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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/include/Factory.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/include/Factory.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/include/Factory.h | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/include/Factory.h b/PhysX_3.4/Source/LowLevelCloth/include/Factory.h new file mode 100644 index 00000000..f6e51b6c --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/include/Factory.h @@ -0,0 +1,196 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "Types.h" +#include "Range.h" + +typedef struct CUstream_st* CUstream; + +namespace physx +{ + +class PxTaskManager; + +namespace profile +{ +class PxProfileZone; +} + +class PxCudaContextManager; +} + +namespace physx +{ + +namespace cloth +{ + +class Fabric; +class Cloth; +class Solver; +class Character; + +/// abstract factory to create context-specific simulation components +/// such as cloth, solver, collision, etc. +class Factory +{ + public: + enum Platform + { + CPU, + CUDA + }; + + protected: + Factory(Platform platform) : mPlatform(platform) + { + } + Factory(const Factory&); + Factory& operator=(const Factory&); + + public: + static Factory* createFactory(Platform, void* = 0); + + virtual ~Factory() + { + } + + Platform getPlatform() const + { + return mPlatform; + } + + /** + Create fabric data used to setup cloth object. + @param numParticles number of particles, must be larger than any particle index + @param phases map from phase to set index + @param sets inclusive prefix sum of restvalue count per set + @param restvalues array of constraint rest values + @param indices array of particle index pair per constraint + */ + virtual Fabric* createFabric(uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets, + Range<const float> restvalues, Range<const uint32_t> indices, + Range<const uint32_t> anchors, Range<const float> tetherLengths, + Range<const uint32_t> triangles) = 0; + + /** + Create cloth object. + @param particles initial particle positions. + @param fabric edge distance constraint structure + */ + virtual Cloth* createCloth(Range<const PxVec4> particles, Fabric& fabric) = 0; + + /** + Create cloth solver object. + @param taskMgr PxTaskManager used for simulation. + */ + virtual Solver* createSolver(PxTaskManager* taskMgr) = 0; + + /** + Create a copy of a cloth instance + @param cloth the instance to be cloned, need not match the factory type + */ + virtual Cloth* clone(const Cloth& cloth) = 0; + + /** + Extract original data from a fabric object + @param fabric to extract from, must match factory type + @param phases pre-allocated memory range to write phases + @param sets pre-allocated memory range to write sets + @param restvalues pre-allocated memory range to write restvalues + @param indices pre-allocated memory range to write indices + */ + virtual void extractFabricData(const Fabric& fabric, Range<uint32_t> phases, Range<uint32_t> sets, + Range<float> restvalues, Range<uint32_t> indices, Range<uint32_t> anchors, + Range<float> tetherLengths, Range<uint32_t> triangles) const = 0; + + /** + Extract current collision spheres and capsules from a cloth object + @param cloth the instance to extract from, must match factory type + @param spheres pre-allocated memory range to write spheres + @param capsules pre-allocated memory range to write capsules + @param planes pre-allocated memory range to write planes + @param convexes pre-allocated memory range to write convexes + @param triangles pre-allocated memory range to write triangles + */ + virtual void extractCollisionData(const Cloth& cloth, Range<PxVec4> spheres, Range<uint32_t> capsules, + Range<PxVec4> planes, Range<uint32_t> convexes, Range<PxVec3> triangles) const = 0; + + /** + Extract current motion constraints from a cloth object + @param cloth the instance to extract from, must match factory type + @param destConstraints pre-allocated memory range to write constraints + */ + virtual void extractMotionConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const = 0; + + /** + Extract current separation constraints from a cloth object + @param cloth the instance to extract from, must match factory type + @param destConstraints pre-allocated memory range to write constraints + */ + virtual void extractSeparationConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const = 0; + + /** + Extract current particle accelerations from a cloth object + @param cloth the instance to extract from, must match factory type + @param destAccelerations pre-allocated memory range to write accelerations + */ + virtual void extractParticleAccelerations(const Cloth& cloth, Range<PxVec4> destAccelerations) const = 0; + + /** + Extract virtual particles from a cloth object + @param cloth the instance to extract from, must match factory type + @param destIndices pre-allocated memory range to write indices + @param destWeights pre-allocated memory range to write weights + */ + virtual void extractVirtualParticles(const Cloth& cloth, Range<uint32_t[4]> destIndices, + Range<PxVec3> destWeights) const = 0; + + /** + Extract self collision indices from cloth object. + @param cloth the instance to extract from, must match factory type + @param destIndices pre-allocated memory range to write indices + */ + virtual void extractSelfCollisionIndices(const Cloth& cloth, Range<uint32_t> destIndices) const = 0; + + /** + Extract particle rest positions from cloth object. + @param cloth the instance to extract from, must match factory type + @param destRestPositions pre-allocated memory range to write rest positions + */ + virtual void extractRestPositions(const Cloth& cloth, Range<PxVec4> destRestPositions) const = 0; + + protected: + const Platform mPlatform; +}; + +} // namespace cloth +} // namespace physx |