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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevelCloth/include/Fabric.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevelCloth/include/Fabric.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevelCloth/include/Fabric.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevelCloth/include/Fabric.h b/PhysX_3.4/Source/LowLevelCloth/include/Fabric.h new file mode 100644 index 00000000..473c60de --- /dev/null +++ b/PhysX_3.4/Source/LowLevelCloth/include/Fabric.h @@ -0,0 +1,98 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "foundation/PxAssert.h" +#include "Types.h" +#include "Range.h" + +namespace physx +{ +namespace cloth +{ + +class Factory; + +// abstract cloth constraints and triangle indices +class Fabric +{ + protected: + Fabric(const Fabric&); + Fabric& operator=(const Fabric&); + + protected: + Fabric() : mRefCount(0) + { + } + + public: + virtual ~Fabric() + { + PX_ASSERT(!mRefCount); + } + + virtual Factory& getFactory() const = 0; + + virtual uint32_t getNumPhases() const = 0; + virtual uint32_t getNumRestvalues() const = 0; + + virtual uint32_t getNumSets() const = 0; + virtual uint32_t getNumIndices() const = 0; + + virtual uint32_t getNumParticles() const = 0; + + virtual uint32_t getNumTethers() const = 0; + + virtual uint32_t getNumTriangles() const = 0; + + virtual void scaleRestvalues(float) = 0; + virtual void scaleTetherLengths(float) = 0; + + uint16_t getRefCount() const + { + return mRefCount; + } + void incRefCount() + { + ++mRefCount; + PX_ASSERT(mRefCount > 0); + } + void decRefCount() + { + PX_ASSERT(mRefCount > 0); + --mRefCount; + } + + protected: + uint16_t mRefCount; +}; + +} // namespace cloth +} // namespace physx |