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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/include/Factory.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#include "Types.h"
+#include "Range.h"
+
+typedef struct CUstream_st* CUstream;
+
+namespace physx
+{
+
+class PxTaskManager;
+
+namespace profile
+{
+class PxProfileZone;
+}
+
+class PxCudaContextManager;
+}
+
+namespace physx
+{
+
+namespace cloth
+{
+
+class Fabric;
+class Cloth;
+class Solver;
+class Character;
+
+/// abstract factory to create context-specific simulation components
+/// such as cloth, solver, collision, etc.
+class Factory
+{
+ public:
+ enum Platform
+ {
+ CPU,
+ CUDA
+ };
+
+ protected:
+ Factory(Platform platform) : mPlatform(platform)
+ {
+ }
+ Factory(const Factory&);
+ Factory& operator=(const Factory&);
+
+ public:
+ static Factory* createFactory(Platform, void* = 0);
+
+ virtual ~Factory()
+ {
+ }
+
+ Platform getPlatform() const
+ {
+ return mPlatform;
+ }
+
+ /**
+ Create fabric data used to setup cloth object.
+ @param numParticles number of particles, must be larger than any particle index
+ @param phases map from phase to set index
+ @param sets inclusive prefix sum of restvalue count per set
+ @param restvalues array of constraint rest values
+ @param indices array of particle index pair per constraint
+ */
+ virtual Fabric* createFabric(uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets,
+ Range<const float> restvalues, Range<const uint32_t> indices,
+ Range<const uint32_t> anchors, Range<const float> tetherLengths,
+ Range<const uint32_t> triangles) = 0;
+
+ /**
+ Create cloth object.
+ @param particles initial particle positions.
+ @param fabric edge distance constraint structure
+ */
+ virtual Cloth* createCloth(Range<const PxVec4> particles, Fabric& fabric) = 0;
+
+ /**
+ Create cloth solver object.
+ @param taskMgr PxTaskManager used for simulation.
+ */
+ virtual Solver* createSolver(PxTaskManager* taskMgr) = 0;
+
+ /**
+ Create a copy of a cloth instance
+ @param cloth the instance to be cloned, need not match the factory type
+ */
+ virtual Cloth* clone(const Cloth& cloth) = 0;
+
+ /**
+ Extract original data from a fabric object
+ @param fabric to extract from, must match factory type
+ @param phases pre-allocated memory range to write phases
+ @param sets pre-allocated memory range to write sets
+ @param restvalues pre-allocated memory range to write restvalues
+ @param indices pre-allocated memory range to write indices
+ */
+ virtual void extractFabricData(const Fabric& fabric, Range<uint32_t> phases, Range<uint32_t> sets,
+ Range<float> restvalues, Range<uint32_t> indices, Range<uint32_t> anchors,
+ Range<float> tetherLengths, Range<uint32_t> triangles) const = 0;
+
+ /**
+ Extract current collision spheres and capsules from a cloth object
+ @param cloth the instance to extract from, must match factory type
+ @param spheres pre-allocated memory range to write spheres
+ @param capsules pre-allocated memory range to write capsules
+ @param planes pre-allocated memory range to write planes
+ @param convexes pre-allocated memory range to write convexes
+ @param triangles pre-allocated memory range to write triangles
+ */
+ virtual void extractCollisionData(const Cloth& cloth, Range<PxVec4> spheres, Range<uint32_t> capsules,
+ Range<PxVec4> planes, Range<uint32_t> convexes, Range<PxVec3> triangles) const = 0;
+
+ /**
+ Extract current motion constraints from a cloth object
+ @param cloth the instance to extract from, must match factory type
+ @param destConstraints pre-allocated memory range to write constraints
+ */
+ virtual void extractMotionConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const = 0;
+
+ /**
+ Extract current separation constraints from a cloth object
+ @param cloth the instance to extract from, must match factory type
+ @param destConstraints pre-allocated memory range to write constraints
+ */
+ virtual void extractSeparationConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const = 0;
+
+ /**
+ Extract current particle accelerations from a cloth object
+ @param cloth the instance to extract from, must match factory type
+ @param destAccelerations pre-allocated memory range to write accelerations
+ */
+ virtual void extractParticleAccelerations(const Cloth& cloth, Range<PxVec4> destAccelerations) const = 0;
+
+ /**
+ Extract virtual particles from a cloth object
+ @param cloth the instance to extract from, must match factory type
+ @param destIndices pre-allocated memory range to write indices
+ @param destWeights pre-allocated memory range to write weights
+ */
+ virtual void extractVirtualParticles(const Cloth& cloth, Range<uint32_t[4]> destIndices,
+ Range<PxVec3> destWeights) const = 0;
+
+ /**
+ Extract self collision indices from cloth object.
+ @param cloth the instance to extract from, must match factory type
+ @param destIndices pre-allocated memory range to write indices
+ */
+ virtual void extractSelfCollisionIndices(const Cloth& cloth, Range<uint32_t> destIndices) const = 0;
+
+ /**
+ Extract particle rest positions from cloth object.
+ @param cloth the instance to extract from, must match factory type
+ @param destRestPositions pre-allocated memory range to write rest positions
+ */
+ virtual void extractRestPositions(const Cloth& cloth, Range<PxVec4> destRestPositions) const = 0;
+
+ protected:
+ const Platform mPlatform;
+};
+
+} // namespace cloth
+} // namespace physx