIterator& operator++() + { + ++mStart; + ++mTarget; + return *this; + } + + private: + // interpolation parameter + const Simd4f mAlpha; + + BaseIterator mStart; + BaseIterator mTarget; +}; + +template <typename Simd4f, size_t Stride> +class UnalignedIterator +{ + + UnalignedIterator& operator=(const UnalignedIterator&); // not implemented + + public: + UnalignedIterator(const float* pointer) : mPointer(pointer) + { + } + + inline Simd4f operator[](size_t index) const + { + return load(mPointer + index * Stride); + } + + inline Simd4f operator*() const + { + return (*this)[0]; + } + + // prefix increment only + inline UnalignedIterator& operator++() + { + mPointer += Stride; + return *this; + } + + private: + const float* mPointer; +}; + +// acts as an iterator but returns a constant +template <typename Simd4f> +class ConstantIterator +{ + public: + ConstantIterator(const Simd4f& value) : mValue(value) + { + } + + inline Simd4f operator*() const + { + return mValue; + } + + inline ConstantIterator& operator++() + { + return *this; + } + + private: + ConstantIterator& operator=(const ConstantIterator&); + const Simd4f mValue; +}; + +// wraps an iterator with constant scale and bias +template <typename Simd4f, typename BaseIterator> +class ScaleBiasIterator +{ + public: + ScaleBiasIterator(BaseIterator base, const Simd4f& scale, const Simd4f& bias) + : mScale(scale), mBias(bias), mBaseIterator(base) + { + } + + inline Simd4f operator*() const + { + return (*mBaseIterator) * mScale + mBias; + } + + inline ScaleBiasIterator& operator++() + { + ++mBaseIterator; + return *this; + } + + private: + ScaleBiasIterator& operator=(const ScaleBiasIterator&); + + const Simd4f mScale; + const Simd4f mBias; + + BaseIterator mBaseIterator; +}; + +} // namespace cloth + +} // namespace physx |